Files
PocketMine-MP/src/pocketmine/block/Trapdoor.php
2019-02-21 10:38:29 +00:00

95 lines
2.8 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\BlockDataValidator;
use pocketmine\item\Item;
use pocketmine\level\sound\DoorSound;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\Player;
class Trapdoor extends Transparent{
private const MASK_UPPER = 0x04;
private const MASK_OPENED = 0x08;
/** @var int */
protected $facing = Facing::NORTH;
/** @var bool */
protected $open = false;
/** @var bool */
protected $top = false;
protected function writeStateToMeta() : int{
return (5 - $this->facing) | ($this->top ? self::MASK_UPPER : 0) | ($this->open ? self::MASK_OPENED : 0);
}
public function readStateFromData(int $id, int $stateMeta) : void{
//TODO: in PC the values are reversed (facing - 2)
$this->facing = BlockDataValidator::readHorizontalFacing(5 - ($stateMeta & 0x03));
$this->top = ($stateMeta & self::MASK_UPPER) !== 0;
$this->open = ($stateMeta & self::MASK_OPENED) !== 0;
}
public function getStateBitmask() : int{
return 0b1111;
}
public function getHardness() : float{
return 3;
}
protected function recalculateBoundingBox() : ?AxisAlignedBB{
return AxisAlignedBB::one()->trim($this->open ? $this->facing : ($this->top ? Facing::DOWN : Facing::UP), 13 / 16);
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
if($player !== null){
$this->facing = Facing::opposite($player->getHorizontalFacing());
}
if(($clickVector->y > 0.5 and $face !== Facing::UP) or $face === Facing::DOWN){
$this->top = true;
}
return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
public function onActivate(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
$this->open = !$this->open;
$this->level->setBlock($this, $this);
$this->level->addSound($this, new DoorSound());
return true;
}
public function getToolType() : int{
return BlockToolType::TYPE_AXE;
}
public function getFuelTime() : int{
return 300;
}
}