PocketMine-MP/src/inventory/Inventory.php
Dylan K. Taylor 6e6fffa461 Inventory: added removeAllListeners()
this isn't strictly necessary because it could be done by removeListeners(...getListeners()), but I think developers will appreciate not needing so much boilerplate code.
2020-05-03 21:44:45 +01:00

174 lines
4.1 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
/**
* Handles the creation of virtual inventories or mapped to an InventoryHolder
*/
namespace pocketmine\inventory;
use pocketmine\item\Item;
use pocketmine\player\Player;
interface Inventory{
public const MAX_STACK = 64;
public function getSize() : int;
public function getMaxStackSize() : int;
public function setMaxStackSize(int $size) : void;
public function getItem(int $index) : Item;
/**
* Puts an Item in a slot.
*/
public function setItem(int $index, Item $item) : void;
/**
* Stores the given Items in the inventory. This will try to fill
* existing stacks and empty slots as well as it can.
*
* Returns the Items that did not fit.
*
* @param Item ...$slots
*
* @return Item[]
*/
public function addItem(Item ...$slots) : array;
/**
* Checks if a given Item can be added to the inventory
*/
public function canAddItem(Item $item) : bool;
/**
* Removes the given Item from the inventory.
* It will return the Items that couldn't be removed.
*
* @param Item ...$slots
*
* @return Item[]
*/
public function removeItem(Item ...$slots) : array;
/**
* @return Item[]
*/
public function getContents(bool $includeEmpty = false) : array;
/**
* @param Item[] $items
*/
public function setContents(array $items) : void;
/**
* Checks if the inventory contains any Item with the same material data.
* It will check id, amount, and metadata (if not null)
*/
public function contains(Item $item) : bool;
/**
* Will return all the Items that has the same id and metadata (if not null).
* Won't check amount
*
* @return Item[]
*/
public function all(Item $item) : array;
/**
* Returns the first slot number containing an item with the same ID, damage (if not any-damage), NBT (if not empty)
* and count >= to the count of the specified item stack.
*
* If $exact is true, only items with equal ID, damage, NBT and count will match.
*/
public function first(Item $item, bool $exact = false) : int;
/**
* Returns the first empty slot, or -1 if not found
*/
public function firstEmpty() : int;
/**
* Returns whether the given slot is empty.
*/
public function isSlotEmpty(int $index) : bool;
/**
* Will remove all the Items that has the same id and metadata (if not null)
*/
public function remove(Item $item) : void;
/**
* Will clear a specific slot
*/
public function clear(int $index) : void;
/**
* Clears all the slots
*/
public function clearAll() : void;
/**
* Swaps the specified slots.
*/
public function swap(int $slot1, int $slot2) : void;
/**
* Gets all the Players viewing the inventory
* Players will view their inventory at all times, even when not open.
*
* @return Player[]
*/
public function getViewers() : array;
/**
* Called when a player opens this inventory.
*/
public function onOpen(Player $who) : void;
public function onClose(Player $who) : void;
/**
* Returns whether the specified slot exists in the inventory.
*/
public function slotExists(int $slot) : bool;
/**
* @param InventoryListener ...$listeners
*/
public function addListeners(InventoryListener ...$listeners) : void;
/**
* @param InventoryListener ...$listeners
*/
public function removeListeners(InventoryListener ...$listeners) : void;
public function removeAllListeners() : void;
/**
* @return InventoryListener[]
*/
public function getListeners() : array;
}