2020-06-17 11:31:13 +01:00

79 lines
2.3 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\network\mcpe\protocol\serializer\PacketSerializer;
class EventPacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::EVENT_PACKET;
public const TYPE_ACHIEVEMENT_AWARDED = 0;
public const TYPE_ENTITY_INTERACT = 1;
public const TYPE_PORTAL_BUILT = 2;
public const TYPE_PORTAL_USED = 3;
public const TYPE_MOB_KILLED = 4;
public const TYPE_CAULDRON_USED = 5;
public const TYPE_PLAYER_DEATH = 6;
public const TYPE_BOSS_KILLED = 7;
public const TYPE_AGENT_COMMAND = 8;
public const TYPE_AGENT_CREATED = 9;
public const TYPE_PATTERN_REMOVED = 10; //???
public const TYPE_COMMANED_EXECUTED = 11;
public const TYPE_FISH_BUCKETED = 12;
public const TYPE_MOB_BORN = 13;
public const TYPE_PET_DIED = 14;
public const TYPE_CAULDRON_BLOCK_USED = 15;
public const TYPE_COMPOSTER_BLOCK_USED = 16;
public const TYPE_BELL_BLOCK_USED = 17;
/** @var int */
public $playerRuntimeId;
/** @var int */
public $eventData;
/** @var int */
public $type;
protected function decodePayload(PacketSerializer $in) : void{
$this->playerRuntimeId = $in->getEntityRuntimeId();
$this->eventData = $in->getVarInt();
$this->type = $in->getByte();
//TODO: nice confusing mess
}
protected function encodePayload(PacketSerializer $out) : void{
$out->putEntityRuntimeId($this->playerRuntimeId);
$out->putVarInt($this->eventData);
$out->putByte($this->type);
//TODO: also nice confusing mess
}
public function handle(PacketHandlerInterface $handler) : bool{
return $handler->handleEvent($this);
}
}