PocketMine-MP/src/block/BaseCoral.php
2021-05-19 22:49:44 +01:00

86 lines
2.2 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\CoralType;
use pocketmine\item\Item;
abstract class BaseCoral extends Transparent{
protected CoralType $coralType;
protected bool $dead = false;
public function __construct(BlockIdentifier $idInfo, string $name, BlockBreakInfo $breakInfo){
parent::__construct($idInfo, $name, $breakInfo);
$this->coralType = CoralType::TUBE();
}
public function getCoralType() : CoralType{ return $this->coralType; }
/** @return $this */
public function setCoralType(CoralType $coralType) : self{
$this->coralType = $coralType;
return $this;
}
public function isDead() : bool{ return $this->dead; }
/** @return $this */
public function setDead(bool $dead) : self{
$this->dead = $dead;
return $this;
}
public function onNearbyBlockChange() : void{
if(!$this->dead){
$world = $this->pos->getWorld();
$hasWater = false;
foreach($this->pos->sides() as $vector3){
if($world->getBlock($vector3) instanceof Water){
$hasWater = true;
break;
}
}
//TODO: check water inside the block itself (not supported on the API yet)
if(!$hasWater){
$world->setBlock($this->pos, $this->setDead(true));
}
}
}
public function getDropsForCompatibleTool(Item $item) : array{
return [];
}
public function isAffectedBySilkTouch() : bool{
return true;
}
public function isSolid() : bool{ return false; }
protected function recalculateCollisionBoxes() : array{ return []; }
}