PocketMine-MP/src/pocketmine/world/SimpleChunkManager.php
Dylan K. Taylor 6da2bd4bb3 SimpleChunkManager: implement last-access performance optimization
this improves performance of writing blocks by ~30%.
2019-06-27 16:53:24 +01:00

138 lines
3.9 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world;
use pocketmine\block\Block;
use pocketmine\block\BlockFactory;
use pocketmine\block\BlockLegacyIds;
use pocketmine\world\format\Chunk;
use pocketmine\world\utils\SubChunkIteratorManager;
use const INT32_MAX;
use const INT32_MIN;
class SimpleChunkManager implements ChunkManager{
/** @var Chunk[] */
protected $chunks = [];
protected $worldHeight;
/** @var SubChunkIteratorManager */
protected $terrainPointer;
/**
* SimpleChunkManager constructor.
*
* @param int $worldHeight
*/
public function __construct(int $worldHeight = World::Y_MAX){
$this->worldHeight = $worldHeight;
$this->terrainPointer = new SubChunkIteratorManager($this);
}
public function getBlockAt(int $x, int $y, int $z) : Block{
if($this->terrainPointer->moveTo($x, $y, $z, false)){
return BlockFactory::fromFullBlock($this->terrainPointer->currentSubChunk->getFullBlock($x & 0xf, $y & 0xf, $z & 0xf));
}
return BlockFactory::get(BlockLegacyIds::AIR);
}
public function setBlockAt(int $x, int $y, int $z, Block $block) : bool{
if($this->terrainPointer->moveTo($x, $y, $z, false)){
$this->terrainPointer->currentSubChunk->setFullBlock($x & 0xf, $y & 0xf, $z & 0xf, $block->getFullId());
return true;
}
return false;
}
public function getBlockLightAt(int $x, int $y, int $z) : int{
if($this->terrainPointer->moveTo($x, $y, $z, false)){
return $this->terrainPointer->currentSubChunk->getBlockLight($x & 0xf, $y & 0xf, $z & 0xf);
}
return 0;
}
public function setBlockLightAt(int $x, int $y, int $z, int $level) : void{
if($this->terrainPointer->moveTo($x, $y, $z, false)){
$this->terrainPointer->currentSubChunk->setBlockLight($x & 0xf, $y & 0xf, $z & 0xf, $level);
}
}
public function getBlockSkyLightAt(int $x, int $y, int $z) : int{
if($this->terrainPointer->moveTo($x, $y, $z, false)){
return $this->terrainPointer->currentSubChunk->getBlockSkyLight($x & 0xf, $y & 0xf, $z & 0xf);
}
return 0;
}
public function setBlockSkyLightAt(int $x, int $y, int $z, int $level) : void{
if($this->terrainPointer->moveTo($x, $y, $z, false)){
$this->terrainPointer->currentSubChunk->setBlockSkyLight($x & 0xf, $y & 0xf, $z & 0xf, $level);
}
}
/**
* @param int $chunkX
* @param int $chunkZ
* @param bool $create
*
* @return Chunk|null
*/
public function getChunk(int $chunkX, int $chunkZ, bool $create = false) : ?Chunk{
$hash = World::chunkHash($chunkX, $chunkZ);
return $this->chunks[$hash] ?? ($create ? $this->chunks[$hash] = new Chunk($chunkX, $chunkZ) : null);
}
/**
* @param int $chunkX
* @param int $chunkZ
* @param Chunk|null $chunk
*/
public function setChunk(int $chunkX, int $chunkZ, ?Chunk $chunk) : void{
if($chunk === null){
unset($this->chunks[World::chunkHash($chunkX, $chunkZ)]);
return;
}
$this->chunks[World::chunkHash($chunkX, $chunkZ)] = $chunk;
}
public function cleanChunks() : void{
$this->chunks = [];
}
public function getWorldHeight() : int{
return $this->worldHeight;
}
public function isInWorld(int $x, int $y, int $z) : bool{
return (
$x <= INT32_MAX and $x >= INT32_MIN and
$y < $this->worldHeight and $y >= 0 and
$z <= INT32_MAX and $z >= INT32_MIN
);
}
}