107 lines
2.5 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\item;
use pocketmine\item\enchantment\Enchantment;
use pocketmine\nbt\tag\ByteTag;
abstract class Durable extends Item{
/**
* Returns whether this item will take damage when used.
* @return bool
*/
public function isUnbreakable() : bool{
return $this->getNamedTag()->getByte("Unbreakable", 0) !== 0;
}
/**
* Sets whether the item will take damage when used.
* @param bool $value
*/
public function setUnbreakable(bool $value = true){
$this->setNamedTagEntry(new ByteTag("Unbreakable", $value ? 1 : 0));
}
/**
* Applies damage to the item.
* @param int $amount
*
* @return bool if any damage was applied to the item
*/
public function applyDamage(int $amount) : bool{
if($this->isUnbreakable() or $this->isBroken()){
return false;
}
$amount -= $this->getUnbreakingDamageReduction($amount);
$this->meta = min($this->meta + $amount, $this->getMaxDurability());
if($this->isBroken()){
$this->onBroken();
}
return true;
}
protected function getUnbreakingDamageReduction(int $amount) : int{
if(($unbreakingLevel = $this->getEnchantmentLevel(Enchantment::UNBREAKING)) > 0){
$negated = 0;
$chance = 1 / ($unbreakingLevel + 1);
for($i = 0; $i < $amount; ++$i){
if(lcg_value() > $chance){
$negated++;
}
}
return $negated;
}
return 0;
}
/**
* Called when the item's damage exceeds its maximum durability.
*/
protected function onBroken() : void{
$this->pop();
}
/**
* Returns the maximum amount of damage this item can take before it breaks.
*
* @return int
*/
abstract public function getMaxDurability() : int;
/**
* Returns whether the item is broken.
* @return bool
*/
public function isBroken() : bool{
return $this->meta >= $this->getMaxDurability();
}
}