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this parameter was previously used to send blocks with a different set of flags, immediately, to players. However, the flags have been demonstrated useless and the direct sending is pointless now since packets are buffered now per session, so we might as well take advantage of the batched block update sending.
115 lines
2.6 KiB
PHP
115 lines
2.6 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\item\ItemFactory;
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use pocketmine\item\TieredTool;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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class RedstoneOre extends Solid{
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protected $itemId = self::REDSTONE_ORE;
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/** @var bool */
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protected $lit = false;
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public function __construct(){
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}
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public function getId() : int{
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return $this->lit ? self::GLOWING_REDSTONE_ORE : self::REDSTONE_ORE;
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}
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public function getName() : string{
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return "Redstone Ore";
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}
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public function getHardness() : float{
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return 3;
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}
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public function isLit() : bool{
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return $this->lit;
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}
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public function setLit(bool $lit = true) : void{
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$this->lit = $lit;
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}
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public function getLightLevel() : int{
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return $this->lit ? 9 : 0;
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
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return $this->getLevel()->setBlock($this, $this, false);
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}
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public function onActivate(Item $item, Player $player = null) : bool{
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if(!$this->lit){
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$this->lit = true;
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$this->getLevel()->setBlock($this, $this); //no return here - this shouldn't prevent block placement
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}
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return false;
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}
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public function onNearbyBlockChange() : void{
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if(!$this->lit){
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$this->lit = true;
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$this->getLevel()->setBlock($this, $this);
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}
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}
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public function ticksRandomly() : bool{
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return true;
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}
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public function onRandomTick() : void{
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if($this->lit){
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$this->lit = false;
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$this->level->setBlock($this, $this);
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}
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}
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public function getToolType() : int{
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return BlockToolType::TYPE_PICKAXE;
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}
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public function getToolHarvestLevel() : int{
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return TieredTool::TIER_IRON;
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}
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public function getDropsForCompatibleTool(Item $item) : array{
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return [
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ItemFactory::get(Item::REDSTONE_DUST, 0, mt_rand(4, 5))
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];
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}
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protected function getXpDropAmount() : int{
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return mt_rand(1, 5);
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}
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}
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