mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-31 01:13:33 +00:00
this fixes TNT spawning multiple entities when lit by flaming arrows. The problem here is a bit more complex (entities aren't immediately notified when local block updates happen, so they cache stuff that becomes unusable). The simplest option would be to just lose the cache, but that would have some impacts on performance. Barring a rethink of the block updating mechanism, this solution seems usable for now.
59 lines
1.5 KiB
PHP
59 lines
1.5 KiB
PHP
<?php
|
|
|
|
/*
|
|
*
|
|
* ____ _ _ __ __ _ __ __ ____
|
|
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
|
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
|
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
|
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* @author PocketMine Team
|
|
* @link http://www.pocketmine.net/
|
|
*
|
|
*
|
|
*/
|
|
|
|
declare(strict_types=1);
|
|
|
|
namespace pocketmine\block;
|
|
|
|
use pocketmine\entity\Entity;
|
|
use pocketmine\item\Item;
|
|
use pocketmine\item\VanillaItems;
|
|
|
|
class Cobweb extends Flowable{
|
|
|
|
public function __construct(BlockIdentifier $idInfo, string $name, ?BlockBreakInfo $breakInfo = null){
|
|
parent::__construct($idInfo, $name, $breakInfo ?? new BlockBreakInfo(4.0, BlockToolType::SWORD | BlockToolType::SHEARS, 1));
|
|
}
|
|
|
|
public function hasEntityCollision() : bool{
|
|
return true;
|
|
}
|
|
|
|
public function onEntityInside(Entity $entity) : bool{
|
|
$entity->resetFallDistance();
|
|
return true;
|
|
}
|
|
|
|
public function getDropsForCompatibleTool(Item $item) : array{
|
|
return [
|
|
VanillaItems::STRING()
|
|
];
|
|
}
|
|
|
|
public function isAffectedBySilkTouch() : bool{
|
|
return true;
|
|
}
|
|
|
|
public function blocksDirectSkyLight() : bool{
|
|
return true;
|
|
}
|
|
}
|