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in pretty much every case, these usages really wanted to read the tag's contents anyway, which can be combined with a getTag() and instanceof call for more concise and static analysis friendly code. In the few cases where the tag contents wasn't needed, it still wanted to check the type, which, again, can be done in a more static analysis friendly way by just using getTag() and instanceof.
153 lines
6.2 KiB
PHP
153 lines
6.2 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block\tile;
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use pocketmine\data\bedrock\LegacyEntityIdToStringIdMap;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\nbt\tag\ListTag;
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use pocketmine\nbt\tag\StringTag;
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/**
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* @deprecated
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*/
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class MonsterSpawner extends Spawnable{
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private const TAG_LEGACY_ENTITY_TYPE_ID = "EntityId"; //TAG_Int
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private const TAG_ENTITY_TYPE_ID = "EntityIdentifier"; //TAG_String
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private const TAG_SPAWN_DELAY = "Delay"; //TAG_Short
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private const TAG_SPAWN_POTENTIALS = "SpawnPotentials"; //TAG_List<TAG_Compound>
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private const TAG_SPAWN_DATA = "SpawnData"; //TAG_Compound
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private const TAG_MIN_SPAWN_DELAY = "MinSpawnDelay"; //TAG_Short
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private const TAG_MAX_SPAWN_DELAY = "MaxSpawnDelay"; //TAG_Short
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private const TAG_SPAWN_PER_ATTEMPT = "SpawnCount"; //TAG_Short
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private const TAG_MAX_NEARBY_ENTITIES = "MaxNearbyEntities"; //TAG_Short
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private const TAG_REQUIRED_PLAYER_RANGE = "RequiredPlayerRange"; //TAG_Short
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private const TAG_SPAWN_RANGE = "SpawnRange"; //TAG_Short
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private const TAG_ENTITY_WIDTH = "DisplayEntityWidth"; //TAG_Float
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private const TAG_ENTITY_HEIGHT = "DisplayEntityHeight"; //TAG_Float
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private const TAG_ENTITY_SCALE = "DisplayEntityScale"; //TAG_Float
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public const DEFAULT_MIN_SPAWN_DELAY = 200; //ticks
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public const DEFAULT_MAX_SPAWN_DELAY = 800;
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public const DEFAULT_MAX_NEARBY_ENTITIES = 6;
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public const DEFAULT_SPAWN_RANGE = 4; //blocks
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public const DEFAULT_REQUIRED_PLAYER_RANGE = 16;
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/**
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* @var string
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* TODO: replace this with a cached entity or something of that nature
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*/
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private $entityTypeId = ":";
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/**
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* @var ListTag|null
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* TODO: deserialize this properly and drop the NBT (PC and PE formats are different, just for fun)
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*/
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private $spawnPotentials = null;
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/**
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* @var CompoundTag|null
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* TODO: deserialize this properly and drop the NBT (PC and PE formats are different, just for fun)
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*/
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private $spawnData = null;
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/** @var float */
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private $displayEntityWidth = 1;
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/** @var float */
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private $displayEntityHeight = 1;
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/** @var float */
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private $displayEntityScale = 1;
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/** @var int */
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private $spawnDelay = self::DEFAULT_MIN_SPAWN_DELAY;
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/** @var int */
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private $minSpawnDelay = self::DEFAULT_MIN_SPAWN_DELAY;
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/** @var int */
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private $maxSpawnDelay = self::DEFAULT_MAX_SPAWN_DELAY;
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/** @var int */
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private $spawnPerAttempt = 1;
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/** @var int */
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private $maxNearbyEntities = self::DEFAULT_MAX_NEARBY_ENTITIES;
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/** @var int */
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private $spawnRange = self::DEFAULT_SPAWN_RANGE;
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/** @var int */
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private $requiredPlayerRange = self::DEFAULT_REQUIRED_PLAYER_RANGE;
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public function readSaveData(CompoundTag $nbt) : void{
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if(($legacyIdTag = $nbt->getTag(self::TAG_LEGACY_ENTITY_TYPE_ID)) instanceof IntTag){
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//TODO: this will cause unexpected results when there's no mapping for the entity
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$this->entityTypeId = LegacyEntityIdToStringIdMap::getInstance()->legacyToString($legacyIdTag->getValue()) ?? ":";
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}elseif(($idTag = $nbt->getTag(self::TAG_ENTITY_TYPE_ID)) instanceof StringTag){
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$this->entityTypeId = $idTag->getValue();
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}else{
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$this->entityTypeId = ":"; //default - TODO: replace this with a constant
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}
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$this->spawnData = $nbt->getCompoundTag(self::TAG_SPAWN_DATA);
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$this->spawnPotentials = $nbt->getListTag(self::TAG_SPAWN_POTENTIALS);
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$this->spawnDelay = $nbt->getShort(self::TAG_SPAWN_DELAY, self::DEFAULT_MIN_SPAWN_DELAY);
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$this->minSpawnDelay = $nbt->getShort(self::TAG_MIN_SPAWN_DELAY, self::DEFAULT_MIN_SPAWN_DELAY);
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$this->maxSpawnDelay = $nbt->getShort(self::TAG_MAX_SPAWN_DELAY, self::DEFAULT_MAX_SPAWN_DELAY);
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$this->spawnPerAttempt = $nbt->getShort(self::TAG_SPAWN_PER_ATTEMPT, 1);
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$this->maxNearbyEntities = $nbt->getShort(self::TAG_MAX_NEARBY_ENTITIES, self::DEFAULT_MAX_NEARBY_ENTITIES);
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$this->requiredPlayerRange = $nbt->getShort(self::TAG_REQUIRED_PLAYER_RANGE, self::DEFAULT_REQUIRED_PLAYER_RANGE);
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$this->spawnRange = $nbt->getShort(self::TAG_SPAWN_RANGE, self::DEFAULT_SPAWN_RANGE);
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$this->displayEntityWidth = $nbt->getFloat(self::TAG_ENTITY_WIDTH, 1.0);
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$this->displayEntityHeight = $nbt->getFloat(self::TAG_ENTITY_HEIGHT, 1.0);
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$this->displayEntityScale = $nbt->getFloat(self::TAG_ENTITY_SCALE, 1.0);
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}
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protected function writeSaveData(CompoundTag $nbt) : void{
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$nbt->setString(self::TAG_ENTITY_TYPE_ID, $this->entityTypeId);
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if($this->spawnData !== null){
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$nbt->setTag(self::TAG_SPAWN_DATA, clone $this->spawnData);
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}
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if($this->spawnPotentials !== null){
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$nbt->setTag(self::TAG_SPAWN_POTENTIALS, clone $this->spawnPotentials);
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}
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$nbt->setShort(self::TAG_SPAWN_DELAY, $this->spawnDelay);
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$nbt->setShort(self::TAG_MIN_SPAWN_DELAY, $this->minSpawnDelay);
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$nbt->setShort(self::TAG_MAX_SPAWN_DELAY, $this->maxSpawnDelay);
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$nbt->setShort(self::TAG_SPAWN_PER_ATTEMPT, $this->spawnPerAttempt);
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$nbt->setShort(self::TAG_MAX_NEARBY_ENTITIES, $this->maxNearbyEntities);
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$nbt->setShort(self::TAG_REQUIRED_PLAYER_RANGE, $this->requiredPlayerRange);
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$nbt->setShort(self::TAG_SPAWN_RANGE, $this->spawnRange);
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$nbt->setFloat(self::TAG_ENTITY_WIDTH, $this->displayEntityWidth);
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$nbt->setFloat(self::TAG_ENTITY_HEIGHT, $this->displayEntityHeight);
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$nbt->setFloat(self::TAG_ENTITY_SCALE, $this->displayEntityScale);
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}
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protected function addAdditionalSpawnData(CompoundTag $nbt) : void{
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$nbt->setString(self::TAG_ENTITY_TYPE_ID, $this->entityTypeId);
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//TODO: we can't set SpawnData here because it might crash the client if it's from a PC world (we need to implement full deserialization)
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$nbt->setFloat(self::TAG_ENTITY_SCALE, $this->displayEntityScale);
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}
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}
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