Files
PocketMine-MP/src/block/WitherRose.php
Dylan K. Taylor d9b050fb68 First look at using (very) basic tags for dynamic block properties
this allows plugins to, for example, add their own custom dirt-like blocks which support having flowers placed on them.
2022-07-24 00:08:02 +01:00

76 lines
2.3 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\entity\effect\EffectInstance;
use pocketmine\entity\effect\VanillaEffects;
use pocketmine\entity\Entity;
use pocketmine\entity\Living;
use pocketmine\item\Item;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
class WitherRose extends Flowable{
private function canBeSupportedBy(Block $block) : bool{
return
$block->hasTypeTag(BlockTypeTags::DIRT) ||
$block->hasTypeTag(BlockTypeTags::MUD) ||
match($block->getTypeId()){
BlockTypeIds::NETHERRACK,
BlockTypeIds::SOUL_SAND,
BlockTypeIds::SOUL_SOIL => true,
default => false
};
}
public function onNearbyBlockChange() : void{
if(!$this->canBeSupportedBy($this->getSide(Facing::DOWN))){
$this->position->getWorld()->useBreakOn($this->position);
}
}
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if(!$this->canBeSupportedBy($blockReplace->getSide(Facing::DOWN))){
return false;
}
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
public function hasEntityCollision() : bool{ return true; }
public function onEntityInside(Entity $entity) : bool{
if($entity instanceof Living && !$entity->getEffects()->has(VanillaEffects::WITHER())){
$entity->getEffects()->add(new EffectInstance(VanillaEffects::WITHER(), 40));
}
return true;
}
public function getFlameEncouragement() : int{ return 60; }
public function getFlammability() : int{ return 100; }
}