mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-08-24 20:24:50 +00:00
This should solve issues with people making GitHub PRs and having the web editor messing things up. GitHub Web Editor sucks :(
104 lines
2.5 KiB
PHP
104 lines
2.5 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\entity;
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class Skin{
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/** @var string */
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private $skinId;
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/** @var string */
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private $skinData;
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/** @var string */
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private $capeData;
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/** @var string */
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private $geometryName;
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/** @var string */
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private $geometryData;
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public function __construct(string $skinId, string $skinData, string $capeData = "", string $geometryName = "", string $geometryData = ""){
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$this->skinId = $skinId;
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$this->skinData = $skinData;
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$this->capeData = $capeData;
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$this->geometryName = $geometryName;
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$this->geometryData = $geometryData;
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}
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public function isValid() : bool{
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return (
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$this->skinId !== "" and
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(($s = strlen($this->skinData)) === 16384 or $s === 8192) and
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($this->capeData === "" or strlen($this->capeData) === 8192)
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);
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}
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/**
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* @return string
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*/
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public function getSkinId() : string{
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return $this->skinId;
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}
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/**
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* @return string
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*/
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public function getSkinData() : string{
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return $this->skinData;
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}
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/**
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* @return string
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*/
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public function getCapeData() : string{
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return $this->capeData;
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}
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/**
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* @return string
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*/
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public function getGeometryName() : string{
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return $this->geometryName;
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}
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/**
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* @return string
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*/
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public function getGeometryData() : string{
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return $this->geometryData;
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}
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/**
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* Hack to cut down on network overhead due to skins, by un-pretty-printing geometry JSON.
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*
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* Mojang, some stupid reason, send every single model for every single skin in the selected skin-pack.
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* Not only that, they are pretty-printed.
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* TODO: find out what model crap can be safely dropped from the packet (unless it gets fixed first)
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*/
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public function debloatGeometryData() : void{
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if($this->geometryData !== ""){
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$this->geometryData = (string) json_encode(json_decode($this->geometryData));
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}
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}
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}
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