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https://github.com/pmmp/PocketMine-MP.git
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This should solve issues with people making GitHub PRs and having the web editor messing things up. GitHub Web Editor sucks :(
80 lines
2.0 KiB
PHP
80 lines
2.0 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\inventory\EnchantInventory;
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use pocketmine\item\Item;
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use pocketmine\item\TieredTool;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\tile\EnchantTable as TileEnchantTable;
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use pocketmine\tile\Tile;
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class EnchantingTable extends Transparent{
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protected $id = self::ENCHANTING_TABLE;
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public function __construct(int $meta = 0){
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$this->meta = $meta;
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
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$this->getLevel()->setBlock($blockReplace, $this, true, true);
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Tile::createTile(Tile::ENCHANT_TABLE, $this->getLevel(), TileEnchantTable::createNBT($this, $face, $item, $player));
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return true;
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}
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public function getHardness() : float{
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return 5;
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}
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public function getBlastResistance() : float{
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return 6000;
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}
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public function getName() : string{
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return "Enchanting Table";
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}
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public function getToolType() : int{
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return BlockToolType::TYPE_PICKAXE;
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}
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public function getToolHarvestLevel() : int{
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return TieredTool::TIER_WOODEN;
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}
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public function onActivate(Item $item, Player $player = null) : bool{
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if($player instanceof Player){
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//TODO lock
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$player->addWindow(new EnchantInventory($this));
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}
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return true;
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}
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}
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