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I'm wondering if there is even a point to Flowable at this point. Half of the blocks inheriting from it do not break instantly, or have some other modification to tool requirements.
71 lines
2.1 KiB
PHP
71 lines
2.1 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\BlockDataValidator;
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use pocketmine\item\Item;
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use pocketmine\math\Bearing;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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class TripwireHook extends Flowable{
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/** @var int */
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protected $facing = Facing::NORTH;
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/** @var bool */
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protected $connected = false;
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/** @var bool */
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protected $powered = false;
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public function __construct(BlockIdentifier $idInfo, string $name, ?BlockBreakInfo $breakInfo = null){
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parent::__construct($idInfo, $name, $breakInfo ?? BlockBreakInfo::instant());
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}
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protected function writeStateToMeta() : int{
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return Bearing::fromFacing($this->facing) | ($this->connected ? 0x04 : 0) | ($this->powered ? 0x08 : 0);
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}
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public function readStateFromData(int $id, int $stateMeta) : void{
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$this->facing = BlockDataValidator::readLegacyHorizontalFacing($stateMeta & 0x03);
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$this->connected = ($stateMeta & 0x04) !== 0;
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$this->powered = ($stateMeta & 0x08) !== 0;
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}
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public function getStateBitmask() : int{
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return 0b1111;
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if(Facing::axis($face) !== Facing::AXIS_Y){
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//TODO: check face is valid
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$this->facing = $face;
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return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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return false;
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}
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//TODO
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}
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