PocketMine-MP/src/API/BlockAPI.php
Shoghi Cervantes Pueyo 758070e478 Optimized block updates
2013-04-17 16:41:36 +02:00

737 lines
24 KiB
PHP

<?php
/*
-
/ \
/ \
/ PocketMine \
/ MP \
|\ @shoghicp /|
|. \ / .|
| .. \ / .. |
| .. | .. |
| .. | .. |
\ | /
\ | /
\ | /
\ | /
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
*/
define("BLOCK_UPDATE_NORMAL", 0);
define("BLOCK_UPDATE_RANDOM", 1);
define("BLOCK_UPDATE_SCHEDULED", 2);
define("BLOCK_UPDATE_WEAK", 3);
define("BLOCK_UPDATE_TOUCH", 4);
class BlockAPI{
private $server;
private $scheduledUpdates = array();
public static function fromString($str, $multiple = false){
if($multiple === true){
$blocks = array();
foreach(explode(",",$str) as $b){
$blocks[] = BlockAPI::fromString($b, false);
}
return $blocks;
}else{
$b = explode(":", str_replace(" ", "_", trim($str)));
if(!isset($b[1])){
$meta = 0;
}else{
$meta = ((int) $b[1]) & 0xFFFF;
}
if(defined(strtoupper($b[0]))){
$item = BlockAPI::getItem(constant(strtoupper($b[0])), $meta);
if($item->getID() === AIR and strtoupper($b[0]) !== "AIR"){
$item = BlockAPI::getItem(((int) $b[0]) & 0xFFFF, $meta);
}
}else{
$item = BlockAPI::getItem(((int) $b[0]) & 0xFFFF, $meta);
}
return $item;
}
}
public static function get($id, $meta = 0, $v = false){
$id = (int) $id;
if(isset(Block::$class[$id])){
$classname = Block::$class[$id];
$b = new $classname($meta);
}else{
$b = new GenericBlock($id, $meta);
}
if($v instanceof Vector3){
$b->position($v);
}
return $b;
}
public static function getItem($id, $meta = 0, $count = 1){
$id = (int) $id;
if(isset(Item::$class[$id])){
$classname = Item::$class[$id];
$i = new $classname($meta, $count);
}else{
$i = new Item($id, $meta, $count);
}
return $i;
}
public function setBlock(Vector3 $block, $id, $meta, $update = true, $tiles = false){
if(($block instanceof Vector3) or (($block instanceof Block) and $block->inWorld === true)){
$this->server->api->level->setBlock($block->x, $block->y, $block->z, (int) $id, (int) $meta, $update, $tiles);
if($update === true){
$this->blockUpdate($block, BLOCK_UPDATE_NORMAL); //????? water?
$this->blockUpdateAround($block, BLOCK_UPDATE_NORMAL);
}
if($tiles === true){
if(($t = $this->server->api->tileentity->get($block->x, $block->y, $block->z)) !== false){
$t[0]->close();
}
}
return true;
}
return false;
}
public function getBlock($x, $y = 0, $z = 0){
if($x instanceof Vector3){
$y = $x->y;
$z = $x->z;
$x = $x->x;
}
$b = $this->server->api->level->getBlock($x, $y, $z);
return BlockAPI::get($b[0], $b[1], new Vector3($b[2][0], $b[2][1], $b[2][2]));
}
public function getBlockFace(Block $block, $face){
return $this->getBlock($block->getSide($face));
}
function __construct(){
$this->server = ServerAPI::request();
}
public function init(){
$this->server->event("server.tick", array($this, "blockUpdateTick"));
$this->server->addHandler("block.update", array($this, "blockUpdateRemote"), 1);
$this->server->api->console->register("give", "<player> <item[:damage]> [amount]", array($this, "commandHandler"));
}
public function commandHandler($cmd, $params, $issuer, $alias){
$output = "";
switch($cmd){
case "give":
if(!isset($params[0]) or !isset($params[1])){
$output .= "Usage: /give <player> <item[:damage]> [amount]\n";
break;
}
$player = $this->server->api->player->get($params[0]);
$item = BlockAPI::fromString($params[1]);
if(!isset($params[2])){
$item->count = $item->getMaxStackSize();
}else{
$item->count = (int) $params[2];
}
if($player instanceof Player){
$this->drop(new Vector3($player->entity->x - 0.5, $player->entity->y, $player->entity->z - 0.5), $item, true);
$output .= "Giving ".$item->count." of ".$item->getName()." (".$item->getID().":".$item->getMetadata().") to ".$player->username."\n";
}else{
$output .= "Unknown player\n";
}
break;
}
return $output;
}
private function cancelAction(Block $block, Player $player){
$player->dataPacket(MC_UPDATE_BLOCK, array(
"x" => $block->x,
"y" => $block->y,
"z" => $block->z,
"block" => $block->getID(),
"meta" => $block->getMetadata()
));
return false;
}
public function playerBlockBreak(Player $player, Vector3 $vector){
$target = $this->getBlock($vector);
$item = $player->equipment;
if($this->server->api->dhandle("player.block.touch", array("type" => "break", "player" => $player, "target" => $target, "item" => $item)) === false){
return $this->cancelAction($target, $player);
}
if((!$target->isBreakable($item, $player) and $this->server->api->dhandle("player.block.break.invalid", array("player" => $player, "target" => $target, "item" => $item)) !== true) or $player->gamemode === ADVENTURE or ($player->lastBreak + $target->getBreakTime($item, $player)) >= microtime(true)){
return $this->cancelAction($target, $player);
}
if($this->server->api->dhandle("player.block.break", array("player" => $player, "target" => $target, "item" => $item)) !== false){
$player->lastBreak = microtime(true);
$drops = $target->getDrops($item, $player);
$target->onBreak($this, $item, $player);
}else{
return $this->cancelAction($target, $player);
}
if($player->gamemode !== CREATIVE and count($drops) > 0){
foreach($drops as $drop){
$this->drop($target, BlockAPI::getItem($drop[0] & 0xFFFF, $drop[1] & 0xFFFF, $drop[2] & 0xFF));
}
}
return false;
}
public function drop(Vector3 $pos, Item $item){
if($item->getID() === AIR or $item->count <= 0){
return;
}
$data = array(
"x" => $pos->x + mt_rand(2, 8) / 10,
"y" => $pos->y + 0.19,
"z" => $pos->z + mt_rand(2, 8) / 10,
"item" => $item,
);
if($this->server->api->handle("item.drop", $data) !== false){
for($count = $item->count; $count > 0; ){
$item->count = min($item->getMaxStackSize(), $count);
$count -= $item->count;
$server = ServerAPI::request();
$e = $server->api->entity->add(ENTITY_ITEM, $item->getID(), $data);
//$e->speedX = mt_rand(-10, 10) / 100;
//$e->speedY = mt_rand(0, 5) / 100;
//$e->speedZ = mt_rand(-10, 10) / 100;
$server->api->entity->spawnToAll($e->eid);
}
}
}
public function playerBlockAction(Player $player, Vector3 $vector, $face, $fx, $fy, $fz){
if($face < 0 or $face > 5){
return false;
}
$target = $this->getBlock($vector);
$block = $this->getBlockFace($target, $face);
$item = $player->equipment;
if($target->getID() === AIR and $this->server->api->dhandle("player.block.place.invalid", array("player" => $player, "block" => $block, "target" => $target, "item" => $item)) !== true){ //If no block exists
$this->cancelAction($target, $player);
return $this->cancelAction($block, $player);
}
if($this->server->api->dhandle("player.block.touch", array("type" => "place", "player" => $player, "block" => $block, "target" => $target, "item" => $item)) === false){
return $this->cancelAction($block, $player);
}
$this->blockUpdate($target, BLOCK_UPDATE_TOUCH);
if($target->isActivable === true){
if($this->server->api->dhandle("player.block.activate", array("player" => $player, "block" => $block, "target" => $target, "item" => $item)) !== false and $target->onActivate($this, $item, $player) === true){
return false;
}
}
if($player->gamemode === ADVENTURE){ //Adventure mode!!
return $this->cancelAction($block, $player);
}
if($block->y > 127 or $block->y < 0){
return false;
}
if($item->isActivable === true and $item->onActivate($this, $player, $block, $target, $face, $fx, $fy, $fz)){
return $this->cancelAction($block, $player);
}
if($item->isPlaceable()){
$hand = $item->getBlock();
}else{
return $this->cancelAction($block, $player);
}
if(!($block->isReplaceable === true or ($hand->getID() === SLAB and $block->getID() === SLAB))){
return $this->cancelAction($block, $player);
}
if($hand->isTransparent === false and $player->entity->inBlock($block->x, $block->y, $block->z)){
return $this->cancelAction($block, $player); //Entity in block
}
if($this->server->api->dhandle("player.block.place", array("player" => $player, "block" => $block, "target" => $target, "item" => $item)) === false){
return $this->cancelAction($block, $player);
}elseif($hand->place($this, $item, $player, $block, $target, $face, $fx, $fy, $fz) === false){
return $this->cancelAction($block, $player);
}
if($hand->getID() === SIGN_POST or $hand->getID() === WALL_POST){
$t = $this->server->api->tileentity->addSign($block->x, $block->y, $block->z);
$t->data["creator"] = $player->username;
}
if($this->server->gamemode === SURVIVAL or $this->server->gamemode === ADVENTURE){
$player->removeItem($item->getID(), $item->getMetadata(), 1);
}
return false;
}
/*public function blockScheduler($data){
$this->updateBlock($data["x"], $data["y"], $data["z"], BLOCK_UPDATE_SCHEDULED);
}
public function updateBlockRemote($data, $event){
if($event !== "block.update"){
return;
}
$this->updateBlock($data["x"], $data["y"], $data["z"], isset($data["type"]) ? $data["type"]:BLOCK_UPDATE_RANDOM);
return true;
}
public function flowLavaOn($source, $face){
$down = 0;
if($face === BlockFace::BOTTOM){
$level = 0;
$down = 1;
}else{
$level = ($source[1] & 0x07) + 2;
if($level > 0x07){
return false;
}
}
$spread = $this->server->api->level->getBlockFace($source, $face);
if(($source[0] === 10 or $source[0] === 11) and $spread[0] === 10){
if($level < ($spread[1] & 0x07)){
$this->server->schedule(20, array($this, "blockScheduler"), array(
"x" => $spread[2][0],
"y" => $spread[2][1],
"z" => $spread[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->api->level->setBlock($spread[2][0], $spread[2][1], $spread[2][2], $spread[0], $level | $down, false);
return true;
}
}elseif($spread[0] === 9 or $spread[0] === 8){
if($source[0] === 11){
$this->server->api->level->setBlock($source[2][0], $source[2][1], $source[2][2], 49, 0);
}elseif($face === 0){
$this->server->api->level->setBlock($source[2][0], $source[2][1], $source[2][2], 1, 0);
}else{
$this->server->api->level->setBlock($source[2][0], $source[2][1], $source[2][2], 4, 0);
}
return true;
}elseif(isset(Material::$flowable[$spread[0]])){
$this->server->schedule(20, array($this, "blockScheduler"), array(
"x" => $spread[2][0],
"y" => $spread[2][1],
"z" => $spread[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->api->level->setBlock($spread[2][0], $spread[2][1], $spread[2][2], 10, $level | $down, false);
return true;
}elseif(($source[1] & 0x08) === 0x08){
$this->server->api->level->setBlock($spread[2][0], $spread[2][1], $spread[2][2], $source[0], $source[1] & 0x07, false);
return true;
}
return false;
}
public function flowWaterOn($source, $face, &$spread = null){
$down = 0;
if($face === BlockFace::BOTTOM){
$level = 0;
$down = 1;
}else{
$level = ($source[1] & 0x07) + 1;
if($level > 0x07){
return false;
}
}
$spread = $this->server->api->level->getBlockFace($source, $face);
if(($source[0] === 8 or $source[0] === 9) and $spread[0] === 8){
if($level < ($spread[1] & 0x07)){
$this->server->schedule(10, array($this, "blockScheduler"), array(
"x" => $spread[2][0],
"y" => $spread[2][1],
"z" => $spread[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->api->level->setBlock($spread[2][0], $spread[2][1], $spread[2][2], $spread[0], $level | $down, false);
return true;
}
}elseif($spread[0] === 11){
$this->server->api->level->setBlock($spread[2][0], $spread[2][1], $spread[2][2], 49, 0, true);
return true;
}elseif($spread[0] === 10){
if($face === 0 or ($spread[1] & 0x08) === 0){
$this->server->api->level->setBlock($spread[2][0], $spread[2][1], $spread[2][2], 4, 0, true);
return true;
}
}elseif(isset(Material::$flowable[$spread[0]])){
$this->server->schedule(10, array($this, "blockScheduler"), array(
"x" => $spread[2][0],
"y" => $spread[2][1],
"z" => $spread[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->api->level->setBlock($spread[2][0], $spread[2][1], $spread[2][2], 8, $level | $down, false);
return true;
}elseif(($source[1] & 0x08) === 0x08){
$this->server->api->level->setBlock($spread[2][0], $spread[2][1], $spread[2][2], $source[0], $source[1] & 0x07, false);
return true;
}
return false;
}
public function updateBlock($x, $y, $z, $type = BLOCK_UPDATE_NORMAL){
$block = $this->server->api->level->getBlock($x, $y, $z);
$changed = false;
switch($block[0]){
case 8:
case 9:
$faces = array();
if(!$this->flowWaterOn($block, 0, $floor) or $block[0] === 9){
$this->flowWaterOn($block, 2, $faces[0]);
$this->flowWaterOn($block, 3, $faces[1]);
$this->flowWaterOn($block, 4, $faces[2]);
$this->flowWaterOn($block, 5, $faces[3]);
}
if($block[0] === 8){
//Source creation
if(!isset(Material::$flowable[$floor[0]])){
$sources = 0;
foreach($faces as $i => $b){
if($b[0] === 9){
++$sources;
}
}
if($sources >= 2){
$this->server->api->level->setBlock($block[2][0], $block[2][1], $block[2][2], 9, 0, false);
$this->server->schedule(10, array($this, "blockScheduler"), array(
"x" => $block[2][0],
"y" => $block[2][1],
"z" => $block[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
break;
}
}
$drained = true;
$level = $block[1] & 0x07;
$up = $this->server->api->level->getBlockFace($block, BlockFace::UP);
if($up[0] === 8 or $up[0] === 9){
$drained = false;
}else{
$b = $this->server->api->level->getBlockFace($block, BlockFace::NORTH);
if($b[0] === 9 or ($b[0] === 8 and ($b[1] & 0x08) === 0 and ($b[1] & 0x07) < $level)){
$drained = false;
}else{
$b = $this->server->api->level->getBlockFace($block, BlockFace::SOUTH);
if($b[0] === 9 or ($b[0] === 8 and ($b[1] & 0x08) === 0 and ($b[1] & 0x07) < $level)){
$drained = false;
}else{
$b = $this->server->api->level->getBlockFace($block, BlockFace::EAST);
if($b[0] === 9 or ($b[0] === 8 and ($b[1] & 0x08) === 0 and ($b[1] & 0x07) < $level)){
$drained = false;
}else{
$b = $this->server->api->level->getBlockFace($block, BlockFace::WEST);
if($b[0] === 9 or ($b[0] === 8 and ($b[1] & 0x08) === 0 and ($b[1] & 0x07) < $level)){
$drained = false;
}
}
}
}
}
if($drained === true){
++$level;
if($level > 0x07){
$this->server->schedule(10, array($this, "blockScheduler"), array(
"x" => $block[2][0] + 1,
"y" => $block[2][1],
"z" => $block[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(10, array($this, "blockScheduler"), array(
"x" => $block[2][0] - 1,
"y" => $block[2][1],
"z" => $block[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(10, array($this, "blockScheduler"), array(
"x" => $block[2][0],
"y" => $block[2][1],
"z" => $block[2][2] + 1,
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(10, array($this, "blockScheduler"), array(
"x" => $block[2][0],
"y" => $block[2][1],
"z" => $block[2][2] - 1,
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(10, array($this, "blockScheduler"), array(
"x" => $block[2][0],
"y" => $block[2][1] - 1,
"z" => $block[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->api->level->setBlock($block[2][0], $block[2][1], $block[2][2], 0, 0, false);
}else{
$block[1] = ($block[1] & 0x08) | $level;
$this->server->schedule(10, array($this, "blockScheduler"), array(
"x" => $block[2][0] + 1,
"y" => $block[2][1],
"z" => $block[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(10, array($this, "blockScheduler"), array(
"x" => $block[2][0] - 1,
"y" => $block[2][1],
"z" => $block[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(10, array($this, "blockScheduler"), array(
"x" => $block[2][0],
"y" => $block[2][1],
"z" => $block[2][2] + 1,
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(10, array($this, "blockScheduler"), array(
"x" => $block[2][0],
"y" => $block[2][1],
"z" => $block[2][2] - 1,
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(10, array($this, "blockScheduler"), array(
"x" => $block[2][0],
"y" => $block[2][1] - 1,
"z" => $block[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(10, array($this, "blockScheduler"), array(
"x" => $block[2][0],
"y" => $block[2][1],
"z" => $block[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->api->level->setBlock($block[2][0], $block[2][1], $block[2][2], $block[0], $block[1], false);
}
}
}
break;
case 10:
case 11:
if(!$this->flowLavaOn($block, 0) or $block[0] === 11){
$this->flowLavaOn($block, 2);
$this->flowLavaOn($block, 3);
$this->flowLavaOn($block, 4);
$this->flowLavaOn($block, 5);
}
if($block[0] === 10){
$drained = true;
$level = $block[1] & 0x07;
$up = $this->server->api->level->getBlockFace($block, BlockFace::UP);
if($up[0] === 10 or $up[0] === 11){
$drained = false;
}else{
$b = $this->server->api->level->getBlockFace($block, BlockFace::NORTH);
if($b[0] === 11 or ($b[0] === 10 and ($b[1] & 0x08) === 0 and ($b[1] & 0x07) < $level)){
$drained = false;
}else{
$b = $this->server->api->level->getBlockFace($block, BlockFace::SOUTH);
if($b[0] === 11 or ($b[0] === 10 and ($b[1] & 0x08) === 0 and ($b[1] & 0x07) < $level)){
$drained = false;
}else{
$b = $this->server->api->level->getBlockFace($block, BlockFace::EAST);
if($b[0] === 11 or ($b[0] === 10 and ($b[1] & 0x08) === 0 and ($b[1] & 0x07) < $level)){
$drained = false;
}else{
$b = $this->server->api->level->getBlockFace($block, BlockFace::WEST);
if($b[0] === 11 or ($b[0] === 10 and ($b[1] & 0x08) === 0 and ($b[1] & 0x07) < $level)){
$drained = false;
}
}
}
}
}
if($drained === true){
++$level;
if($level > 0x07){
$this->server->schedule(20, array($this, "blockScheduler"), array(
"x" => $block[2][0] + 1,
"y" => $block[2][1],
"z" => $block[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(20, array($this, "blockScheduler"), array(
"x" => $block[2][0] - 1,
"y" => $block[2][1],
"z" => $block[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(20, array($this, "blockScheduler"), array(
"x" => $block[2][0],
"y" => $block[2][1],
"z" => $block[2][2] + 1,
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(20, array($this, "blockScheduler"), array(
"x" => $block[2][0],
"y" => $block[2][1],
"z" => $block[2][2] - 1,
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(20, array($this, "blockScheduler"), array(
"x" => $block[2][0],
"y" => $block[2][1] - 1,
"z" => $block[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->api->level->setBlock($block[2][0], $block[2][1], $block[2][2], 0, 0, false);
}else{
$block[1] = ($block[1] & 0x08) | $level;
$this->server->schedule(20, array($this, "blockScheduler"), array(
"x" => $block[2][0] + 1,
"y" => $block[2][1],
"z" => $block[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(20, array($this, "blockScheduler"), array(
"x" => $block[2][0] - 1,
"y" => $block[2][1],
"z" => $block[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(20, array($this, "blockScheduler"), array(
"x" => $block[2][0],
"y" => $block[2][1],
"z" => $block[2][2] + 1,
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(20, array($this, "blockScheduler"), array(
"x" => $block[2][0],
"y" => $block[2][1],
"z" => $block[2][2] - 1,
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(20, array($this, "blockScheduler"), array(
"x" => $block[2][0],
"y" => $block[2][1] - 1,
"z" => $block[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->schedule(20, array($this, "blockScheduler"), array(
"x" => $block[2][0],
"y" => $block[2][1],
"z" => $block[2][2],
"type" => BLOCK_UPDATE_NORMAL,
));
$this->server->api->level->setBlock($block[2][0], $block[2][1], $block[2][2], $block[0], $block[1], false);
}
}
}
break;
}
if($type === BLOCK_TYPE_SCHEDULED){
$type = BLOCK_UPDATE_WEAK;
}
if($changed === true){
$this->updateBlocksAround($x, $y, $z, $type);
}
}*/
public function blockUpdateAround(Vector3 $pos, $type = BLOCK_UPDATE_NORMAL){
$this->blockUpdate($pos->getSide(0), $type);
$this->blockUpdate($pos->getSide(1), $type);
$this->blockUpdate($pos->getSide(2), $type);
$this->blockUpdate($pos->getSide(3), $type);
$this->blockUpdate($pos->getSide(4), $type);
$this->blockUpdate($pos->getSide(5), $type);
}
public function blockUpdate(Vector3 $pos, $type = BLOCK_UPDATE_NORMAL){
if(!($pos instanceof Block)){
$pos = $pos->floor();
$block = $this->getBlock($pos);
}else{
$block = $pos;
}
$level = $block->onUpdate($this, $type);
if($level === BLOCK_UPDATE_NORMAL){
$this->blockUpdateAround($block, $level);
}
return $level;
}
public function scheduleBlockUpdate(Vector3 $pos, $delay, $type = BLOCK_UPDATE_SCHEDULED){
$type = (int) $type;
if($delay < 0){
return false;
}
$pos = $pos->floor();
$index = $pos->x.".".$pos->y.".".$pos->z;
$delay = microtime(true) + $delay * 0.05;
if(!isset($this->scheduledUpdates[$index])){
$this->scheduledUpdates[$index] = array(
$pos,
$type,
$delay,
);
$this->server->query("INSERT INTO blockUpdates (x, y, z, delay) VALUES (".$pos->x.", ".$pos->y.", ".$pos->z.", ".$delay.");");
return true;
}
return false;
}
public function blockUpdateRemote($data, $event){
if($event !== "block.update"){
return;
}
$this->blockUpdate(new Vector3($data["x"], $data["y"], $data["z"]), isset($data["type"]) ? ((int) $data["type"]):BLOCK_UPDATE_RANDOM);
return true;
}
public function blockUpdateTick($time, $event){
if($event !== "server.tick"){ //WTF??
return;
}
if(count($this->scheduledUpdates) > 0){
$update = $this->server->query("SELECT x,y,z FROM blockUpdates WHERE delay <= ".$time.";");
if($update !== false and $update !== true){
while(($up = $update->fetchArray(SQLITE3_ASSOC)) !== false){
$index = $up["x"].".".$up["y"].".".$up["z"];
if(isset($this->scheduledUpdates[$index])){
$up = $this->scheduledUpdates[$index];
unset($this->scheduledUpdates[$index]);
$this->blockUpdate($up[0], $up[1]);
}
}
}
$this->server->query("DELETE FROM blockUpdates WHERE delay <= ".$time.";");
}
}
}