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this allows plugins to, for example, add their own custom dirt-like blocks which support having flowers placed on them.
76 lines
2.3 KiB
PHP
76 lines
2.3 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\entity\effect\EffectInstance;
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use pocketmine\entity\effect\VanillaEffects;
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use pocketmine\entity\Entity;
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use pocketmine\entity\Living;
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use pocketmine\item\Item;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\BlockTransaction;
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class WitherRose extends Flowable{
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private function canBeSupportedBy(Block $block) : bool{
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return
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$block->hasTypeTag(BlockTypeTags::DIRT) ||
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$block->hasTypeTag(BlockTypeTags::MUD) ||
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match($block->getTypeId()){
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BlockTypeIds::NETHERRACK,
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BlockTypeIds::SOUL_SAND,
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BlockTypeIds::SOUL_SOIL => true,
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default => false
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};
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}
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public function onNearbyBlockChange() : void{
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if(!$this->canBeSupportedBy($this->getSide(Facing::DOWN))){
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$this->position->getWorld()->useBreakOn($this->position);
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}
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}
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if(!$this->canBeSupportedBy($blockReplace->getSide(Facing::DOWN))){
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return false;
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}
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return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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public function hasEntityCollision() : bool{ return true; }
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public function onEntityInside(Entity $entity) : bool{
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if($entity instanceof Living && !$entity->getEffects()->has(VanillaEffects::WITHER())){
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$entity->getEffects()->add(new EffectInstance(VanillaEffects::WITHER(), 40));
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}
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return true;
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}
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public function getFlameEncouragement() : int{ return 60; }
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public function getFlammability() : int{ return 100; }
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}
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