mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-30 14:38:36 +00:00
this gives a better idea of what the function does, and is also much less annoying for auto complete.
241 lines
7.3 KiB
PHP
241 lines
7.3 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\BlockDataSerializer;
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use pocketmine\event\block\StructureGrowEvent;
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use pocketmine\item\Bamboo as ItemBamboo;
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use pocketmine\item\Fertilizer;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\BlockTransaction;
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use function count;
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use function gmp_add;
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use function gmp_and;
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use function gmp_intval;
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use function gmp_mul;
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use function gmp_xor;
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use function min;
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use function mt_rand;
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use const PHP_INT_MAX;
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class Bamboo extends Transparent{
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public const NO_LEAVES = 0;
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public const SMALL_LEAVES = 1;
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public const LARGE_LEAVES = 2;
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protected bool $thick = false; //age in PC, but this is 0/1
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protected bool $ready = false;
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protected int $leafSize = self::NO_LEAVES;
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public function readStateFromData(int $id, int $stateMeta) : void{
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$this->thick = ($stateMeta & BlockLegacyMetadata::BAMBOO_FLAG_THICK) !== 0;
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$this->leafSize = BlockDataSerializer::readBoundedInt("leafSize", ($stateMeta >> BlockLegacyMetadata::BAMBOO_LEAF_SIZE_SHIFT) & BlockLegacyMetadata::BAMBOO_LEAF_SIZE_MASK, self::NO_LEAVES, self::LARGE_LEAVES);
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$this->ready = ($stateMeta & BlockLegacyMetadata::BAMBOO_FLAG_READY) !== 0;
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}
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public function writeStateToMeta() : int{
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return ($this->thick ? BlockLegacyMetadata::BAMBOO_FLAG_THICK : 0) | ($this->leafSize << BlockLegacyMetadata::BAMBOO_LEAF_SIZE_SHIFT) | ($this->ready ? BlockLegacyMetadata::BAMBOO_FLAG_READY : 0);
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}
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public function getStateBitmask() : int{
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return 0b1111;
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}
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public function isThick() : bool{ return $this->thick; }
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/** @return $this */
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public function setThick(bool $thick) : self{
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$this->thick = $thick;
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return $this;
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}
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public function isReady() : bool{ return $this->ready; }
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/** @return $this */
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public function setReady(bool $ready) : self{
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$this->ready = $ready;
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return $this;
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}
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public function getLeafSize() : int{ return $this->leafSize; }
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/** @return $this */
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public function setLeafSize(int $leafSize) : self{
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$this->leafSize = $leafSize;
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return $this;
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}
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/**
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* @return AxisAlignedBB[]
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*/
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protected function recalculateCollisionBoxes() : array{
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//this places the BB at the northwest corner, not the center
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$inset = 1 - (($this->thick ? 3 : 2) / 16);
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return [AxisAlignedBB::one()->trim(Facing::SOUTH, $inset)->trim(Facing::EAST, $inset)];
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}
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private static function getOffsetSeed(int $x, int $y, int $z) : int{
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$p1 = gmp_mul($z, 0x6ebfff5);
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$p2 = gmp_mul($x, 0x2fc20f);
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$p3 = $y;
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$xord = gmp_xor(gmp_xor($p1, $p2), $p3);
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$fullResult = gmp_mul(gmp_add(gmp_mul($xord, 0x285b825), 0xb), $xord);
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return gmp_intval(gmp_and($fullResult, 0xffffffff));
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}
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private static function getMaxHeight(int $x, int $z) : int{
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return 12 + (self::getOffsetSeed($x, 0, $z) % 5);
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}
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public function getModelPositionOffset() : ?Vector3{
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$seed = self::getOffsetSeed($this->position->getFloorX(), 0, $this->position->getFloorZ());
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$retX = (($seed % 12) + 1) / 16;
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$retZ = ((($seed >> 8) % 12) + 1) / 16;
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return new Vector3($retX, 0, $retZ);
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}
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private function canBeSupportedBy(Block $block) : bool{
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//TODO: tags would be better for this
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return
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$block instanceof Dirt ||
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$block instanceof Grass ||
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$block instanceof Gravel ||
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$block instanceof Sand ||
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$block instanceof Mycelium ||
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$block instanceof Podzol;
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}
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private function seekToTop() : Bamboo{
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$world = $this->position->getWorld();
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$top = $this;
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while(($next = $world->getBlock($top->position->up())) instanceof Bamboo && $next->isSameType($this)){
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$top = $next;
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}
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return $top;
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($item instanceof Fertilizer){
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$top = $this->seekToTop();
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if($top->grow(self::getMaxHeight($top->position->getFloorX(), $top->position->getFloorZ()), mt_rand(1, 2), $player)){
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$item->pop();
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return true;
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}
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}elseif($item instanceof ItemBamboo){
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if($this->seekToTop()->grow(PHP_INT_MAX, 1, $player)){
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$item->pop();
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return true;
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}
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}
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return false;
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}
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public function onNearbyBlockChange() : void{
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$below = $this->position->getWorld()->getBlock($this->position->down());
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if(!$this->canBeSupportedBy($below) and !$below->isSameType($this)){
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$this->position->getWorld()->useBreakOn($this->position);
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}
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}
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private function grow(int $maxHeight, int $growAmount, ?Player $player) : bool{
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$world = $this->position->getWorld();
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if(!$world->getBlock($this->position->up())->canBeReplaced()){
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return false;
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}
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$height = 1;
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while($world->getBlock($this->position->subtract(0, $height, 0))->isSameType($this)){
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if(++$height >= $maxHeight){
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return false;
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}
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}
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$newHeight = $height + $growAmount;
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$stemBlock = (clone $this)->setReady(false)->setLeafSize(self::NO_LEAVES);
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if($newHeight >= 4 && !$stemBlock->isThick()){ //don't change it to false if height is less, because it might have been chopped
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$stemBlock = $stemBlock->setThick(true);
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}
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$smallLeavesBlock = (clone $stemBlock)->setLeafSize(self::SMALL_LEAVES);
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$bigLeavesBlock = (clone $stemBlock)->setLeafSize(self::LARGE_LEAVES);
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$newBlocks = [];
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if($newHeight === 2){
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$newBlocks[] = $smallLeavesBlock;
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}elseif($newHeight === 3){
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$newBlocks[] = $smallLeavesBlock;
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$newBlocks[] = $smallLeavesBlock;
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}elseif($newHeight === 4){
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$newBlocks[] = $bigLeavesBlock;
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$newBlocks[] = $smallLeavesBlock;
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$newBlocks[] = $stemBlock;
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$newBlocks[] = $stemBlock;
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}elseif($newHeight > 4){
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$newBlocks[] = $bigLeavesBlock;
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$newBlocks[] = $bigLeavesBlock;
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$newBlocks[] = $smallLeavesBlock;
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for($i = 0, $max = min($growAmount, $newHeight - count($newBlocks)); $i < $max; ++$i){
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$newBlocks[] = $stemBlock; //to replace the bottom blocks that currently have leaves
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}
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}
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$tx = new BlockTransaction($this->position->getWorld());
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foreach($newBlocks as $idx => $newBlock){
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$tx->addBlock($this->position->subtract(0, $idx - $growAmount, 0), $newBlock);
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}
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$ev = new StructureGrowEvent($this, $tx, $player);
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$ev->call();
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if($ev->isCancelled()){
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return false;
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}
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return $tx->apply();
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}
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public function ticksRandomly() : bool{
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return true;
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}
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public function onRandomTick() : void{
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$world = $this->position->getWorld();
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if($this->ready){
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$this->ready = false;
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if($world->getFullLight($this->position) < 9 || !$this->grow(self::getMaxHeight($this->position->getFloorX(), $this->position->getFloorZ()), 1, null)){
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$world->setBlock($this->position, $this);
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}
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}elseif($world->getBlock($this->position->up())->canBeReplaced()){
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$this->ready = true;
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$world->setBlock($this->position, $this);
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}
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}
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}
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