Files
PocketMine-MP/src/pocketmine/block/Vine.php
Dylan K. Taylor adc1069ed2 Merge branch '3.5'
2019-01-04 23:28:44 +00:00

218 lines
4.9 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\entity\Entity;
use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\Player;
use function array_intersect_key;
use function max;
use function min;
class Vine extends Flowable{
private const FLAG_SOUTH = 0x01;
private const FLAG_WEST = 0x02;
private const FLAG_NORTH = 0x04;
private const FLAG_EAST = 0x08;
protected $id = self::VINE;
/** @var bool[] */
protected $faces = [];
public function __construct(){
}
protected function writeStateToMeta() : int{
return
(isset($this->faces[Facing::SOUTH]) ? self::FLAG_SOUTH : 0) |
(isset($this->faces[Facing::WEST]) ? self::FLAG_WEST : 0) |
(isset($this->faces[Facing::NORTH]) ? self::FLAG_NORTH : 0) |
(isset($this->faces[Facing::EAST]) ? self::FLAG_EAST : 0);
}
public function readStateFromMeta(int $meta) : void{
$this->setFaceFromMeta($meta, self::FLAG_SOUTH, Facing::SOUTH);
$this->setFaceFromMeta($meta, self::FLAG_WEST, Facing::WEST);
$this->setFaceFromMeta($meta, self::FLAG_NORTH, Facing::NORTH);
$this->setFaceFromMeta($meta, self::FLAG_EAST, Facing::EAST);
}
public function getStateBitmask() : int{
return 0b1111;
}
private function setFaceFromMeta(int $meta, int $flag, int $face) : void{
if(($meta & $flag) !== 0){
$this->faces[$face] = true;
}
}
public function getName() : string{
return "Vines";
}
public function getHardness() : float{
return 0.2;
}
public function hasEntityCollision() : bool{
return true;
}
public function canClimb() : bool{
return true;
}
public function canBeReplaced() : bool{
return true;
}
public function onEntityCollide(Entity $entity) : void{
$entity->resetFallDistance();
}
protected function recalculateBoundingBox() : ?AxisAlignedBB{
$minX = 1;
$minZ = 1;
$maxX = 0;
$maxZ = 0;
$minY = 0;
$hasSide = false;
if(isset($this->faces[Facing::WEST])){
$maxX = max($maxX, 0.0625);
$minX = 0;
$minZ = 0;
$maxZ = 1;
$hasSide = true;
}
if(isset($this->faces[Facing::EAST])){
$minX = min($minX, 0.9375);
$maxX = 1;
$minZ = 0;
$maxZ = 1;
$hasSide = true;
}
if(isset($this->faces[Facing::SOUTH])){
$minZ = min($minZ, 0.9375);
$maxZ = 1;
$minX = 0;
$maxX = 1;
$hasSide = true;
}
if(isset($this->faces[Facing::NORTH])){
$maxZ = max($maxZ, 0.0625);
$minZ = 0;
$minX = 0;
$maxX = 1;
$hasSide = true;
}
if(!$hasSide){
$minY = 0.9375;
$minX = 0;
$maxX = 1;
$minZ = 0;
$maxZ = 1;
}
return new AxisAlignedBB($minX, $minY, $minZ, $maxX, 1, $maxZ);
}
protected function recalculateCollisionBoxes() : array{
return [];
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
if(!$blockClicked->isSolid() or Facing::axis($face) === Facing::AXIS_Y){
return false;
}
$this->faces = $blockReplace instanceof Vine ? $blockReplace->faces : [];
$this->faces[Facing::opposite($face)] = true;
return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
public function onNearbyBlockChange() : void{
$changed = false;
$up = $this->getSide(Facing::UP);
//check which faces have corresponding vines in the block above
$supportedFaces = $up instanceof Vine ? array_intersect_key($this->faces, $up->faces) : [];
foreach($this->faces as $face => $bool){
if(!isset($supportedFaces[$face]) and !$this->getSide($face)->isSolid()){
unset($this->faces[$face]);
$changed = true;
}
}
if($changed){
if(empty($this->faces)){
$this->level->useBreakOn($this);
}else{
$this->level->setBlock($this, $this);
}
}
}
public function ticksRandomly() : bool{
return true;
}
public function onRandomTick() : void{
//TODO: vine growth
}
public function getDrops(Item $item) : array{
if($item->getBlockToolType() & BlockToolType::TYPE_SHEARS){
return $this->getDropsForCompatibleTool($item);
}
return [];
}
public function getToolType() : int{
return BlockToolType::TYPE_AXE;
}
public function getFlameEncouragement() : int{
return 15;
}
public function getFlammability() : int{
return 100;
}
}