mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-04 00:59:51 +00:00
84 lines
1.9 KiB
PHP
84 lines
1.9 KiB
PHP
<?php
|
|
|
|
/*
|
|
*
|
|
* ____ _ _ __ __ _ __ __ ____
|
|
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
|
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
|
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
|
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* @author PocketMine Team
|
|
* @link http://www.pocketmine.net/
|
|
*
|
|
*
|
|
*/
|
|
|
|
namespace pocketmine\level;
|
|
|
|
use pocketmine\entity\Entity;
|
|
use pocketmine\math\Vector3;
|
|
|
|
class MovingObjectPosition{
|
|
|
|
/** 0 = block, 1 = entity */
|
|
public $typeOfHit;
|
|
|
|
public $blockX;
|
|
public $blockY;
|
|
public $blockZ;
|
|
|
|
/**
|
|
* Which side was hit. If its -1 then it went the full length of the ray trace.
|
|
* Bottom = 0, Top = 1, East = 2, West = 3, North = 4, South = 5.
|
|
*/
|
|
public $sideHit;
|
|
|
|
/** @var Vector3 */
|
|
public $hitVector;
|
|
|
|
/** @var Entity */
|
|
public $entityHit = null;
|
|
|
|
protected function __construct(){
|
|
|
|
}
|
|
|
|
/**
|
|
* @param int $x
|
|
* @param int $y
|
|
* @param int $z
|
|
* @param int $side
|
|
* @param Vector3 $hitVector
|
|
*
|
|
* @return MovingObjectPosition
|
|
*/
|
|
public static function fromBlock($x, $y, $z, $side, Vector3 $hitVector){
|
|
$ob = new MovingObjectPosition;
|
|
$ob->typeOfHit = 0;
|
|
$ob->blockX = $x;
|
|
$ob->blockY = $y;
|
|
$ob->blockZ = $z;
|
|
$ob->hitVector = new Vector3($hitVector->x, $hitVector->y, $hitVector->z);
|
|
return $ob;
|
|
}
|
|
|
|
/**
|
|
* @param Entity $entity
|
|
*
|
|
* @return MovingObjectPosition
|
|
*/
|
|
public static function fromEntity(Entity $entity){
|
|
$ob = new MovingObjectPosition;
|
|
$ob->typeOfHit = 1;
|
|
$ob->entityHit = $entity;
|
|
$ob->hitVector = new Vector3($entity->x, $entity->y, $entity->z);
|
|
return $ob;
|
|
}
|
|
}
|