PocketMine-MP/src/API/AchievementAPI.php
Shoghi Cervantes 7190d444e3 Revert "Remove Achievement API. Alters game play mechanics."
This reverts commit 2621aab2ef9578fea1a1b61ad1e38b81c1a096e9.
2013-11-25 09:26:12 +01:00

165 lines
4.3 KiB
PHP

<?php
/**
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
class AchievementAPI{
public static $achievements = array(
/*"openInventory" => array(
"name" => "Taking Inventory",
"requires" => array(),
),*/
"mineWood" => array(
"name" => "Getting Wood",
"requires" => array(
//"openInventory",
),
),
"buildWorkBench" => array(
"name" => "Benchmarking",
"requires" => array(
"mineWood",
),
),
"buildPickaxe" => array(
"name" => "Time to Mine!",
"requires" => array(
"buildWorkBench",
),
),
"buildFurnace" => array(
"name" => "Hot Topic",
"requires" => array(
"buildPickaxe",
),
),
"acquireIron" => array(
"name" => "Acquire hardware",
"requires" => array(
"buildFurnace",
),
),
"buildHoe" => array(
"name" => "Time to Farm!",
"requires" => array(
"buildWorkBench",
),
),
"makeBread" => array(
"name" => "Bake Bread",
"requires" => array(
"buildHoe",
),
),
"bakeCake" => array(
"name" => "The Lie",
"requires" => array(
"buildHoe",
),
),
"buildBetterPickaxe" => array(
"name" => "Getting an Upgrade",
"requires" => array(
"buildPickaxe",
),
),
"buildSword" => array(
"name" => "Time to Strike!",
"requires" => array(
"buildWorkBench",
),
),
"diamonds" => array(
"name" => "DIAMONDS!",
"requires" => array(
"acquireIron",
),
),
);
function __construct(){
}
public static function broadcastAchievement(Player $player, $achievementId){
if(isset(self::$achievements[$achievementId])){
$result = ServerAPI::request()->api->dhandle("achievement.broadcast", array("player" => $player, "achievementId" => $achievementId));
if($result !== false and $result !== true){
if(ServerAPI::request()->api->getProperty("announce-player-achievements") == true){
ServerAPI::request()->api->chat->broadcast($player->username." has just earned the achievement ".self::$achievements[$achievementId]["name"]);
}else{
$player->sendChat("You have just earned the achievement ".self::$achievements[$achievementId]["name"]);
}
}
return true;
}
return false;
}
public static function addAchievement($achievementId, $achievementName, array $requires = array()){
if(!isset(self::$achievements[$achievementId])){
self::$achievements[$achievementId] = array(
"name" => $achievementName,
"requires" => $requires,
);
return true;
}
return false;
}
public static function hasAchievement(Player $player, $achievementId){
if(!isset(self::$achievements[$achievementId]) or !isset($player->achievements)){
$player->achievements = array();
return false;
}
if(!isset($player->achievements[$achievementId]) or $player->achievements[$achievementId] == false){
return false;
}
return true;
}
public static function grantAchievement(Player $player, $achievementId){
if(isset(self::$achievements[$achievementId]) and !self::hasAchievement($player, $achievementId)){
foreach(self::$achievements[$achievementId]["requires"] as $requerimentId){
if(!self::hasAchievement($player, $requerimentId)){
return false;
}
}
if(ServerAPI::request()->api->dhandle("achievement.grant", array("player" => $player, "achievementId" => $achievementId)) !== false){
$player->achievements[$achievementId] = true;
self::broadcastAchievement($player, $achievementId);
return true;
}else{
return false;
}
}
return false;
}
public static function removeAchievement(Player $player, $achievementId){
if(self::hasAchievement($player, $achievementId)){
$player->achievements[$achievementId] = false;
}
}
public function init(){
}
}