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this parameter was previously used to send blocks with a different set of flags, immediately, to players. However, the flags have been demonstrated useless and the direct sending is pointless now since packets are buffered now per session, so we might as well take advantage of the batched block update sending.
57 lines
1.4 KiB
PHP
57 lines
1.4 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\item\Hoe;
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use pocketmine\item\Item;
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use pocketmine\Player;
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class Dirt extends Solid{
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public const NORMAL = 0;
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public const COARSE = 1;
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public function getHardness() : float{
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return 0.5;
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}
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public function getToolType() : int{
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return BlockToolType::TYPE_SHOVEL;
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}
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public function onActivate(Item $item, Player $player = null) : bool{
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if($item instanceof Hoe){
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$item->applyDamage(1);
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if($this->variant === self::COARSE){
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$this->getLevel()->setBlock($this, BlockFactory::get(Block::DIRT));
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}else{
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$this->getLevel()->setBlock($this, BlockFactory::get(Block::FARMLAND));
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}
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return true;
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}
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return false;
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}
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}
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