mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-01 23:59:53 +00:00
737 lines
24 KiB
PHP
737 lines
24 KiB
PHP
<?php
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/*
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-
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/ \
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/ \
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/ PocketMine \
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/ MP \
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|\ @shoghicp /|
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|. \ / .|
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| .. \ / .. |
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| .. | .. |
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| .. | .. |
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\ | /
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\ | /
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\ | /
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\ | /
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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*/
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define("BLOCK_UPDATE_NORMAL", 0);
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define("BLOCK_UPDATE_RANDOM", 1);
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define("BLOCK_UPDATE_SCHEDULED", 2);
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define("BLOCK_UPDATE_WEAK", 3);
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define("BLOCK_UPDATE_TOUCH", 4);
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class BlockAPI{
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private $server;
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private $scheduledUpdates = array();
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public static function fromString($str, $multiple = false){
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if($multiple === true){
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$blocks = array();
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foreach(explode(",",$str) as $b){
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$blocks[] = BlockAPI::fromString($b, false);
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}
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return $blocks;
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}else{
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$b = explode(":", str_replace(" ", "_", trim($str)));
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if(!isset($b[1])){
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$meta = 0;
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}else{
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$meta = ((int) $b[1]) & 0xFFFF;
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}
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if(defined(strtoupper($b[0]))){
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$item = BlockAPI::getItem(constant(strtoupper($b[0])), $meta);
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if($item->getID() === AIR and strtoupper($b[0]) !== "AIR"){
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$item = BlockAPI::getItem(((int) $b[0]) & 0xFFFF, $meta);
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}
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}else{
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$item = BlockAPI::getItem(((int) $b[0]) & 0xFFFF, $meta);
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}
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return $item;
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}
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}
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public static function get($id, $meta = 0, $v = false){
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$id = (int) $id;
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if(isset(Block::$class[$id])){
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$classname = Block::$class[$id];
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$b = new $classname($meta);
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}else{
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$b = new GenericBlock($id, $meta);
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}
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if($v instanceof Vector3){
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$b->position($v);
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}
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return $b;
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}
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public static function getItem($id, $meta = 0, $count = 1){
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$id = (int) $id;
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if(isset(Item::$class[$id])){
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$classname = Item::$class[$id];
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$i = new $classname($meta, $count);
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}else{
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$i = new Item($id, $meta, $count);
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}
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return $i;
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}
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public function setBlock(Vector3 $block, $id, $meta, $update = true, $tiles = false){
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if(($block instanceof Vector3) or (($block instanceof Block) and $block->inWorld === true)){
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$this->server->api->level->setBlock($block->x, $block->y, $block->z, (int) $id, (int) $meta, $update, $tiles);
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if($update === true){
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$this->blockUpdate($block, BLOCK_UPDATE_NORMAL); //????? water?
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$this->blockUpdateAround($block, BLOCK_UPDATE_NORMAL);
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}
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if($tiles === true){
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if(($t = $this->server->api->tileentity->get($block->x, $block->y, $block->z)) !== false){
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$t[0]->close();
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}
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}
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return true;
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}
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return false;
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}
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public function getBlock($x, $y = 0, $z = 0){
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if($x instanceof Vector3){
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$y = $x->y;
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$z = $x->z;
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$x = $x->x;
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}
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$b = $this->server->api->level->getBlock($x, $y, $z);
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return BlockAPI::get($b[0], $b[1], new Vector3($b[2][0], $b[2][1], $b[2][2]));
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}
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public function getBlockFace(Block $block, $face){
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return $this->getBlock($block->getSide($face));
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}
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function __construct(){
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$this->server = ServerAPI::request();
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}
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public function init(){
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$this->server->event("server.tick", array($this, "blockUpdateTick"));
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$this->server->addHandler("block.update", array($this, "blockUpdateRemote"), 1);
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$this->server->api->console->register("give", "<player> <item[:damage]> [amount]", array($this, "commandHandler"));
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}
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public function commandHandler($cmd, $params, $issuer, $alias){
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$output = "";
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switch($cmd){
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case "give":
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if(!isset($params[0]) or !isset($params[1])){
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$output .= "Usage: /give <player> <item[:damage]> [amount]\n";
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break;
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}
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$player = $this->server->api->player->get($params[0]);
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$item = BlockAPI::fromString($params[1]);
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if(!isset($params[2])){
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$item->count = $item->getMaxStackSize();
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}else{
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$item->count = (int) $params[2];
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}
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if($player instanceof Player){
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$this->drop(new Vector3($player->entity->x - 0.5, $player->entity->y, $player->entity->z - 0.5), $item, true);
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$output .= "Giving ".$item->count." of ".$item->getName()." (".$item->getID().":".$item->getMetadata().") to ".$player->username."\n";
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}else{
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$output .= "Unknown player\n";
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}
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break;
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}
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return $output;
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}
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private function cancelAction(Block $block, Player $player){
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$player->dataPacket(MC_UPDATE_BLOCK, array(
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"x" => $block->x,
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"y" => $block->y,
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"z" => $block->z,
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"block" => $block->getID(),
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"meta" => $block->getMetadata()
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));
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return false;
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}
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public function playerBlockBreak(Player $player, Vector3 $vector){
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$target = $this->getBlock($vector);
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$item = $player->equipment;
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if($this->server->api->dhandle("player.block.touch", array("type" => "break", "player" => $player, "target" => $target, "item" => $item)) === false){
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return $this->cancelAction($target, $player);
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}
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if((!$target->isBreakable($item, $player) and $this->server->api->dhandle("player.block.break.invalid", array("player" => $player, "target" => $target, "item" => $item)) !== true) or $player->gamemode === ADVENTURE or ($player->lastBreak + $target->getBreakTime($item, $player)) >= microtime(true)){
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return $this->cancelAction($target, $player);
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}
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if($this->server->api->dhandle("player.block.break", array("player" => $player, "target" => $target, "item" => $item)) !== false){
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$player->lastBreak = microtime(true);
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$drops = $target->getDrops($item, $player);
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$target->onBreak($this, $item, $player);
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}else{
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return $this->cancelAction($target, $player);
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}
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if($player->gamemode !== CREATIVE and count($drops) > 0){
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foreach($drops as $drop){
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$this->drop($target, BlockAPI::getItem($drop[0] & 0xFFFF, $drop[1] & 0xFFFF, $drop[2] & 0xFF));
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}
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}
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return false;
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}
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public function drop(Vector3 $pos, Item $item){
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if($item->getID() === AIR or $item->count <= 0){
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return;
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}
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$data = array(
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"x" => $pos->x + mt_rand(2, 8) / 10,
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"y" => $pos->y + 0.19,
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"z" => $pos->z + mt_rand(2, 8) / 10,
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"item" => $item,
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);
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if($this->server->api->handle("item.drop", $data) !== false){
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for($count = $item->count; $count > 0; ){
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$item->count = min($item->getMaxStackSize(), $count);
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$count -= $item->count;
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$server = ServerAPI::request();
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$e = $server->api->entity->add(ENTITY_ITEM, $item->getID(), $data);
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//$e->speedX = mt_rand(-10, 10) / 100;
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//$e->speedY = mt_rand(0, 5) / 100;
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//$e->speedZ = mt_rand(-10, 10) / 100;
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$server->api->entity->spawnToAll($e->eid);
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}
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}
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}
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public function playerBlockAction(Player $player, Vector3 $vector, $face, $fx, $fy, $fz){
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if($face < 0 or $face > 5){
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return false;
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}
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$target = $this->getBlock($vector);
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$block = $this->getBlockFace($target, $face);
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$item = $player->equipment;
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if($target->getID() === AIR and $this->server->api->dhandle("player.block.place.invalid", array("player" => $player, "block" => $block, "target" => $target, "item" => $item)) !== true){ //If no block exists
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$this->cancelAction($target, $player);
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return $this->cancelAction($block, $player);
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}
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if($this->server->api->dhandle("player.block.touch", array("type" => "place", "player" => $player, "block" => $block, "target" => $target, "item" => $item)) === false){
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return $this->cancelAction($block, $player);
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}
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$this->blockUpdate($target, BLOCK_UPDATE_TOUCH);
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if($target->isActivable === true){
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if($this->server->api->dhandle("player.block.activate", array("player" => $player, "block" => $block, "target" => $target, "item" => $item)) !== false and $target->onActivate($this, $item, $player) === true){
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return false;
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}
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}
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if($player->gamemode === ADVENTURE){ //Adventure mode!!
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return $this->cancelAction($block, $player);
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}
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if($block->y > 127 or $block->y < 0){
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return false;
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}
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if($item->isActivable === true and $item->onActivate($this, $player, $block, $target, $face, $fx, $fy, $fz)){
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return $this->cancelAction($block, $player);
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}
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if($item->isPlaceable()){
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$hand = $item->getBlock();
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}else{
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return $this->cancelAction($block, $player);
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}
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if(!($block->isReplaceable === true or ($hand->getID() === SLAB and $block->getID() === SLAB))){
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return $this->cancelAction($block, $player);
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}
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if($hand->isTransparent === false and $player->entity->inBlock($block->x, $block->y, $block->z)){
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return $this->cancelAction($block, $player); //Entity in block
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}
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if($this->server->api->dhandle("player.block.place", array("player" => $player, "block" => $block, "target" => $target, "item" => $item)) === false){
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return $this->cancelAction($block, $player);
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}elseif($hand->place($this, $item, $player, $block, $target, $face, $fx, $fy, $fz) === false){
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return $this->cancelAction($block, $player);
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}
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if($hand->getID() === SIGN_POST or $hand->getID() === WALL_POST){
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$t = $this->server->api->tileentity->addSign($block->x, $block->y, $block->z);
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$t->data["creator"] = $player->username;
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}
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if($this->server->gamemode === SURVIVAL or $this->server->gamemode === ADVENTURE){
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$player->removeItem($item->getID(), $item->getMetadata(), 1);
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}
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return false;
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}
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/*public function blockScheduler($data){
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$this->updateBlock($data["x"], $data["y"], $data["z"], BLOCK_UPDATE_SCHEDULED);
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}
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public function updateBlockRemote($data, $event){
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if($event !== "block.update"){
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return;
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}
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$this->updateBlock($data["x"], $data["y"], $data["z"], isset($data["type"]) ? $data["type"]:BLOCK_UPDATE_RANDOM);
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return true;
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}
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public function flowLavaOn($source, $face){
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$down = 0;
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if($face === BlockFace::BOTTOM){
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$level = 0;
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$down = 1;
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}else{
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$level = ($source[1] & 0x07) + 2;
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if($level > 0x07){
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return false;
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}
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}
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$spread = $this->server->api->level->getBlockFace($source, $face);
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if(($source[0] === 10 or $source[0] === 11) and $spread[0] === 10){
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if($level < ($spread[1] & 0x07)){
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$this->server->schedule(20, array($this, "blockScheduler"), array(
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"x" => $spread[2][0],
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"y" => $spread[2][1],
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"z" => $spread[2][2],
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"type" => BLOCK_UPDATE_NORMAL,
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));
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$this->server->api->level->setBlock($spread[2][0], $spread[2][1], $spread[2][2], $spread[0], $level | $down, false);
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return true;
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}
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}elseif($spread[0] === 9 or $spread[0] === 8){
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if($source[0] === 11){
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$this->server->api->level->setBlock($source[2][0], $source[2][1], $source[2][2], 49, 0);
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}elseif($face === 0){
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$this->server->api->level->setBlock($source[2][0], $source[2][1], $source[2][2], 1, 0);
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}else{
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$this->server->api->level->setBlock($source[2][0], $source[2][1], $source[2][2], 4, 0);
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}
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return true;
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}elseif(isset(Material::$flowable[$spread[0]])){
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$this->server->schedule(20, array($this, "blockScheduler"), array(
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"x" => $spread[2][0],
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"y" => $spread[2][1],
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"z" => $spread[2][2],
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"type" => BLOCK_UPDATE_NORMAL,
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));
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$this->server->api->level->setBlock($spread[2][0], $spread[2][1], $spread[2][2], 10, $level | $down, false);
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return true;
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}elseif(($source[1] & 0x08) === 0x08){
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$this->server->api->level->setBlock($spread[2][0], $spread[2][1], $spread[2][2], $source[0], $source[1] & 0x07, false);
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return true;
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}
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return false;
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}
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public function flowWaterOn($source, $face, &$spread = null){
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$down = 0;
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if($face === BlockFace::BOTTOM){
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$level = 0;
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$down = 1;
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}else{
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$level = ($source[1] & 0x07) + 1;
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if($level > 0x07){
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return false;
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}
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}
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$spread = $this->server->api->level->getBlockFace($source, $face);
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if(($source[0] === 8 or $source[0] === 9) and $spread[0] === 8){
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if($level < ($spread[1] & 0x07)){
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$this->server->schedule(10, array($this, "blockScheduler"), array(
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"x" => $spread[2][0],
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"y" => $spread[2][1],
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"z" => $spread[2][2],
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"type" => BLOCK_UPDATE_NORMAL,
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));
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$this->server->api->level->setBlock($spread[2][0], $spread[2][1], $spread[2][2], $spread[0], $level | $down, false);
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return true;
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}
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}elseif($spread[0] === 11){
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$this->server->api->level->setBlock($spread[2][0], $spread[2][1], $spread[2][2], 49, 0, true);
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return true;
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}elseif($spread[0] === 10){
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if($face === 0 or ($spread[1] & 0x08) === 0){
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$this->server->api->level->setBlock($spread[2][0], $spread[2][1], $spread[2][2], 4, 0, true);
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return true;
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}
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}elseif(isset(Material::$flowable[$spread[0]])){
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$this->server->schedule(10, array($this, "blockScheduler"), array(
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"x" => $spread[2][0],
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"y" => $spread[2][1],
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"z" => $spread[2][2],
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"type" => BLOCK_UPDATE_NORMAL,
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));
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$this->server->api->level->setBlock($spread[2][0], $spread[2][1], $spread[2][2], 8, $level | $down, false);
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return true;
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}elseif(($source[1] & 0x08) === 0x08){
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$this->server->api->level->setBlock($spread[2][0], $spread[2][1], $spread[2][2], $source[0], $source[1] & 0x07, false);
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return true;
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}
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return false;
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}
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public function updateBlock($x, $y, $z, $type = BLOCK_UPDATE_NORMAL){
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$block = $this->server->api->level->getBlock($x, $y, $z);
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$changed = false;
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switch($block[0]){
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case 8:
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case 9:
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$faces = array();
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if(!$this->flowWaterOn($block, 0, $floor) or $block[0] === 9){
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$this->flowWaterOn($block, 2, $faces[0]);
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$this->flowWaterOn($block, 3, $faces[1]);
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$this->flowWaterOn($block, 4, $faces[2]);
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$this->flowWaterOn($block, 5, $faces[3]);
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}
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if($block[0] === 8){
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//Source creation
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if(!isset(Material::$flowable[$floor[0]])){
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$sources = 0;
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foreach($faces as $i => $b){
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if($b[0] === 9){
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++$sources;
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}
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}
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if($sources >= 2){
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$this->server->api->level->setBlock($block[2][0], $block[2][1], $block[2][2], 9, 0, false);
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$this->server->schedule(10, array($this, "blockScheduler"), array(
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"x" => $block[2][0],
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"y" => $block[2][1],
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"z" => $block[2][2],
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"type" => BLOCK_UPDATE_NORMAL,
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));
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break;
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}
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}
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$drained = true;
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$level = $block[1] & 0x07;
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$up = $this->server->api->level->getBlockFace($block, BlockFace::UP);
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if($up[0] === 8 or $up[0] === 9){
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$drained = false;
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}else{
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$b = $this->server->api->level->getBlockFace($block, BlockFace::NORTH);
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if($b[0] === 9 or ($b[0] === 8 and ($b[1] & 0x08) === 0 and ($b[1] & 0x07) < $level)){
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$drained = false;
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}else{
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$b = $this->server->api->level->getBlockFace($block, BlockFace::SOUTH);
|
|
if($b[0] === 9 or ($b[0] === 8 and ($b[1] & 0x08) === 0 and ($b[1] & 0x07) < $level)){
|
|
$drained = false;
|
|
}else{
|
|
$b = $this->server->api->level->getBlockFace($block, BlockFace::EAST);
|
|
if($b[0] === 9 or ($b[0] === 8 and ($b[1] & 0x08) === 0 and ($b[1] & 0x07) < $level)){
|
|
$drained = false;
|
|
}else{
|
|
$b = $this->server->api->level->getBlockFace($block, BlockFace::WEST);
|
|
if($b[0] === 9 or ($b[0] === 8 and ($b[1] & 0x08) === 0 and ($b[1] & 0x07) < $level)){
|
|
$drained = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if($drained === true){
|
|
++$level;
|
|
if($level > 0x07){
|
|
$this->server->schedule(10, array($this, "blockScheduler"), array(
|
|
"x" => $block[2][0] + 1,
|
|
"y" => $block[2][1],
|
|
"z" => $block[2][2],
|
|
"type" => BLOCK_UPDATE_NORMAL,
|
|
));
|
|
$this->server->schedule(10, array($this, "blockScheduler"), array(
|
|
"x" => $block[2][0] - 1,
|
|
"y" => $block[2][1],
|
|
"z" => $block[2][2],
|
|
"type" => BLOCK_UPDATE_NORMAL,
|
|
));
|
|
$this->server->schedule(10, array($this, "blockScheduler"), array(
|
|
"x" => $block[2][0],
|
|
"y" => $block[2][1],
|
|
"z" => $block[2][2] + 1,
|
|
"type" => BLOCK_UPDATE_NORMAL,
|
|
));
|
|
$this->server->schedule(10, array($this, "blockScheduler"), array(
|
|
"x" => $block[2][0],
|
|
"y" => $block[2][1],
|
|
"z" => $block[2][2] - 1,
|
|
"type" => BLOCK_UPDATE_NORMAL,
|
|
));
|
|
$this->server->schedule(10, array($this, "blockScheduler"), array(
|
|
"x" => $block[2][0],
|
|
"y" => $block[2][1] - 1,
|
|
"z" => $block[2][2],
|
|
"type" => BLOCK_UPDATE_NORMAL,
|
|
));
|
|
$this->server->api->level->setBlock($block[2][0], $block[2][1], $block[2][2], 0, 0, false);
|
|
}else{
|
|
$block[1] = ($block[1] & 0x08) | $level;
|
|
$this->server->schedule(10, array($this, "blockScheduler"), array(
|
|
"x" => $block[2][0] + 1,
|
|
"y" => $block[2][1],
|
|
"z" => $block[2][2],
|
|
"type" => BLOCK_UPDATE_NORMAL,
|
|
));
|
|
$this->server->schedule(10, array($this, "blockScheduler"), array(
|
|
"x" => $block[2][0] - 1,
|
|
"y" => $block[2][1],
|
|
"z" => $block[2][2],
|
|
"type" => BLOCK_UPDATE_NORMAL,
|
|
));
|
|
$this->server->schedule(10, array($this, "blockScheduler"), array(
|
|
"x" => $block[2][0],
|
|
"y" => $block[2][1],
|
|
"z" => $block[2][2] + 1,
|
|
"type" => BLOCK_UPDATE_NORMAL,
|
|
));
|
|
$this->server->schedule(10, array($this, "blockScheduler"), array(
|
|
"x" => $block[2][0],
|
|
"y" => $block[2][1],
|
|
"z" => $block[2][2] - 1,
|
|
"type" => BLOCK_UPDATE_NORMAL,
|
|
));
|
|
$this->server->schedule(10, array($this, "blockScheduler"), array(
|
|
"x" => $block[2][0],
|
|
"y" => $block[2][1] - 1,
|
|
"z" => $block[2][2],
|
|
"type" => BLOCK_UPDATE_NORMAL,
|
|
));
|
|
$this->server->schedule(10, array($this, "blockScheduler"), array(
|
|
"x" => $block[2][0],
|
|
"y" => $block[2][1],
|
|
"z" => $block[2][2],
|
|
"type" => BLOCK_UPDATE_NORMAL,
|
|
));
|
|
$this->server->api->level->setBlock($block[2][0], $block[2][1], $block[2][2], $block[0], $block[1], false);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 10:
|
|
case 11:
|
|
if(!$this->flowLavaOn($block, 0) or $block[0] === 11){
|
|
$this->flowLavaOn($block, 2);
|
|
$this->flowLavaOn($block, 3);
|
|
$this->flowLavaOn($block, 4);
|
|
$this->flowLavaOn($block, 5);
|
|
}
|
|
if($block[0] === 10){
|
|
$drained = true;
|
|
$level = $block[1] & 0x07;
|
|
$up = $this->server->api->level->getBlockFace($block, BlockFace::UP);
|
|
if($up[0] === 10 or $up[0] === 11){
|
|
$drained = false;
|
|
}else{
|
|
$b = $this->server->api->level->getBlockFace($block, BlockFace::NORTH);
|
|
if($b[0] === 11 or ($b[0] === 10 and ($b[1] & 0x08) === 0 and ($b[1] & 0x07) < $level)){
|
|
$drained = false;
|
|
}else{
|
|
$b = $this->server->api->level->getBlockFace($block, BlockFace::SOUTH);
|
|
if($b[0] === 11 or ($b[0] === 10 and ($b[1] & 0x08) === 0 and ($b[1] & 0x07) < $level)){
|
|
$drained = false;
|
|
}else{
|
|
$b = $this->server->api->level->getBlockFace($block, BlockFace::EAST);
|
|
if($b[0] === 11 or ($b[0] === 10 and ($b[1] & 0x08) === 0 and ($b[1] & 0x07) < $level)){
|
|
$drained = false;
|
|
}else{
|
|
$b = $this->server->api->level->getBlockFace($block, BlockFace::WEST);
|
|
if($b[0] === 11 or ($b[0] === 10 and ($b[1] & 0x08) === 0 and ($b[1] & 0x07) < $level)){
|
|
$drained = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if($drained === true){
|
|
++$level;
|
|
if($level > 0x07){
|
|
$this->server->schedule(20, array($this, "blockScheduler"), array(
|
|
"x" => $block[2][0] + 1,
|
|
"y" => $block[2][1],
|
|
"z" => $block[2][2],
|
|
"type" => BLOCK_UPDATE_NORMAL,
|
|
));
|
|
$this->server->schedule(20, array($this, "blockScheduler"), array(
|
|
"x" => $block[2][0] - 1,
|
|
"y" => $block[2][1],
|
|
"z" => $block[2][2],
|
|
"type" => BLOCK_UPDATE_NORMAL,
|
|
));
|
|
$this->server->schedule(20, array($this, "blockScheduler"), array(
|
|
"x" => $block[2][0],
|
|
"y" => $block[2][1],
|
|
"z" => $block[2][2] + 1,
|
|
"type" => BLOCK_UPDATE_NORMAL,
|
|
));
|
|
$this->server->schedule(20, array($this, "blockScheduler"), array(
|
|
"x" => $block[2][0],
|
|
"y" => $block[2][1],
|
|
"z" => $block[2][2] - 1,
|
|
"type" => BLOCK_UPDATE_NORMAL,
|
|
));
|
|
$this->server->schedule(20, array($this, "blockScheduler"), array(
|
|
"x" => $block[2][0],
|
|
"y" => $block[2][1] - 1,
|
|
"z" => $block[2][2],
|
|
"type" => BLOCK_UPDATE_NORMAL,
|
|
));
|
|
$this->server->api->level->setBlock($block[2][0], $block[2][1], $block[2][2], 0, 0, false);
|
|
}else{
|
|
$block[1] = ($block[1] & 0x08) | $level;
|
|
$this->server->schedule(20, array($this, "blockScheduler"), array(
|
|
"x" => $block[2][0] + 1,
|
|
"y" => $block[2][1],
|
|
"z" => $block[2][2],
|
|
"type" => BLOCK_UPDATE_NORMAL,
|
|
));
|
|
$this->server->schedule(20, array($this, "blockScheduler"), array(
|
|
"x" => $block[2][0] - 1,
|
|
"y" => $block[2][1],
|
|
"z" => $block[2][2],
|
|
"type" => BLOCK_UPDATE_NORMAL,
|
|
));
|
|
$this->server->schedule(20, array($this, "blockScheduler"), array(
|
|
"x" => $block[2][0],
|
|
"y" => $block[2][1],
|
|
"z" => $block[2][2] + 1,
|
|
"type" => BLOCK_UPDATE_NORMAL,
|
|
));
|
|
$this->server->schedule(20, array($this, "blockScheduler"), array(
|
|
"x" => $block[2][0],
|
|
"y" => $block[2][1],
|
|
"z" => $block[2][2] - 1,
|
|
"type" => BLOCK_UPDATE_NORMAL,
|
|
));
|
|
$this->server->schedule(20, array($this, "blockScheduler"), array(
|
|
"x" => $block[2][0],
|
|
"y" => $block[2][1] - 1,
|
|
"z" => $block[2][2],
|
|
"type" => BLOCK_UPDATE_NORMAL,
|
|
));
|
|
$this->server->schedule(20, array($this, "blockScheduler"), array(
|
|
"x" => $block[2][0],
|
|
"y" => $block[2][1],
|
|
"z" => $block[2][2],
|
|
"type" => BLOCK_UPDATE_NORMAL,
|
|
));
|
|
$this->server->api->level->setBlock($block[2][0], $block[2][1], $block[2][2], $block[0], $block[1], false);
|
|
}
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
if($type === BLOCK_TYPE_SCHEDULED){
|
|
$type = BLOCK_UPDATE_WEAK;
|
|
}
|
|
if($changed === true){
|
|
$this->updateBlocksAround($x, $y, $z, $type);
|
|
}
|
|
}*/
|
|
|
|
public function blockUpdateAround(Vector3 $pos, $type = BLOCK_UPDATE_NORMAL){
|
|
$this->blockUpdate($pos->getSide(0), $type);
|
|
$this->blockUpdate($pos->getSide(1), $type);
|
|
$this->blockUpdate($pos->getSide(2), $type);
|
|
$this->blockUpdate($pos->getSide(3), $type);
|
|
$this->blockUpdate($pos->getSide(4), $type);
|
|
$this->blockUpdate($pos->getSide(5), $type);
|
|
}
|
|
|
|
public function blockUpdate(Vector3 $pos, $type = BLOCK_UPDATE_NORMAL){
|
|
if(!($pos instanceof Block)){
|
|
$pos = $pos->floor();
|
|
$block = $this->getBlock($pos);
|
|
}else{
|
|
$block = $pos;
|
|
}
|
|
$level = $block->onUpdate($this, $type);
|
|
if($level === BLOCK_UPDATE_NORMAL){
|
|
$this->blockUpdateAround($block, $level);
|
|
}
|
|
return $level;
|
|
}
|
|
|
|
public function scheduleBlockUpdate(Vector3 $pos, $delay, $type = BLOCK_UPDATE_SCHEDULED){
|
|
$type = (int) $type;
|
|
if($delay < 0){
|
|
return false;
|
|
}
|
|
$pos = $pos->floor();
|
|
$index = $pos->x.".".$pos->y.".".$pos->z;
|
|
$delay = microtime(true) + $delay * 0.05;
|
|
if(!isset($this->scheduledUpdates[$index])){
|
|
$this->scheduledUpdates[$index] = array(
|
|
$pos,
|
|
$type,
|
|
$delay,
|
|
);
|
|
$this->server->query("INSERT INTO blockUpdates (x, y, z, delay) VALUES (".$pos->x.", ".$pos->y.", ".$pos->z.", ".$delay.");");
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public function blockUpdateRemote($data, $event){
|
|
if($event !== "block.update"){
|
|
return;
|
|
}
|
|
$this->blockUpdate(new Vector3($data["x"], $data["y"], $data["z"]), isset($data["type"]) ? ((int) $data["type"]):BLOCK_UPDATE_RANDOM);
|
|
return true;
|
|
}
|
|
|
|
public function blockUpdateTick($time, $event){
|
|
if($event !== "server.tick"){ //WTF??
|
|
return;
|
|
}
|
|
if(count($this->scheduledUpdates) > 0){
|
|
$update = $this->server->query("SELECT x,y,z FROM blockUpdates WHERE delay <= ".$time.";");
|
|
if($update !== false and $update !== true){
|
|
while(($up = $update->fetchArray(SQLITE3_ASSOC)) !== false){
|
|
$index = $up["x"].".".$up["y"].".".$up["z"];
|
|
if(isset($this->scheduledUpdates[$index])){
|
|
$up = $this->scheduledUpdates[$index];
|
|
unset($this->scheduledUpdates[$index]);
|
|
$this->blockUpdate($up[0], $up[1]);
|
|
}
|
|
}
|
|
}
|
|
$this->server->query("DELETE FROM blockUpdates WHERE delay <= ".$time.";");
|
|
}
|
|
}
|
|
|
|
} |