mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-30 14:38:36 +00:00
151 lines
5.6 KiB
PHP
151 lines
5.6 KiB
PHP
<?php
|
|
|
|
/*
|
|
*
|
|
* ____ _ _ __ __ _ __ __ ____
|
|
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
|
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
|
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
|
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* @author PocketMine Team
|
|
* @link http://www.pocketmine.net/
|
|
*
|
|
*
|
|
*/
|
|
|
|
declare(strict_types=1);
|
|
|
|
namespace pocketmine\block\utils;
|
|
|
|
use pocketmine\item\enchantment\VanillaEnchantments;
|
|
use pocketmine\item\Item;
|
|
use pocketmine\item\VanillaItems;
|
|
use function max;
|
|
use function min;
|
|
use function mt_getrandmax;
|
|
use function mt_rand;
|
|
|
|
final class FortuneDropHelper{
|
|
/**
|
|
* If a random number between 0-1 is greater than 2/(level+2), this multiplies the max drop amount by level+1, and
|
|
* picks a random amount between the minimum and multiplied maximum. Each level of fortune increases the chance of
|
|
* fortune activation, and also increases the maximum drop limit when activated.
|
|
*
|
|
* Otherwise, returns a random amount of the item between the minimum and original maximum.
|
|
*
|
|
* @param Item $usedItem The item used to break the block
|
|
* @param int $min Minimum amount
|
|
* @param int $maxBase Maximum amount, as if fortune level was 0
|
|
*
|
|
* @return int the number of items to drop
|
|
*/
|
|
public static function weighted(Item $usedItem, int $min, int $maxBase) : int{
|
|
if($maxBase < $min){
|
|
throw new \InvalidArgumentException("Maximum drop amount must be greater than or equal to minimum drop amount");
|
|
}
|
|
|
|
$fortuneLevel = $usedItem->getEnchantmentLevel(VanillaEnchantments::FORTUNE());
|
|
|
|
return mt_rand($min,
|
|
$fortuneLevel > 0 && mt_rand() / mt_getrandmax() > 2 / ($fortuneLevel + 2) ?
|
|
$maxBase * ($fortuneLevel + 1) :
|
|
$maxBase
|
|
);
|
|
}
|
|
|
|
/**
|
|
* Increases the drop amount according to a binomial distribution. The function will roll maxBase+level times, and add 1
|
|
* if a random number between 0-1 is less than the given probability. Each level of fortune adds one extra roll.
|
|
*
|
|
* As many as maxBase+level items can be dropped. This applies even if the fortune level is 0.
|
|
*
|
|
* @param float $chance The chance of adding 1 to the amount for each roll, must be in the range 0-1
|
|
* @param int $min Minimum amount
|
|
* @param int $minRolls Number of rolls if fortune level is 0, added to fortune level to calculate total rolls
|
|
*
|
|
* @return int the number of items to drop
|
|
*/
|
|
public static function binomial(Item $usedItem, int $min, int $minRolls = 3, float $chance = 4 / 7) : int{
|
|
$fortuneLevel = $usedItem->getEnchantmentLevel(VanillaEnchantments::FORTUNE());
|
|
|
|
$count = $min;
|
|
$rolls = $minRolls + $fortuneLevel;
|
|
for($i = 0; $i < $rolls; ++$i){
|
|
if(mt_rand() / mt_getrandmax() < $chance){
|
|
++$count;
|
|
}
|
|
}
|
|
|
|
return $count;
|
|
}
|
|
|
|
/**
|
|
* Grass have a fixed chance to drop wheat seed.
|
|
* Fortune level increases the maximum number of seeds that can be dropped.
|
|
* A discrete uniform distribution is used to determine the number of seeds dropped.
|
|
*
|
|
* TODO: I'm not sure this really belongs here, but it's preferable not to duplicate this code between grass and
|
|
* tall grass.
|
|
*
|
|
* @return Item[]
|
|
*/
|
|
public static function grass(Item $usedItem) : array{
|
|
if(FortuneDropHelper::bonusChanceDivisor($usedItem, 8, 2)){
|
|
return [
|
|
VanillaItems::WHEAT_SEEDS()
|
|
];
|
|
}
|
|
|
|
return [];
|
|
}
|
|
|
|
/**
|
|
* Adds the fortune level to the base max and picks a random number between the minimim and adjusted maximum.
|
|
* Each amount in the range has an equal chance of being picked.
|
|
*
|
|
* @param int $maxBase Maximum base amount, as if the fortune level was 0
|
|
*
|
|
* @return int the number of items to drop
|
|
*/
|
|
public static function discrete(Item $usedItem, int $min, int $maxBase) : int{
|
|
if($maxBase < $min){
|
|
throw new \InvalidArgumentException("Minimum base drop amount must be less than or equal to maximum base drop amount");
|
|
}
|
|
|
|
$max = $maxBase + $usedItem->getEnchantmentLevel(VanillaEnchantments::FORTUNE());
|
|
return mt_rand($min, $max);
|
|
}
|
|
|
|
/**
|
|
* Calculates a chance of getting an extra bonus drop by reducing the chance divisor by a given amount per fortune
|
|
* level.
|
|
*
|
|
* @param int $divisorBase The number to divide 1 by to get the chance, as if the fortune level was 0
|
|
* @param int $divisorSubtractPerLevel The amount to subtract from the divisor for each level of fortune
|
|
*
|
|
* @return bool whether the bonus drop should be added
|
|
*/
|
|
public static function bonusChanceDivisor(Item $usedItem, int $divisorBase, int $divisorSubtractPerLevel) : bool{
|
|
$fortuneLevel = $usedItem->getEnchantmentLevel(VanillaEnchantments::FORTUNE());
|
|
return mt_rand(1, max(1, $divisorBase - ($fortuneLevel * $divisorSubtractPerLevel))) === 1;
|
|
}
|
|
|
|
/**
|
|
* Calculates a chance of getting an extra bonus drop by increasing the chance by a fixed amount per fortune level.
|
|
*
|
|
* @param float $chanceBase The base chance of getting a bonus drop, as if the fortune level was 0
|
|
* @param float $addedChancePerLevel The amount to add to the chance for each level of fortune
|
|
*/
|
|
public static function bonusChanceFixed(Item $usedItem, float $chanceBase, float $addedChancePerLevel) : bool{
|
|
$fortuneLevel = $usedItem->getEnchantmentLevel(VanillaEnchantments::FORTUNE());
|
|
$chance = min(1, $chanceBase + ($fortuneLevel * $addedChancePerLevel));
|
|
return mt_rand() / mt_getrandmax() < $chance;
|
|
}
|
|
}
|