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https://github.com/pmmp/PocketMine-MP.git
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79 lines
2.3 KiB
PHP
79 lines
2.3 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\protocol;
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#include <rules/DataPacket.h>
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use pocketmine\network\mcpe\protocol\serializer\PacketSerializer;
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class EventPacket extends DataPacket implements ClientboundPacket{
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public const NETWORK_ID = ProtocolInfo::EVENT_PACKET;
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public const TYPE_ACHIEVEMENT_AWARDED = 0;
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public const TYPE_ENTITY_INTERACT = 1;
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public const TYPE_PORTAL_BUILT = 2;
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public const TYPE_PORTAL_USED = 3;
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public const TYPE_MOB_KILLED = 4;
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public const TYPE_CAULDRON_USED = 5;
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public const TYPE_PLAYER_DEATH = 6;
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public const TYPE_BOSS_KILLED = 7;
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public const TYPE_AGENT_COMMAND = 8;
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public const TYPE_AGENT_CREATED = 9;
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public const TYPE_PATTERN_REMOVED = 10; //???
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public const TYPE_COMMANED_EXECUTED = 11;
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public const TYPE_FISH_BUCKETED = 12;
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public const TYPE_MOB_BORN = 13;
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public const TYPE_PET_DIED = 14;
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public const TYPE_CAULDRON_BLOCK_USED = 15;
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public const TYPE_COMPOSTER_BLOCK_USED = 16;
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public const TYPE_BELL_BLOCK_USED = 17;
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/** @var int */
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public $playerRuntimeId;
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/** @var int */
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public $eventData;
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/** @var int */
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public $type;
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protected function decodePayload(PacketSerializer $in) : void{
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$this->playerRuntimeId = $in->getEntityRuntimeId();
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$this->eventData = $in->getVarInt();
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$this->type = $in->getByte();
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//TODO: nice confusing mess
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}
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protected function encodePayload(PacketSerializer $out) : void{
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$out->putEntityRuntimeId($this->playerRuntimeId);
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$out->putVarInt($this->eventData);
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$out->putByte($this->type);
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//TODO: also nice confusing mess
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}
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public function handle(PacketHandlerInterface $handler) : bool{
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return $handler->handleEvent($this);
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}
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}
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