Files
PocketMine-MP/src/block/PressurePlate.php
Dylan K. Taylor 6f6b23d4e4 Integrate dev-major-next version of pocketmine/math
this is a reduced version compared to the original, due to the difficulty of getting rid of Facing values internally.
2025-08-29 21:47:20 +01:00

154 lines
4.6 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\StaticSupportTrait;
use pocketmine\block\utils\SupportType;
use pocketmine\entity\Entity;
use pocketmine\event\block\PressurePlateUpdateEvent;
use pocketmine\math\Axis;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
use pocketmine\world\sound\PressurePlateActivateSound;
use pocketmine\world\sound\PressurePlateDeactivateSound;
use function count;
abstract class PressurePlate extends Transparent{
use StaticSupportTrait;
private readonly int $deactivationDelayTicks;
public function __construct(
BlockIdentifier $idInfo,
string $name,
BlockTypeInfo $typeInfo,
int $deactivationDelayTicks = 20 //TODO: make this mandatory in PM6
){
parent::__construct($idInfo, $name, $typeInfo);
$this->deactivationDelayTicks = $deactivationDelayTicks;
}
public function isSolid() : bool{
return false;
}
protected function recalculateCollisionBoxes() : array{
return [];
}
public function getSupportType(Facing $facing) : SupportType{
return SupportType::NONE;
}
private function canBeSupportedAt(Block $block) : bool{
return $block->getAdjacentSupportType(Facing::DOWN) !== SupportType::NONE;
}
public function hasEntityCollision() : bool{
return true;
}
public function onEntityInside(Entity $entity) : bool{
if(!$this->hasOutputSignal()){
$this->position->getWorld()->scheduleDelayedBlockUpdate($this->position, 0);
}
return true;
}
/**
* Returns the AABB that entities must intersect to activate the pressure plate.
* Note that this is not the same as the collision box (pressure plate doesn't have one), nor the visual bounding
* box. The activation area has a height of 0.25 blocks.
*/
protected function getActivationBox() : AxisAlignedBB{
return AxisAlignedBB::one()
->squashedCopy(Axis::X, 1 / 8)
->squashedCopy(Axis::Z, 1 / 8)
->trimmedCopy(Facing::UP, 3 / 4)
->offsetCopy($this->position->x, $this->position->y, $this->position->z);
}
/**
* TODO: make this abstract in PM6
*/
protected function hasOutputSignal() : bool{
return false;
}
/**
* TODO: make this abstract in PM6
*
* @param Entity[] $entities
*
* @return mixed[]
* @phpstan-return array{Block, ?bool}
*/
protected function calculatePlateState(array $entities) : array{
return [$this, null];
}
/**
* Filters entities which don't affect the pressure plate state from the given list.
*
* @param Entity[] $entities
* @return Entity[]
*/
protected function filterIrrelevantEntities(array $entities) : array{
return $entities;
}
public function onScheduledUpdate() : void{
$world = $this->position->getWorld();
$intersectionAABB = $this->getActivationBox();
$activatingEntities = $this->filterIrrelevantEntities($world->getNearbyEntities($intersectionAABB));
//if an irrelevant entity is inside the full cube space of the pressure plate but not activating the plate,
//it will cause scheduled updates on the plate every tick. We don't want to fire events in this case if the
//plate is already deactivated.
if(count($activatingEntities) > 0 || $this->hasOutputSignal()){
[$newState, $pressedChange] = $this->calculatePlateState($activatingEntities);
//always call this, in case there are new entities on the plate
if(PressurePlateUpdateEvent::hasHandlers()){
$ev = new PressurePlateUpdateEvent($this, $newState, $activatingEntities);
$ev->call();
$newState = $ev->isCancelled() ? null : $ev->getNewState();
}
if($newState !== null){
$world->setBlock($this->position, $newState);
if($pressedChange !== null){
$world->addSound($this->position, $pressedChange ?
new PressurePlateActivateSound($this) :
new PressurePlateDeactivateSound($this)
);
}
}
if($pressedChange ?? $this->hasOutputSignal()){
$world->scheduleDelayedBlockUpdate($this->position, $this->deactivationDelayTicks);
}
}
}
}