mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-25 14:57:08 +00:00
493 lines
14 KiB
PHP
493 lines
14 KiB
PHP
<?php
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/**
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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class Tile extends Position{
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public $name;
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public $normal;
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public $id;
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public $x;
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public $y;
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public $z;
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public $data;
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public $class;
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public $attach;
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public $metadata;
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public $closed;
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private $server;
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function __construct(Level $level, $id, $class, $x, $y, $z, $data = array()){
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$this->server = ServerAPI::request();
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$this->level = $level;
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$this->normal = true;
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$this->class = $class;
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$this->data = $data;
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$this->closed = false;
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if($class === false){
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$this->closed = true;
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}
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$this->name = "";
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$this->lastUpdate = microtime(true);
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$this->scheduledUpdate = false;
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$this->id = (int) $id;
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$this->x = (int) $x;
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$this->y = (int) $y;
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$this->z = (int) $z;
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$this->server->query("INSERT OR REPLACE INTO tiles (ID, level, class, x, y, z) VALUES (".$this->id.", '".$this->level->getName()."', '".$this->class."', ".$this->x.", ".$this->y.", ".$this->z.");");
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switch($this->class){
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case TILE_CHEST:
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case TILE_SIGN:
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$this->server->query("UPDATE tiles SET spawnable = 1 WHERE ID = ".$this->id.";");
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break;
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case TILE_FURNACE:
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if(!isset($this->data["BurnTime"]) or $this->data["BurnTime"] < 0){
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$this->data["BurnTime"] = 0;
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}
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if(!isset($this->data["CookTime"]) or $this->data["CookTime"] < 0 or ($this->data["BurnTime"] === 0 and $this->data["CookTime"] > 0)){
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$this->data["CookTime"] = 0;
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}
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if(!isset($this->data["MaxTime"])){
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$this->data["MaxTime"] = $this->data["BurnTime"];
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$this->data["BurnTicks"] = 0;
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}
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if($this->data["BurnTime"] > 0){
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$this->update();
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}
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break;
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}
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}
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public function isPaired(){
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if($this->class !== TILE_CHEST){
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return false;
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}
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if(!isset($this->data["pairx"]) or !isset($this->data["pairz"])){
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return false;
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}
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return true;
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}
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public function getPair(){
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if($this->isPaired()){
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return $this->server->api->tile->get(new Position((int) $this->data["pairx"], $this->y, (int) $this->data["pairz"], $this->level));
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}
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return false;
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}
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public function pairWith(Tile $tile){
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if($this->isPaired()or $tile->isPaired()){
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return false;
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}
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$this->data["pairx"] = $tile->x;
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$this->data["pairz"] = $tile->z;
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$tile->data["pairx"] = $this->x;
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$tile->data["pairz"] = $this->z;
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$this->server->api->tile->spawnToAll($this);
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$this->server->api->tile->spawnToAll($tile);
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$this->server->handle("tile.update", $this);
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$this->server->handle("tile.update", $tile);
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}
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public function unpair(){
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if(!$this->isPaired()){
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return false;
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}
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$tile = $this->getPair();
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unset($this->data["pairx"], $this->data["pairz"], $tile->data["pairx"], $tile->data["pairz"]);
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$this->server->api->tile->spawnToAll($this);
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$this->server->handle("tile.update", $this);
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if($tile instanceof Tile){
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$this->server->api->tile->spawnToAll($tile);
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$this->server->handle("tile.update", $tile);
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}
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}
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public function openInventory(Player $player){
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if($this->class === TILE_CHEST){
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$player->windowCnt++;
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$player->windowCnt = $id = max(2, $player->windowCnt % 99);
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if(($pair = $this->getPair()) !== false){
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if(($pair->x + ($pair->z << 13)) > ($this->x + ($this->z << 13))){ //Order them correctly
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$player->windows[$id] = array(
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$pair,
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$this
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);
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}else{
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$player->windows[$id] = array(
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$this,
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$pair
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);
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}
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}else{
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$player->windows[$id] = $this;
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}
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$pk = new ContainerOpenPacket;
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$pk->windowid = $id;
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$pk->type = WINDOW_CHEST;
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$pk->slots = is_array($player->windows[$id]) ? CHEST_SLOTS << 1:CHEST_SLOTS;
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$pk->x = $this->x;
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$pk->y = $this->y;
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$pk->z = $this->z;
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$player->dataPacket($pk);
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$slots = array();
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if(is_array($player->windows[$id])){
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$all = $this->server->api->player->getAll($this->level);
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foreach($player->windows[$id] as $ob){
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$pk = new TileEventPacket;
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$pk->x = $ob->x;
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$pk->y = $ob->y;
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$pk->z = $ob->z;
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$pk->case1 = 1;
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$pk->case2 = 2;
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$this->server->api->player->broadcastPacket($all, $pk);
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for($s = 0; $s < CHEST_SLOTS; ++$s){
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$slot = $ob->getSlot($s);
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if($slot->getID() > AIR and $slot->count > 0){
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$slots[] = $slot;
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}else{
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$slots[] = BlockAPI::getItem(AIR, 0, 0);
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}
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}
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}
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}else{
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$pk = new TileEventPacket;
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$pk->x = $this->x;
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$pk->y = $this->y;
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$pk->z = $this->z;
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$pk->case1 = 1;
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$pk->case2 = 2;
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$this->server->api->player->broadcastPacket($this->server->api->player->getAll($this->level), $pk);
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for($s = 0; $s < CHEST_SLOTS; ++$s){
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$slot = $this->getSlot($s);
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if($slot->getID() > AIR and $slot->count > 0){
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$slots[] = $slot;
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}else{
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$slots[] = BlockAPI::getItem(AIR, 0, 0);
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}
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}
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}
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$pk = new ContainerSetContentPacket;
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$pk->windowid = $id;
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$pk->slots = $slots;
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$player->dataPacket($pk);
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return true;
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}elseif($this->class === TILE_FURNACE){
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$player->windowCnt++;
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$player->windowCnt = $id = max(2, $player->windowCnt % 99);
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$player->windows[$id] = $this;
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$pk = new ContainerOpenPacket;
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$pk->windowid = $id;
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$pk->type = WINDOW_FURNACE;
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$pk->slots = FURNACE_SLOTS;
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$pk->x = $this->x;
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$pk->y = $this->y;
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$pk->z = $this->z;
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$player->dataPacket($pk);
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$slots = array();
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for($s = 0; $s < FURNACE_SLOTS; ++$s){
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$slot = $this->getSlot($s);
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if($slot->getID() > AIR and $slot->count > 0){
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$slots[] = $slot;
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}else{
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$slots[] = BlockAPI::getItem(AIR, 0, 0);
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}
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}
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$pk = new ContainerSetContentPacket;
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$pk->windowid = $id;
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$pk->slots = $slots;
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$player->dataPacket($pk);
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return true;
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}
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}
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public function update(){
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if($this->closed === true){
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return false;
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}
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if($this->class === TILE_FURNACE){
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$fuel = $this->getSlot(1);
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$raw = $this->getSlot(0);
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$product = $this->getSlot(2);
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$smelt = $raw->getSmeltItem();
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$canSmelt = ($smelt !== false and $raw->count > 0 and (($product->getID() === $smelt->getID() and $product->getMetadata() === $smelt->getMetadata() and $product->count < $product->getMaxStackSize()) or $product->getID() === AIR));
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if($this->data["BurnTime"] <= 0 and $canSmelt and $fuel->getFuelTime() !== false and $fuel->count > 0){
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$this->lastUpdate = microtime(true);
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$this->data["MaxTime"] = $this->data["BurnTime"] = floor($fuel->getFuelTime() * 20);
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$this->data["BurnTicks"] = 0;
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--$fuel->count;
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if($fuel->count === 0){
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$fuel = BlockAPI::getItem(AIR, 0, 0);
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}
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$this->setSlot(1, $fuel, false);
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$current = $this->level->getBlock($this);
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if($current->getID() === FURNACE){
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$this->level->setBlock($this, BlockAPI::get(BURNING_FURNACE, $current->getMetadata()), true, false, true);
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}
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}
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if($this->data["BurnTime"] > 0){
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$ticks = (microtime(true) - $this->lastUpdate) * 20;
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$this->data["BurnTime"] -= $ticks;
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$this->data["BurnTicks"] = ceil(($this->data["BurnTime"] / $this->data["MaxTime"]) * 200);
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if($smelt !== false and $canSmelt){
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$this->data["CookTime"] += $ticks;
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if($this->data["CookTime"] >= 200){ //10 seconds
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$product = BlockAPI::getItem($smelt->getID(), $smelt->getMetadata(), $product->count + 1);
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$this->setSlot(2, $product, false);
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--$raw->count;
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if($raw->count === 0){
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$raw = BlockAPI::getItem(AIR, 0, 0);
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}
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$this->setSlot(0, $raw, false);
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$this->data["CookTime"] -= 200;
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}
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}elseif($this->data["BurnTime"] <= 0){
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$this->data["BurnTime"] = 0;
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$this->data["CookTime"] = 0;
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$this->data["BurnTicks"] = 0;
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}else{
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$this->data["CookTime"] = 0;
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}
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$this->server->schedule(2, array($this, "update"));
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$this->scheduledUpdate = true;
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}else{
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$current = $this->level->getBlock($this);
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if($current->getID() === BURNING_FURNACE){
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$this->level->setBlock($this, BlockAPI::get(FURNACE, $current->getMetadata()), true, false, true);
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}
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$this->data["CookTime"] = 0;
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$this->data["BurnTime"] = 0;
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$this->data["BurnTicks"] = 0;
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$this->scheduledUpdate = false;
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}
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}
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$this->server->handle("tile.update", $this);
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$this->lastUpdate = microtime(true);
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}
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public function getSlotIndex($s){
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if($this->class !== TILE_CHEST and $this->class !== TILE_FURNACE){
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return false;
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}
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foreach($this->data["Items"] as $i => $slot){
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if($slot["Slot"] === $s){
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return $i;
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}
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}
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return -1;
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}
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public function getSlot($s){
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$i = $this->getSlotIndex($s);
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if($i === false or $i < 0){
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return BlockAPI::getItem(AIR, 0, 0);
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}else{
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return BlockAPI::getItem($this->data["Items"][$i]["id"], $this->data["Items"][$i]["Damage"], $this->data["Items"][$i]["Count"]);
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}
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}
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public function setSlot($s, Item $item, $update = true, $offset = 0){
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$i = $this->getSlotIndex($s);
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$d = array(
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"Count" => $item->count,
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"Slot" => $s,
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"id" => $item->getID(),
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"Damage" => $item->getMetadata(),
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);
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if($i === false){
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return false;
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}elseif($item->getID() === AIR or $item->count <= 0){
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if($i >= 0){
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unset($this->data["Items"][$i]);
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}
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}elseif($i < 0){
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$this->data["Items"][] = $d;
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}else{
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$this->data["Items"][$i] = $d;
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}
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$this->server->api->dhandle("tile.container.slot", array(
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"tile" => $this,
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"slot" => $s,
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"offset" => $offset,
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"slotdata" => $item,
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));
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if($update === true and $this->scheduledUpdate === false){
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$this->update();
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}
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return true;
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}
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public function spawn($player){
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if($this->closed){
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return false;
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}
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if(!($player instanceof Player)){
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$player = $this->server->api->player->get($player);
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}
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switch($this->class){
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case TILE_CHEST:
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$nbt = new NBT();
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$nbt->write(chr(NBT::TAG_COMPOUND)."\x00\x00");
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$nbt->write(chr(NBT::TAG_STRING));
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$nbt->writeTAG_String("id");
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$nbt->writeTAG_String($this->class);
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$nbt->write(chr(NBT::TAG_INT));
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$nbt->writeTAG_String("x");
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$nbt->writeTAG_Int((int) $this->x);
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$nbt->write(chr(NBT::TAG_INT));
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$nbt->writeTAG_String("y");
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$nbt->writeTAG_Int((int) $this->y);
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$nbt->write(chr(NBT::TAG_INT));
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$nbt->writeTAG_String("z");
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$nbt->writeTAG_Int((int) $this->z);
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if($this->isPaired()){
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$nbt->write(chr(NBT::TAG_INT));
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$nbt->writeTAG_String("pairx");
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$nbt->writeTAG_Int((int) $this->data["pairx"]);
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$nbt->write(chr(NBT::TAG_INT));
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$nbt->writeTAG_String("pairz");
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$nbt->writeTAG_Int((int) $this->data["pairz"]);
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}
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$nbt->write(chr(NBT::TAG_END));
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$pk = new EntityDataPacket;
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$pk->x = $this->x;
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$pk->y = $this->y;
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$pk->z = $this->z;
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$pk->namedtag = $nbt->binary;
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$player->dataPacket($pk);
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break;
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case TILE_SIGN:
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$nbt = new NBT();
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$nbt->write(chr(NBT::TAG_COMPOUND)."\x00\x00");
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$nbt->write(chr(NBT::TAG_STRING));
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$nbt->writeTAG_String("Text1");
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$nbt->writeTAG_String($this->data["Text1"]);
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$nbt->write(chr(NBT::TAG_STRING));
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$nbt->writeTAG_String("Text2");
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$nbt->writeTAG_String($this->data["Text2"]);
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$nbt->write(chr(NBT::TAG_STRING));
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$nbt->writeTAG_String("Text3");
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$nbt->writeTAG_String($this->data["Text3"]);
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$nbt->write(chr(NBT::TAG_STRING));
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$nbt->writeTAG_String("Text4");
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$nbt->writeTAG_String($this->data["Text4"]);
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$nbt->write(chr(NBT::TAG_STRING));
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$nbt->writeTAG_String("id");
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$nbt->writeTAG_String($this->class);
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$nbt->write(chr(NBT::TAG_INT));
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$nbt->writeTAG_String("x");
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$nbt->writeTAG_Int((int) $this->x);
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$nbt->write(chr(NBT::TAG_INT));
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$nbt->writeTAG_String("y");
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$nbt->writeTAG_Int((int) $this->y);
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$nbt->write(chr(NBT::TAG_INT));
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$nbt->writeTAG_String("z");
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$nbt->writeTAG_Int((int) $this->z);
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$nbt->write(chr(NBT::TAG_END));
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$pk = new EntityDataPacket;
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$pk->x = $this->x;
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$pk->y = $this->y;
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$pk->z = $this->z;
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$pk->namedtag = $nbt->binary;
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$player->dataPacket($pk);
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break;
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}
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}
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public function setText($line1 = "", $line2 = "", $line3 = "", $line4 = ""){
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if($this->class !== TILE_SIGN){
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return false;
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}
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$this->data["Text1"] = $line1;
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$this->data["Text2"] = $line2;
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$this->data["Text3"] = $line3;
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$this->data["Text4"] = $line4;
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$this->server->api->tile->spawnToAll($this);
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$this->server->handle("tile.update", $this);
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return true;
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}
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public function getText(){
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return array(
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$this->data["Text1"],
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$this->data["Text2"],
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$this->data["Text3"],
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$this->data["Text4"]
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);
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}
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public function close(){
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if($this->closed === false){
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$this->closed = true;
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$this->server->api->tile->remove($this->id);
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}
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}
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public function __destruct(){
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$this->close();
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}
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public function getName(){
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return $this->name;
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}
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public function setPosition(Vector3 $pos){
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if($pos instanceof Position){
|
|
$this->level = $pos->level;
|
|
$this->server->query("UPDATE tiles SET level = '".$this->level->getName()."' WHERE ID = ".$this->id.";");
|
|
}
|
|
$this->x = (int) $pos->x;
|
|
$this->y = (int) $pos->y;
|
|
$this->z = (int) $pos->z;
|
|
$this->server->query("UPDATE tiles SET x = ".$this->x.", y = ".$this->y.", z = ".$this->z." WHERE ID = ".$this->id.";");
|
|
}
|
|
|
|
}
|