mirror of
https://github.com/pmmp/PocketMine-MP.git
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99 lines
3.1 KiB
PHP
99 lines
3.1 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\BlockDataSerializer;
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use pocketmine\block\utils\HorizontalFacingTrait;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\BlockTransaction;
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use pocketmine\world\sound\DoorSound;
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class Trapdoor extends Transparent{
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use HorizontalFacingTrait;
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protected bool $open = false;
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protected bool $top = false;
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protected function writeStateToMeta() : int{
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return BlockDataSerializer::write5MinusHorizontalFacing($this->facing) | ($this->top ? BlockLegacyMetadata::TRAPDOOR_FLAG_UPPER : 0) | ($this->open ? BlockLegacyMetadata::TRAPDOOR_FLAG_OPEN : 0);
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}
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public function readStateFromData(int $id, int $stateMeta) : void{
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//TODO: in PC the values are reversed (facing - 2)
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$this->facing = BlockDataSerializer::read5MinusHorizontalFacing($stateMeta);
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$this->top = ($stateMeta & BlockLegacyMetadata::TRAPDOOR_FLAG_UPPER) !== 0;
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$this->open = ($stateMeta & BlockLegacyMetadata::TRAPDOOR_FLAG_OPEN) !== 0;
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}
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public function getStateBitmask() : int{
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return 0b1111;
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}
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public function isOpen() : bool{ return $this->open; }
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/** @return $this */
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public function setOpen(bool $open) : self{
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$this->open = $open;
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return $this;
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}
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public function isTop() : bool{ return $this->top; }
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/** @return $this */
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public function setTop(bool $top) : self{
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$this->top = $top;
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return $this;
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}
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/**
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* @return AxisAlignedBB[]
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*/
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protected function recalculateCollisionBoxes() : array{
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return [AxisAlignedBB::one()->trim($this->open ? $this->facing : ($this->top ? Facing::DOWN : Facing::UP), 13 / 16)];
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}
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($player !== null){
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$this->facing = Facing::opposite($player->getHorizontalFacing());
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}
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if(($clickVector->y > 0.5 and $face !== Facing::UP) or $face === Facing::DOWN){
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$this->top = true;
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}
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return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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$this->open = !$this->open;
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$this->pos->getWorld()->setBlock($this->pos, $this);
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$this->pos->getWorld()->addSound($this->pos, new DoorSound());
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return true;
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}
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}
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