mirror of
https://github.com/pmmp/PocketMine-MP.git
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124 lines
3.9 KiB
PHP
124 lines
3.9 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\data\runtime\RuntimeDataDescriber;
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use pocketmine\event\block\BlockPreExplodeEvent;
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use pocketmine\event\player\PlayerRespawnAnchorUseEvent;
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use pocketmine\item\Item;
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use pocketmine\item\ItemTypeIds;
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use pocketmine\lang\KnownTranslationFactory;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\utils\TextFormat;
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use pocketmine\world\Explosion;
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use pocketmine\world\Position;
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use pocketmine\world\sound\RespawnAnchorChargeSound;
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use pocketmine\world\sound\RespawnAnchorSetSpawnSound;
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final class RespawnAnchor extends Opaque{
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private const MIN_CHARGES = 0;
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private const MAX_CHARGES = 4;
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private int $charges = self::MIN_CHARGES;
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protected function describeBlockOnlyState(RuntimeDataDescriber $w) : void{
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$w->boundedIntAuto(self::MIN_CHARGES, self::MAX_CHARGES, $this->charges);
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}
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public function getCharges() : int{
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return $this->charges;
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}
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/** @return $this */
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public function setCharges(int $charges) : self{
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if($charges < self::MIN_CHARGES || $charges > self::MAX_CHARGES){
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throw new \InvalidArgumentException("Charges must be between " . self::MIN_CHARGES . " and " . self::MAX_CHARGES . ", given: $charges");
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}
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$this->charges = $charges;
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return $this;
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}
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public function getLightLevel() : int{
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return $this->charges > 0 ? ($this->charges * 4) - 1 : 0;
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null, array &$returnedItems = []) : bool{
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if($item->getTypeId() === ItemTypeIds::fromBlockTypeId(BlockTypeIds::GLOWSTONE) && $this->charges < self::MAX_CHARGES){
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$this->position->getWorld()->setBlock($this->position, $this->setCharges($this->charges + 1));
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$this->position->getWorld()->addSound($this->position, new RespawnAnchorChargeSound());
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return true;
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}
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if($this->charges > self::MIN_CHARGES){
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if($player === null){
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return false;
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}
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$ev = new PlayerRespawnAnchorUseEvent($player, $this, PlayerRespawnAnchorUseEvent::ACTION_EXPLODE);
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$ev->call();
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if($ev->isCancelled()){
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return false;
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}
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switch($ev->getAction()){
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case PlayerRespawnAnchorUseEvent::ACTION_EXPLODE:
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$this->explode($player);
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return true;
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case PlayerRespawnAnchorUseEvent::ACTION_SET_SPAWN:
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if($player->getSpawn() !== null && $player->getSpawn()->equals($this->position)){
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return true;
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}
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$player->setSpawn($this->position);
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$this->position->getWorld()->addSound($this->position, new RespawnAnchorSetSpawnSound());
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$player->sendMessage(KnownTranslationFactory::tile_respawn_anchor_respawnSet()->prefix(TextFormat::GRAY));
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return true;
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}
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}
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return false;
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}
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private function explode(?Player $player) : void{
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$ev = new BlockPreExplodeEvent($this, 5, $player);
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$ev->setIncendiary(true);
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$ev->call();
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if($ev->isCancelled()){
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return;
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}
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$this->position->getWorld()->setBlock($this->position, VanillaBlocks::AIR());
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$explosion = new Explosion(Position::fromObject($this->position->add(0.5, 0.5, 0.5), $this->position->getWorld()), $ev->getRadius(), $this);
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$explosion->setFireChance($ev->getFireChance());
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if($ev->isBlockBreaking()){
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$explosion->explodeA();
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}
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$explosion->explodeB();
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}
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}
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