PocketMine-MP/src/API/PlayerAPI.php
2013-04-14 16:19:16 +02:00

335 lines
9.8 KiB
PHP

<?php
/*
-
/ \
/ \
/ PocketMine \
/ MP \
|\ @shoghicp /|
|. \ / .|
| .. \ / .. |
| .. | .. |
| .. | .. |
\ | /
\ | /
\ | /
\ | /
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
*/
class PlayerAPI{
private $server;
function __construct(){
$this->server = ServerAPI::request();
}
public function init(){
$this->server->addHandler("server.regeneration", array($this, "handle"));
$this->server->addHandler("player.death", array($this, "handle"), 1);
$this->server->api->console->register("list", "", array($this, "commandHandler"));
$this->server->api->console->register("kill", "<player>", array($this, "commandHandler"));
$this->server->api->console->register("gamemode", "<mode> [player]", array($this, "commandHandler"));
$this->server->api->console->register("tppos", "[target player] <x> <y> <z>", array($this, "commandHandler"));
$this->server->api->console->register("tp", "[target player] <destination player>", array($this, "commandHandler"));
$this->server->api->console->register("lag", "", array($this, "commandHandler"));
$this->server->api->console->alias("suicide", "kill");
$this->server->api->ban->cmdWhitelist("list");
$this->server->api->ban->cmdWhitelist("lag");
}
public function handle($data, $event){
switch($event){
case "server.regeneration":
$result = $this->server->query("SELECT EID FROM entities WHERE class = ".ENTITY_PLAYER." AND health < 20;");
if($result !== true and $result !== false){
while(($player = $result->fetchArray()) !== false){
if(($player = $this->server->api->entity->get($player["EID"])) !== false){
if($player->getHealth() <= 0){
continue;
}
$player->setHealth(min(20, $player->getHealth() + $data), "regeneration");
}
}
return true;
}
break;
case "player.death":
if(is_numeric($data["cause"])){
$e = $this->server->api->entity->get($data["cause"]);
if($e instanceof Entity){
switch($e->class){
case ENTITY_PLAYER:
$message .= " was killed by ".$e->name;
break;
default:
$message = " was killed";
break;
}
}
}else{
switch($data["cause"]){
case "cactus":
$message = " was pricked to death";
break;
case "lava":
$message = " tried to swim in lava";
break;
case "fire":
$message = " went up in flames";
break;
case "burning":
$message = " burned to death";
break;
case "suffocation":
$message = " suffocated in a wall";
break;
case "water":
$message = " drowned";
break;
case "void":
$message = " fell out of the world";
break;
case "fall":
$message = " hit the ground too hard";
break;
default:
$message = " died";
break;
}
}
$this->server->api->chat->broadcast($data["player"]->username . $message);
return true;
break;
}
}
public function commandHandler($cmd, $params, $issuer, $alias){
$output = "";
switch($cmd){
case "lag":
if(!($issuer instanceof Player)){
$output .= "Please run this command in-game.\n";
break;
}
$output .= "Lag: ".round($issuer->getLag(), 2)."\n";
break;
case "gamemode":
$player = false;
$gms = array(
"0" => SURVIVAL,
"survival" => SURVIVAL,
"s" => SURVIVAL,
"1" => CREATIVE,
"creative" => CREATIVE,
"c" => CREATIVE,
"2" => ADVENTURE,
"adventure" => ADVENTURE,
"a" => ADVENTURE,
);
if($issuer instanceof Player){
$player = $issuer;
}
if(isset($params[1])){
$player = $this->server->api->player->get($params[1]);
}
if(!($player instanceof Player) or !isset($gms[strtolower($params[0])])){
$output .= "Usage: /$cmd <survival | creative | adventure> [player]\n";
break;
}
if($player->setGamemode($gms[strtolower($params[0])])){
$output .= "Gamemode of ".$player->username." changed to ".$player->getGamemode()."\n";
}
break;
case "tp":
if(!isset($params[1]) and isset($params[0]) and ($issuer instanceof Player)){
$name = $issuer->username;
$target = $params[1];
}elseif(isset($params[1]) and isset($params[0])){
$name = $params[0];
$target = $params[1];
}else{
$output .= "Usage: /$cmd [player] <target>\n";
break;
}
if($this->teleport($name, $target)){
$output .= "\"$name\" teleported to \"$target\"\n";
}else{
$output .= "Couldn't teleport\n";
}
break;
case "tppos":
if(!isset($params[3]) and isset($params[2]) and isset($params[1]) and isset($params[0]) and ($issuer instanceof Player)){
$name = $issuer->username;
$x = (float) $params[0];
$y = (float) $params[1];
$z = (float) $params[2];
}elseif(isset($params[3]) and isset($params[2]) and isset($params[1]) and isset($params[0])){
$name = $params[0];
$x = (float) $params[1];
$y = (float) $params[2];
$z = (float) $params[3];
}else{
$output .= "Usage: /$cmd [player] <x> <y> <z>\n";
break;
}
if($this->tppos($name, $x, $y, $z)){
$output .= "\"$name\" teleported to ($x, $y, $z)\n";
}else{
$output .= "Couldn't teleport\n";
}
break;
case "kill":
case "suicide":
if(!isset($params[0]) and ($issuer instanceof Player)){
$player = $issuer;
}else{
$player = $this->get($params[0]);
}
if($player instanceof Player){
$this->server->api->entity->harm($player->eid, 20, "console", true);
}else{
$output .= "Usage: /$cmd [player]\n";
}
break;
case "list":
$output .= "Player list:\n";
foreach($this->server->clients as $c){
$output .= $c->username.", ";
}
$output = substr($output, 0, -2);
break;
}
return $output;
}
public function teleport($name, $target){
$target = $this->get($target);
if(($target instanceof Player) and ($target->entity instanceof Entity)){
return $this->tppos($name, $target->entity->x, $target->entity->y, $target->entity->z);
}
return false;
}
public function tppos($name, $x, $y, $z){
$player = $this->get($name);
if(($player instanceof Player) and ($player->entity instanceof Entity)){
$player->teleport(new Vector3($x, $y, $z));
return true;
}
return false;
}
public function get($name, $alike = true){
$name = strtolower($name);
$CID = $this->server->query("SELECT ip,port FROM players WHERE name ".($alike === true ? "LIKE '%".$name."%'":"= '".$name."'").";", true);
$CID = $this->server->clientID($CID["ip"], $CID["port"]);
if(isset($this->server->clients[$CID])){
return $this->server->clients[$CID];
}
return false;
}
public function getAll(){
return $this->server->clients;
}
public function getByEID($eid){
$eid = (int) $eid;
$CID = $this->server->query("SELECT ip,port FROM players WHERE EID = '".$eid."';", true);
$CID = $this->server->clientID($CID["ip"], $CID["port"]);
if(isset($this->server->clients[$CID])){
return $this->server->clients[$CID];
}
return false;
}
public function getByClientID($clientID){
$clientID = (int) $clientID;
$CID = $this->server->query("SELECT ip,port FROM players WHERE clientID = '".$clientID."';", true);
$CID = $this->server->clientID($CID["ip"], $CID["port"]);
if(isset($this->server->clients[$CID])){
return $this->server->clients[$CID];
}
return false;
}
public function online(){
$o = array();
foreach($this->server->clients as $p){
if($p->auth === true){
$o[] = $p->username;
}
}
return $o;
}
public function add($CID){
if(isset($this->server->clients[$CID])){
$player = $this->server->clients[$CID];
$player->data = $this->getOffline($player->username);
$player->gamemode = $player->data->get("gamemode");
$this->server->query("INSERT OR REPLACE INTO players (clientID, ip, port, name) VALUES (".$player->clientID.", '".$player->ip."', ".$player->port.", '".strtolower($player->username)."');");
}
}
public function remove($CID){
if(isset($this->server->clients[$CID])){
$player = $this->server->clients[$CID];
$this->server->clients[$CID] = null;
unset($this->server->clients[$CID]);
$player->close();
if($player->username != "" and ($player->data instanceof Config)){
$this->saveOffline($player->data);
}
$this->server->query("DELETE FROM players WHERE name = '".$player->username."';");
if($player->entity instanceof Entity){
$player->entity->player = null;
$player->entity = null;
}
$this->server->api->entity->remove($player->eid);
$player = null;
unset($player);
}
}
public function getOffline($name){
$iname = strtolower($name);
$default = array(
"caseusername" => $name,
"position" => array(
"x" => $this->server->spawn["x"],
"y" => $this->server->spawn["y"],
"z" => $this->server->spawn["z"],
),
"inventory" => array_fill(0, 36, array(AIR, 0, 0)),
"armor" => array_fill(0, 4, array(AIR, 0, 0)),
"gamemode" => $this->server->gamemode,
"health" => 20,
"lastIP" => "",
"lastID" => 0,
);
$data = new Config(DATA_PATH."players/".$iname.".yml", CONFIG_YAML, $default);
if(!file_exists(DATA_PATH."players/".$iname.".yml")){
console("[NOTICE] Player data not found for \"".$iname."\", creating new profile");
$data->save();
}
if($this->server->gamemode === CREATIVE){
$data->set("health", 20);
}
$this->server->handle("player.offline.get", $data);
return $data;
}
public function saveOffline(Config $data){
$this->server->handle("player.offline.save", $data);
$data->save();
}
}