Files
PocketMine-MP/src/block/inventory/EnderChestInventory.php

124 lines
3.9 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\inventory;
use pocketmine\block\tile\EnderChest;
use pocketmine\inventory\BaseInventory;
use pocketmine\inventory\CallbackInventoryListener;
use pocketmine\inventory\Inventory;
use pocketmine\inventory\InventoryListener;
use pocketmine\inventory\PlayerEnderInventory;
use pocketmine\item\Item;
use pocketmine\network\mcpe\protocol\BlockEventPacket;
use pocketmine\player\Player;
use pocketmine\world\Position;
use pocketmine\world\sound\EnderChestCloseSound;
use pocketmine\world\sound\EnderChestOpenSound;
use pocketmine\world\sound\Sound;
/**
* EnderChestInventory is not a real inventory; it's just a gateway to the player's ender inventory.
*/
class EnderChestInventory extends BaseInventory implements BlockInventory{
use AnimatedBlockInventoryTrait {
onClose as animatedBlockInventoryTrait_onClose;
}
private PlayerEnderInventory $inventory;
private InventoryListener $inventoryListener;
public function __construct(Position $holder, PlayerEnderInventory $inventory){
parent::__construct();
$this->holder = $holder;
$this->inventory = $inventory;
$this->inventory->getListeners()->add($this->inventoryListener = new CallbackInventoryListener(
function(Inventory $unused, int $slot, Item $oldItem) : void{
$this->onSlotChange($slot, $oldItem);
},
function(Inventory $unused, array $oldContents) : void{
$this->onContentChange($oldContents);
}
));
}
public function getEnderInventory() : PlayerEnderInventory{
return $this->inventory;
}
public function getSize() : int{
return $this->inventory->getSize();
}
public function getItem(int $index) : Item{
return $this->inventory->getItem($index);
}
protected function internalSetItem(int $index, Item $item) : void{
$this->inventory->setItem($index, $item);
}
public function getContents(bool $includeEmpty = false) : array{
return $this->inventory->getContents($includeEmpty);
}
protected function internalSetContents(array $items) : void{
$this->inventory->setContents($items);
}
public function getViewerCount() : int{
$enderChest = $this->getHolder()->getWorld()->getTile($this->getHolder());
if(!$enderChest instanceof EnderChest){
return 0;
}
return $enderChest->getViewerCount();
}
protected function getOpenSound() : Sound{
return new EnderChestOpenSound();
}
protected function getCloseSound() : Sound{
return new EnderChestCloseSound();
}
protected function animateBlock(bool $isOpen) : void{
$holder = $this->getHolder();
//event ID is always 1 for a chest
$holder->getWorld()->broadcastPacketToViewers($holder, BlockEventPacket::create(1, $isOpen ? 1 : 0, $holder->asVector3()));
}
public function onClose(Player $who) : void{
$this->animatedBlockInventoryTrait_onClose($who);
$enderChest = $this->getHolder()->getWorld()->getTile($this->getHolder());
if($enderChest instanceof EnderChest){
$enderChest->setViewerCount($enderChest->getViewerCount() - 1);
}
if($who === $this->inventory->getHolder()){
$this->inventory->getListeners()->remove($this->inventoryListener);
$this->inventoryListener = CallbackInventoryListener::onAnyChange(static function() : void{}); //break cyclic reference
}
}
}