Dylan K. Taylor 4f8e4f0522
Add EOF newlines where missing (bulk) (#1836)
This should solve issues with people making GitHub PRs and having the web editor messing things up. GitHub Web Editor sucks :(
2017-12-20 11:56:36 +00:00

104 lines
2.5 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\entity;
class Skin{
/** @var string */
private $skinId;
/** @var string */
private $skinData;
/** @var string */
private $capeData;
/** @var string */
private $geometryName;
/** @var string */
private $geometryData;
public function __construct(string $skinId, string $skinData, string $capeData = "", string $geometryName = "", string $geometryData = ""){
$this->skinId = $skinId;
$this->skinData = $skinData;
$this->capeData = $capeData;
$this->geometryName = $geometryName;
$this->geometryData = $geometryData;
}
public function isValid() : bool{
return (
$this->skinId !== "" and
(($s = strlen($this->skinData)) === 16384 or $s === 8192) and
($this->capeData === "" or strlen($this->capeData) === 8192)
);
}
/**
* @return string
*/
public function getSkinId() : string{
return $this->skinId;
}
/**
* @return string
*/
public function getSkinData() : string{
return $this->skinData;
}
/**
* @return string
*/
public function getCapeData() : string{
return $this->capeData;
}
/**
* @return string
*/
public function getGeometryName() : string{
return $this->geometryName;
}
/**
* @return string
*/
public function getGeometryData() : string{
return $this->geometryData;
}
/**
* Hack to cut down on network overhead due to skins, by un-pretty-printing geometry JSON.
*
* Mojang, some stupid reason, send every single model for every single skin in the selected skin-pack.
* Not only that, they are pretty-printed.
* TODO: find out what model crap can be safely dropped from the packet (unless it gets fixed first)
*/
public function debloatGeometryData() : void{
if($this->geometryData !== ""){
$this->geometryData = (string) json_encode(json_decode($this->geometryData));
}
}
}