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https://github.com/pmmp/PocketMine-MP.git
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For blocks, we now use 'block-item state' and 'block-only state', which should be much clearer for people implementing custom stuff. 'block-item state', as the name suggests, sticks to the item when the block is acquired as an item. 'block-only state' applies only to the block and is discarded when the block is acquired as an item. 'type data' for items was also renamed, since 'type' is too ambiguous to be anything but super confusing.
147 lines
4.1 KiB
PHP
147 lines
4.1 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\SupportType;
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use pocketmine\data\runtime\RuntimeDataDescriber;
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use pocketmine\entity\Entity;
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use pocketmine\event\block\BlockGrowEvent;
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use pocketmine\event\entity\EntityDamageByBlockEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\BlockTransaction;
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class Cactus extends Transparent{
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public const MAX_AGE = 15;
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protected int $age = 0;
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protected function describeBlockOnlyState(RuntimeDataDescriber $w) : void{
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$w->boundedInt(4, 0, self::MAX_AGE, $this->age);
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}
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public function getAge() : int{ return $this->age; }
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/** @return $this */
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public function setAge(int $age) : self{
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if($age < 0 || $age > self::MAX_AGE){
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throw new \InvalidArgumentException("Age must be in range 0 ... " . self::MAX_AGE);
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}
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$this->age = $age;
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return $this;
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}
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public function hasEntityCollision() : bool{
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return true;
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}
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/**
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* @return AxisAlignedBB[]
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*/
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protected function recalculateCollisionBoxes() : array{
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$shrinkSize = 1 / 16;
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return [AxisAlignedBB::one()->contract($shrinkSize, 0, $shrinkSize)->trim(Facing::UP, $shrinkSize)];
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}
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public function getSupportType(int $facing) : SupportType{
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return SupportType::NONE();
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}
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public function onEntityInside(Entity $entity) : bool{
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$ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_CONTACT, 1);
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$entity->attack($ev);
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return true;
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}
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private function canBeSupportedBy(Block $block) : bool{
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return $block->hasSameTypeId($this) || $block->hasTypeTag(BlockTypeTags::SAND);
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}
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public function onNearbyBlockChange() : void{
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$world = $this->position->getWorld();
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if(!$this->canBeSupportedBy($this->getSide(Facing::DOWN))){
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$world->useBreakOn($this->position);
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}else{
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foreach(Facing::HORIZONTAL as $side){
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$b = $this->getSide($side);
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if($b->isSolid()){
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$world->useBreakOn($this->position);
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break;
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}
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}
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}
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}
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public function ticksRandomly() : bool{
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return true;
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}
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public function onRandomTick() : void{
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if(!$this->getSide(Facing::DOWN)->hasSameTypeId($this)){
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$world = $this->position->getWorld();
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if($this->age === self::MAX_AGE){
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for($y = 1; $y < 3; ++$y){
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if(!$world->isInWorld($this->position->x, $this->position->y + $y, $this->position->z)){
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break;
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}
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$b = $world->getBlockAt($this->position->x, $this->position->y + $y, $this->position->z);
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if($b->getTypeId() === BlockTypeIds::AIR){
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$ev = new BlockGrowEvent($b, VanillaBlocks::CACTUS());
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$ev->call();
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if($ev->isCancelled()){
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break;
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}
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$world->setBlock($b->position, $ev->getNewState());
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}else{
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break;
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}
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}
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$this->age = 0;
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$world->setBlock($this->position, $this);
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}else{
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++$this->age;
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$world->setBlock($this->position, $this);
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}
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}
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}
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($this->canBeSupportedBy($this->getSide(Facing::DOWN))){
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foreach(Facing::HORIZONTAL as $side){
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if($this->getSide($side)->isSolid()){
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return false;
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}
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}
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return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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return false;
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}
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}
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