PocketMine-MP/src/data/bedrock/BiomeIds.php
2022-06-04 17:34:49 +01:00

115 lines
3.4 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\data\bedrock;
final class BiomeIds{
private function __construct(){
//NOOP
}
public const OCEAN = 0;
public const PLAINS = 1;
public const DESERT = 2;
public const EXTREME_HILLS = 3;
public const FOREST = 4;
public const TAIGA = 5;
public const SWAMPLAND = 6;
public const RIVER = 7;
public const HELL = 8;
public const THE_END = 9;
public const LEGACY_FROZEN_OCEAN = 10;
public const FROZEN_RIVER = 11;
public const ICE_PLAINS = 12;
public const ICE_MOUNTAINS = 13;
public const MUSHROOM_ISLAND = 14;
public const MUSHROOM_ISLAND_SHORE = 15;
public const BEACH = 16;
public const DESERT_HILLS = 17;
public const FOREST_HILLS = 18;
public const TAIGA_HILLS = 19;
public const EXTREME_HILLS_EDGE = 20;
public const JUNGLE = 21;
public const JUNGLE_HILLS = 22;
public const JUNGLE_EDGE = 23;
public const DEEP_OCEAN = 24;
public const STONE_BEACH = 25;
public const COLD_BEACH = 26;
public const BIRCH_FOREST = 27;
public const BIRCH_FOREST_HILLS = 28;
public const ROOFED_FOREST = 29;
public const COLD_TAIGA = 30;
public const COLD_TAIGA_HILLS = 31;
public const MEGA_TAIGA = 32;
public const MEGA_TAIGA_HILLS = 33;
public const EXTREME_HILLS_PLUS_TREES = 34;
public const SAVANNA = 35;
public const SAVANNA_PLATEAU = 36;
public const MESA = 37;
public const MESA_PLATEAU_STONE = 38;
public const MESA_PLATEAU = 39;
public const WARM_OCEAN = 40;
public const DEEP_WARM_OCEAN = 41;
public const LUKEWARM_OCEAN = 42;
public const DEEP_LUKEWARM_OCEAN = 43;
public const COLD_OCEAN = 44;
public const DEEP_COLD_OCEAN = 45;
public const FROZEN_OCEAN = 46;
public const DEEP_FROZEN_OCEAN = 47;
public const BAMBOO_JUNGLE = 48;
public const BAMBOO_JUNGLE_HILLS = 49;
public const SUNFLOWER_PLAINS = 129;
public const DESERT_MUTATED = 130;
public const EXTREME_HILLS_MUTATED = 131;
public const FLOWER_FOREST = 132;
public const TAIGA_MUTATED = 133;
public const SWAMPLAND_MUTATED = 134;
public const ICE_PLAINS_SPIKES = 140;
public const JUNGLE_MUTATED = 149;
public const JUNGLE_EDGE_MUTATED = 151;
public const BIRCH_FOREST_MUTATED = 155;
public const BIRCH_FOREST_HILLS_MUTATED = 156;
public const ROOFED_FOREST_MUTATED = 157;
public const COLD_TAIGA_MUTATED = 158;
public const REDWOOD_TAIGA_MUTATED = 160;
public const REDWOOD_TAIGA_HILLS_MUTATED = 161;
public const EXTREME_HILLS_PLUS_TREES_MUTATED = 162;
public const SAVANNA_MUTATED = 163;
public const SAVANNA_PLATEAU_MUTATED = 164;
public const MESA_BRYCE = 165;
public const MESA_PLATEAU_STONE_MUTATED = 166;
public const MESA_PLATEAU_MUTATED = 167;
public const SOULSAND_VALLEY = 178;
public const CRIMSON_FOREST = 179;
public const WARPED_FOREST = 180;
public const BASALT_DELTAS = 181;
}