PocketMine-MP/src/pocketmine/tile/TileFactory.php
2019-03-02 10:29:11 +00:00

154 lines
4.6 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\tile;
use pocketmine\level\Level;
use pocketmine\math\Vector3;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\utils\Utils;
use function assert;
use function in_array;
use function is_a;
use function reset;
final class TileFactory{
/** @var string[] classes that extend Tile */
private static $knownTiles = [];
/** @var string[][] */
private static $saveNames = [];
/** @var string[] base class => overridden class */
private static $classMapping = [];
private function __construct(){
//NOOP
}
public static function init() : void{
self::register(Banner::class, ["Banner", "minecraft:banner"]);
self::register(Bed::class, ["Bed", "minecraft:bed"]);
self::register(Chest::class, ["Chest", "minecraft:chest"]);
self::register(Comparator::class, ["Comparator", "minecraft:comparator"]);
self::register(EnchantTable::class, ["EnchantTable", "minecraft:enchanting_table"]);
self::register(EnderChest::class, ["EnderChest", "minecraft:ender_chest"]);
self::register(FlowerPot::class, ["FlowerPot", "minecraft:flower_pot"]);
self::register(Furnace::class, ["Furnace", "minecraft:furnace"]);
self::register(ItemFrame::class, ["ItemFrame"]); //this is an entity in PC
self::register(Sign::class, ["Sign", "minecraft:sign"]);
self::register(Skull::class, ["Skull", "minecraft:skull"]);
}
/**
* @param string $className
* @param string[] $saveNames
*/
public static function register(string $className, array $saveNames = []) : void{
Utils::testValidInstance($className, Tile::class);
self::$classMapping[$className] = $className;
$shortName = (new \ReflectionClass($className))->getShortName();
if(!in_array($shortName, $saveNames, true)){
$saveNames[] = $shortName;
}
foreach($saveNames as $name){
self::$knownTiles[$name] = $className;
}
self::$saveNames[$className] = $saveNames;
}
/**
* @param string $baseClass Already-registered tile class to override
* @param string $newClass Class which extends the base class
*
* @throws \InvalidArgumentException if the base class is not a registered tile
*/
public static function override(string $baseClass, string $newClass) : void{
if(!isset(self::$classMapping[$baseClass])){
throw new \InvalidArgumentException("Class $baseClass is not a registered tile");
}
Utils::testValidInstance($newClass, $baseClass);
self::$classMapping[$baseClass] = $newClass;
}
/**
* @param string $baseClass
* @param Level $level
* @param Vector3 $pos
*
* @return Tile (will be an instanceof $baseClass)
* @throws \InvalidArgumentException if the specified class is not a registered tile
*/
public static function create(string $baseClass, Level $level, Vector3 $pos) : Tile{
if(isset(self::$classMapping[$baseClass])){
$class = self::$classMapping[$baseClass];
assert(is_a($class, $baseClass, true));
/**
* @var Tile $tile
* @see Tile::__construct()
*/
$tile = new $class($level, $pos);
return $tile;
}
throw new \InvalidArgumentException("Class $baseClass is not a registered tile");
}
/**
* @internal
*
* @param Level $level
* @param CompoundTag $nbt
*
* @return Tile|null
*/
public static function createFromData(Level $level, CompoundTag $nbt) : ?Tile{
$type = $nbt->getString(Tile::TAG_ID, "", true);
if(!isset(self::$knownTiles[$type])){
return null;
}
$class = self::$knownTiles[$type];
assert(is_a($class, Tile::class, true));
/**
* @var Tile $tile
* @see Tile::__construct()
*/
$tile = new $class($level, new Vector3($nbt->getInt(Tile::TAG_X), $nbt->getInt(Tile::TAG_Y), $nbt->getInt(Tile::TAG_Z)));
$tile->readSaveData($nbt);
return $tile;
}
public static function getSaveId(string $class) : string{
if(isset(self::$saveNames[$class])){
return reset(self::$saveNames[$class]);
}
throw new \InvalidArgumentException("Tile $class is not registered");
}
}