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https://github.com/pmmp/PocketMine-MP.git
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this is only used in one place, where it's being given floats, and it's 10% faster to use int for this because it won't convert it. It is also 25% faster to remove typehints and 60% faster to inline it. We really need a proper PHP preprocessor for inlining.
153 lines
3.1 KiB
PHP
153 lines
3.1 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\level;
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use pocketmine\level\format\Chunk;
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interface ChunkManager{
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/**
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* Gets the raw block id.
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*
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* @param int $x
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* @param int $y
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* @param int $z
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*
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* @return int 0-255
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*/
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public function getBlockIdAt(int $x, int $y, int $z) : int;
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/**
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* Sets the raw block id.
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*
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* @param int $x
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* @param int $y
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* @param int $z
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* @param int $id 0-255
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*/
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public function setBlockIdAt(int $x, int $y, int $z, int $id);
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/**
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* Gets the raw block metadata
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*
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* @param int $x
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* @param int $y
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* @param int $z
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*
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* @return int 0-15
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*/
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public function getBlockDataAt(int $x, int $y, int $z) : int;
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/**
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* Sets the raw block metadata.
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*
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* @param int $x
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* @param int $y
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* @param int $z
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* @param int $data 0-15
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*/
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public function setBlockDataAt(int $x, int $y, int $z, int $data);
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/**
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* Returns the raw block light level
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*
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* @param int $x
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* @param int $y
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* @param int $z
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*
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* @return int
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*/
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public function getBlockLightAt(int $x, int $y, int $z) : int;
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/**
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* Sets the raw block light level
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*
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* @param int $x
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* @param int $y
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* @param int $z
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* @param int $level
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*/
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public function setBlockLightAt(int $x, int $y, int $z, int $level);
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/**
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* Returns the highest amount of sky light can reach the specified coordinates.
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*
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* @param int $x
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* @param int $y
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* @param int $z
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*
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* @return int
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*/
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public function getBlockSkyLightAt(int $x, int $y, int $z) : int;
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/**
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* Sets the raw block sky light level.
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*
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* @param int $x
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* @param int $y
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* @param int $z
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* @param int $level
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*/
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public function setBlockSkyLightAt(int $x, int $y, int $z, int $level);
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/**
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* @param int $chunkX
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* @param int $chunkZ
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*
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* @return Chunk|null
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*/
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public function getChunk(int $chunkX, int $chunkZ);
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/**
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* @param int $chunkX
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* @param int $chunkZ
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* @param Chunk|null $chunk
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*/
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public function setChunk(int $chunkX, int $chunkZ, Chunk $chunk = null);
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/**
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* Gets the level seed
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*
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* @return int
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*/
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public function getSeed() : int;
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/**
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* Returns the height of the world
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* @return int
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*/
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public function getWorldHeight() : int;
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/**
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* Returns whether the specified coordinates are within the valid world boundaries, taking world format limitations
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* into account.
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*
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* @param int $x
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* @param int $y
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* @param int $z
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*
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* @return bool
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*/
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public function isInWorld(int $x, int $y, int $z) : bool;
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}
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