2014-02-07 17:07:57 +01:00

493 lines
14 KiB
PHP

<?php
/**
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
class Tile extends Position{
public $name;
public $normal;
public $id;
public $x;
public $y;
public $z;
public $data;
public $class;
public $attach;
public $metadata;
public $closed;
private $server;
function __construct(Level $level, $id, $class, $x, $y, $z, $data = array()){
$this->server = ServerAPI::request();
$this->level = $level;
$this->normal = true;
$this->class = $class;
$this->data = $data;
$this->closed = false;
if($class === false){
$this->closed = true;
}
$this->name = "";
$this->lastUpdate = microtime(true);
$this->scheduledUpdate = false;
$this->id = (int) $id;
$this->x = (int) $x;
$this->y = (int) $y;
$this->z = (int) $z;
$this->server->query("INSERT OR REPLACE INTO tiles (ID, level, class, x, y, z) VALUES (".$this->id.", '".$this->level->getName()."', '".$this->class."', ".$this->x.", ".$this->y.", ".$this->z.");");
switch($this->class){
case TILE_CHEST:
case TILE_SIGN:
$this->server->query("UPDATE tiles SET spawnable = 1 WHERE ID = ".$this->id.";");
break;
case TILE_FURNACE:
if(!isset($this->data["BurnTime"]) or $this->data["BurnTime"] < 0){
$this->data["BurnTime"] = 0;
}
if(!isset($this->data["CookTime"]) or $this->data["CookTime"] < 0 or ($this->data["BurnTime"] === 0 and $this->data["CookTime"] > 0)){
$this->data["CookTime"] = 0;
}
if(!isset($this->data["MaxTime"])){
$this->data["MaxTime"] = $this->data["BurnTime"];
$this->data["BurnTicks"] = 0;
}
if($this->data["BurnTime"] > 0){
$this->update();
}
break;
}
}
public function isPaired(){
if($this->class !== TILE_CHEST){
return false;
}
if(!isset($this->data["pairx"]) or !isset($this->data["pairz"])){
return false;
}
return true;
}
public function getPair(){
if($this->isPaired()){
return $this->server->api->tile->get(new Position((int) $this->data["pairx"], $this->y, (int) $this->data["pairz"], $this->level));
}
return false;
}
public function pairWith(Tile $tile){
if($this->isPaired()or $tile->isPaired()){
return false;
}
$this->data["pairx"] = $tile->x;
$this->data["pairz"] = $tile->z;
$tile->data["pairx"] = $this->x;
$tile->data["pairz"] = $this->z;
$this->server->api->tile->spawnToAll($this);
$this->server->api->tile->spawnToAll($tile);
$this->server->handle("tile.update", $this);
$this->server->handle("tile.update", $tile);
}
public function unpair(){
if(!$this->isPaired()){
return false;
}
$tile = $this->getPair();
unset($this->data["pairx"], $this->data["pairz"], $tile->data["pairx"], $tile->data["pairz"]);
$this->server->api->tile->spawnToAll($this);
$this->server->handle("tile.update", $this);
if($tile instanceof Tile){
$this->server->api->tile->spawnToAll($tile);
$this->server->handle("tile.update", $tile);
}
}
public function openInventory(Player $player){
if($this->class === TILE_CHEST){
$player->windowCnt++;
$player->windowCnt = $id = max(2, $player->windowCnt % 99);
if(($pair = $this->getPair()) !== false){
if(($pair->x + ($pair->z << 13)) > ($this->x + ($this->z << 13))){ //Order them correctly
$player->windows[$id] = array(
$pair,
$this
);
}else{
$player->windows[$id] = array(
$this,
$pair
);
}
}else{
$player->windows[$id] = $this;
}
$pk = new ContainerOpenPacket;
$pk->windowid = $id;
$pk->type = WINDOW_CHEST;
$pk->slots = is_array($player->windows[$id]) ? CHEST_SLOTS << 1:CHEST_SLOTS;
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$player->dataPacket($pk);
$slots = array();
if(is_array($player->windows[$id])){
$all = $this->server->api->player->getAll($this->level);
foreach($player->windows[$id] as $ob){
$pk = new TileEventPacket;
$pk->x = $ob->x;
$pk->y = $ob->y;
$pk->z = $ob->z;
$pk->case1 = 1;
$pk->case2 = 2;
$this->server->api->player->broadcastPacket($all, $pk);
for($s = 0; $s < CHEST_SLOTS; ++$s){
$slot = $ob->getSlot($s);
if($slot->getID() > AIR and $slot->count > 0){
$slots[] = $slot;
}else{
$slots[] = BlockAPI::getItem(AIR, 0, 0);
}
}
}
}else{
$pk = new TileEventPacket;
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->case1 = 1;
$pk->case2 = 2;
$this->server->api->player->broadcastPacket($this->server->api->player->getAll($this->level), $pk);
for($s = 0; $s < CHEST_SLOTS; ++$s){
$slot = $this->getSlot($s);
if($slot->getID() > AIR and $slot->count > 0){
$slots[] = $slot;
}else{
$slots[] = BlockAPI::getItem(AIR, 0, 0);
}
}
}
$pk = new ContainerSetContentPacket;
$pk->windowid = $id;
$pk->slots = $slots;
$player->dataPacket($pk);
return true;
}elseif($this->class === TILE_FURNACE){
$player->windowCnt++;
$player->windowCnt = $id = max(2, $player->windowCnt % 99);
$player->windows[$id] = $this;
$pk = new ContainerOpenPacket;
$pk->windowid = $id;
$pk->type = WINDOW_FURNACE;
$pk->slots = FURNACE_SLOTS;
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$player->dataPacket($pk);
$slots = array();
for($s = 0; $s < FURNACE_SLOTS; ++$s){
$slot = $this->getSlot($s);
if($slot->getID() > AIR and $slot->count > 0){
$slots[] = $slot;
}else{
$slots[] = BlockAPI::getItem(AIR, 0, 0);
}
}
$pk = new ContainerSetContentPacket;
$pk->windowid = $id;
$pk->slots = $slots;
$player->dataPacket($pk);
return true;
}
}
public function update(){
if($this->closed === true){
return false;
}
if($this->class === TILE_FURNACE){
$fuel = $this->getSlot(1);
$raw = $this->getSlot(0);
$product = $this->getSlot(2);
$smelt = $raw->getSmeltItem();
$canSmelt = ($smelt !== false and $raw->count > 0 and (($product->getID() === $smelt->getID() and $product->getMetadata() === $smelt->getMetadata() and $product->count < $product->getMaxStackSize()) or $product->getID() === AIR));
if($this->data["BurnTime"] <= 0 and $canSmelt and $fuel->getFuelTime() !== false and $fuel->count > 0){
$this->lastUpdate = microtime(true);
$this->data["MaxTime"] = $this->data["BurnTime"] = floor($fuel->getFuelTime() * 20);
$this->data["BurnTicks"] = 0;
--$fuel->count;
if($fuel->count === 0){
$fuel = BlockAPI::getItem(AIR, 0, 0);
}
$this->setSlot(1, $fuel, false);
$current = $this->level->getBlock($this);
if($current->getID() === FURNACE){
$this->level->setBlock($this, BlockAPI::get(BURNING_FURNACE, $current->getMetadata()), true, false, true);
}
}
if($this->data["BurnTime"] > 0){
$ticks = (microtime(true) - $this->lastUpdate) * 20;
$this->data["BurnTime"] -= $ticks;
$this->data["BurnTicks"] = ceil(($this->data["BurnTime"] / $this->data["MaxTime"]) * 200);
if($smelt !== false and $canSmelt){
$this->data["CookTime"] += $ticks;
if($this->data["CookTime"] >= 200){ //10 seconds
$product = BlockAPI::getItem($smelt->getID(), $smelt->getMetadata(), $product->count + 1);
$this->setSlot(2, $product, false);
--$raw->count;
if($raw->count === 0){
$raw = BlockAPI::getItem(AIR, 0, 0);
}
$this->setSlot(0, $raw, false);
$this->data["CookTime"] -= 200;
}
}elseif($this->data["BurnTime"] <= 0){
$this->data["BurnTime"] = 0;
$this->data["CookTime"] = 0;
$this->data["BurnTicks"] = 0;
}else{
$this->data["CookTime"] = 0;
}
$this->server->schedule(2, array($this, "update"));
$this->scheduledUpdate = true;
}else{
$current = $this->level->getBlock($this);
if($current->getID() === BURNING_FURNACE){
$this->level->setBlock($this, BlockAPI::get(FURNACE, $current->getMetadata()), true, false, true);
}
$this->data["CookTime"] = 0;
$this->data["BurnTime"] = 0;
$this->data["BurnTicks"] = 0;
$this->scheduledUpdate = false;
}
}
$this->server->handle("tile.update", $this);
$this->lastUpdate = microtime(true);
}
public function getSlotIndex($s){
if($this->class !== TILE_CHEST and $this->class !== TILE_FURNACE){
return false;
}
foreach($this->data["Items"] as $i => $slot){
if($slot["Slot"] === $s){
return $i;
}
}
return -1;
}
public function getSlot($s){
$i = $this->getSlotIndex($s);
if($i === false or $i < 0){
return BlockAPI::getItem(AIR, 0, 0);
}else{
return BlockAPI::getItem($this->data["Items"][$i]["id"], $this->data["Items"][$i]["Damage"], $this->data["Items"][$i]["Count"]);
}
}
public function setSlot($s, Item $item, $update = true, $offset = 0){
$i = $this->getSlotIndex($s);
$d = array(
"Count" => $item->count,
"Slot" => $s,
"id" => $item->getID(),
"Damage" => $item->getMetadata(),
);
if($i === false){
return false;
}elseif($item->getID() === AIR or $item->count <= 0){
if($i >= 0){
unset($this->data["Items"][$i]);
}
}elseif($i < 0){
$this->data["Items"][] = $d;
}else{
$this->data["Items"][$i] = $d;
}
$this->server->api->dhandle("tile.container.slot", array(
"tile" => $this,
"slot" => $s,
"offset" => $offset,
"slotdata" => $item,
));
if($update === true and $this->scheduledUpdate === false){
$this->update();
}
return true;
}
public function spawn($player){
if($this->closed){
return false;
}
if(!($player instanceof Player)){
$player = $this->server->api->player->get($player);
}
switch($this->class){
case TILE_CHEST:
$nbt = new NBT();
$nbt->write(chr(NBT::TAG_COMPOUND)."\x00\x00");
$nbt->write(chr(NBT::TAG_STRING));
$nbt->writeTAG_String("id");
$nbt->writeTAG_String($this->class);
$nbt->write(chr(NBT::TAG_INT));
$nbt->writeTAG_String("x");
$nbt->writeTAG_Int((int) $this->x);
$nbt->write(chr(NBT::TAG_INT));
$nbt->writeTAG_String("y");
$nbt->writeTAG_Int((int) $this->y);
$nbt->write(chr(NBT::TAG_INT));
$nbt->writeTAG_String("z");
$nbt->writeTAG_Int((int) $this->z);
if($this->isPaired()){
$nbt->write(chr(NBT::TAG_INT));
$nbt->writeTAG_String("pairx");
$nbt->writeTAG_Int((int) $this->data["pairx"]);
$nbt->write(chr(NBT::TAG_INT));
$nbt->writeTAG_String("pairz");
$nbt->writeTAG_Int((int) $this->data["pairz"]);
}
$nbt->write(chr(NBT::TAG_END));
$pk = new EntityDataPacket;
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->namedtag = $nbt->binary;
$player->dataPacket($pk);
break;
case TILE_SIGN:
$nbt = new NBT();
$nbt->write(chr(NBT::TAG_COMPOUND)."\x00\x00");
$nbt->write(chr(NBT::TAG_STRING));
$nbt->writeTAG_String("Text1");
$nbt->writeTAG_String($this->data["Text1"]);
$nbt->write(chr(NBT::TAG_STRING));
$nbt->writeTAG_String("Text2");
$nbt->writeTAG_String($this->data["Text2"]);
$nbt->write(chr(NBT::TAG_STRING));
$nbt->writeTAG_String("Text3");
$nbt->writeTAG_String($this->data["Text3"]);
$nbt->write(chr(NBT::TAG_STRING));
$nbt->writeTAG_String("Text4");
$nbt->writeTAG_String($this->data["Text4"]);
$nbt->write(chr(NBT::TAG_STRING));
$nbt->writeTAG_String("id");
$nbt->writeTAG_String($this->class);
$nbt->write(chr(NBT::TAG_INT));
$nbt->writeTAG_String("x");
$nbt->writeTAG_Int((int) $this->x);
$nbt->write(chr(NBT::TAG_INT));
$nbt->writeTAG_String("y");
$nbt->writeTAG_Int((int) $this->y);
$nbt->write(chr(NBT::TAG_INT));
$nbt->writeTAG_String("z");
$nbt->writeTAG_Int((int) $this->z);
$nbt->write(chr(NBT::TAG_END));
$pk = new EntityDataPacket;
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->namedtag = $nbt->binary;
$player->dataPacket($pk);
break;
}
}
public function setText($line1 = "", $line2 = "", $line3 = "", $line4 = ""){
if($this->class !== TILE_SIGN){
return false;
}
$this->data["Text1"] = $line1;
$this->data["Text2"] = $line2;
$this->data["Text3"] = $line3;
$this->data["Text4"] = $line4;
$this->server->api->tile->spawnToAll($this);
$this->server->handle("tile.update", $this);
return true;
}
public function getText(){
return array(
$this->data["Text1"],
$this->data["Text2"],
$this->data["Text3"],
$this->data["Text4"]
);
}
public function close(){
if($this->closed === false){
$this->closed = true;
$this->server->api->tile->remove($this->id);
}
}
public function __destruct(){
$this->close();
}
public function getName(){
return $this->name;
}
public function setPosition(Vector3 $pos){
if($pos instanceof Position){
$this->level = $pos->level;
$this->server->query("UPDATE tiles SET level = '".$this->level->getName()."' WHERE ID = ".$this->id.";");
}
$this->x = (int) $pos->x;
$this->y = (int) $pos->y;
$this->z = (int) $pos->z;
$this->server->query("UPDATE tiles SET x = ".$this->x.", y = ".$this->y.", z = ".$this->z." WHERE ID = ".$this->id.";");
}
}