Files
PocketMine-MP/src/pocketmine/block/Door.php
2018-09-27 17:59:06 +01:00

219 lines
5.8 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\item\Item;
use pocketmine\level\sound\DoorSound;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Bearing;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\Player;
abstract class Door extends Transparent{
/** @var int */
protected $facing = Facing::NORTH;
/** @var bool */
protected $top = false;
/** @var bool */
protected $hingeRight = false;
/** @var bool */
protected $open = false;
/** @var bool */
protected $powered = false;
protected function writeStateToMeta() : int{
if($this->top){
return 0x08 | ($this->hingeRight ? 0x01 : 0) | ($this->powered ? 0x02 : 0);
}
return Bearing::rotate(Bearing::fromFacing($this->facing), 1) | ($this->open ? 0x04 : 0);
}
public function readStateFromMeta(int $meta) : void{
$this->top = $meta & 0x08;
if($this->top){
$this->hingeRight = ($meta & 0x01) !== 0;
$this->powered = ($meta & 0x02) !== 0;
}else{
$this->facing = Bearing::toFacing(Bearing::rotate($meta & 0x03, -1));
$this->open = ($meta & 0x04) !== 0;
}
}
public function getStateBitmask() : int{
return 0b1111;
}
/**
* Copies door properties from the other half of the door, since metadata is split between the two halves.
* TODO: the blockstate should be updated directly on creation so these properties can be detected in advance.
*/
private function updateStateFromOtherHalf() : void{
$other = $this->getSide($this->top ? Facing::DOWN : Facing::UP);
if($other instanceof Door and $other->isSameType($this)){
if($this->top){
$this->facing = $other->facing;
$this->open = $other->open;
}else{
$this->hingeRight = $other->hingeRight;
$this->powered = $other->powered;
}
}
}
public function isSolid() : bool{
return false;
}
protected function recalculateBoundingBox() : ?AxisAlignedBB{
$f = 0.1875;
$this->updateStateFromOtherHalf();
$bb = new AxisAlignedBB(0, 0, 0, 1, 2, 1);
if($this->facing === Facing::EAST){
if($this->open){
if(!$this->hingeRight){
$bb->setBounds(0, 0, 0, 1, 1, $f);
}else{
$bb->setBounds(0, 0, 1 - $f, 1, 1, 1);
}
}else{
$bb->setBounds(0, 0, 0, $f, 1, 1);
}
}elseif($this->facing === Facing::SOUTH){
if($this->open){
if(!$this->hingeRight){
$bb->setBounds(1 - $f, 0, 0, 1, 1, 1);
}else{
$bb->setBounds(0, 0, 0, $f, 1, 1);
}
}else{
$bb->setBounds(0, 0, 0, 1, 1, $f);
}
}elseif($this->facing === Facing::WEST){
if($this->open){
if(!$this->hingeRight){
$bb->setBounds(0, 0, 1 - $f, 1, 1, 1);
}else{
$bb->setBounds(0, 0, 0, 1, 1, $f);
}
}else{
$bb->setBounds(1 - $f, 0, 0, 1, 1, 1);
}
}elseif($this->facing === Facing::NORTH){
if($this->open){
if(!$this->hingeRight){
$bb->setBounds(0, 0, 0, $f, 1, 1);
}else{
$bb->setBounds(1 - $f, 0, 0, 1, 1, 1);
}
}else{
$bb->setBounds(0, 0, 1 - $f, 1, 1, 1);
}
}
return $bb;
}
public function onNearbyBlockChange() : void{
if($this->getSide(Facing::DOWN)->getId() === self::AIR){ //Replace with common break method
$this->getLevel()->setBlock($this, BlockFactory::get(Block::AIR));
if($this->getSide(Facing::UP) instanceof Door){
$this->getLevel()->setBlock($this->getSide(Facing::UP), BlockFactory::get(Block::AIR));
}
}
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
if($face === Facing::UP){
$blockUp = $this->getSide(Facing::UP);
$blockDown = $this->getSide(Facing::DOWN);
if(!$blockUp->canBeReplaced() or $blockDown->isTransparent()){
return false;
}
if($player !== null){
$this->facing = Bearing::toFacing($player->getDirection());
}
$next = $this->getSide(Facing::rotate($this->facing, Facing::AXIS_Y, false));
$next2 = $this->getSide(Facing::rotate($this->facing, Facing::AXIS_Y, true));
if($next->isSameType($this) or (!$next2->isTransparent() and $next->isTransparent())){ //Door hinge
$this->hingeRight = true;
}
$topHalf = clone $this;
$topHalf->top = true;
parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
$this->level->setBlock($blockUp, $topHalf); //Top
return true;
}
return false;
}
public function onActivate(Item $item, Player $player = null) : bool{
$this->updateStateFromOtherHalf();
$this->open = !$this->open;
$other = $this->getSide($this->top ? Facing::DOWN : Facing::UP);
if($other instanceof Door and $other->isSameType($this)){
$other->open = $this->open;
$this->level->setBlock($other, $other);
}
$this->level->setBlock($this, $this);
$this->level->addSound(new DoorSound($this));
return true;
}
public function getDropsForCompatibleTool(Item $item) : array{
if(!$this->top){ //bottom half only
return parent::getDropsForCompatibleTool($item);
}
return [];
}
public function isAffectedBySilkTouch() : bool{
return false;
}
public function getAffectedBlocks() : array{
$other = $this->getSide($this->top ? Facing::DOWN : Facing::UP);
if($other->isSameType($this)){
return [$this, $other];
}
return parent::getAffectedBlocks();
}
}