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56 lines
1.5 KiB
PHP
56 lines
1.5 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\world\particle;
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use pocketmine\color\Color;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\LevelEventPacket;
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class PotionSplashParticle implements Particle{
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/** @var Color */
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private $color;
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public function __construct(Color $color){
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$this->color = $color;
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}
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/**
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* Returns the default water-bottle splash colour.
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*
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* TODO: replace this with a standard surrogate object constant (first we need to implement them!)
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*/
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public static function DEFAULT_COLOR() : Color{
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return new Color(0x38, 0x5d, 0xc6);
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}
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public function getColor() : Color{
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return $this->color;
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}
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public function encode(Vector3 $pos) : array{
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return [LevelEventPacket::create(LevelEventPacket::EVENT_PARTICLE_SPLASH, $this->color->toARGB(), $pos)];
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}
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}
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