2018-10-21 18:15:25 +01:00

168 lines
5.1 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\entity\projectile;
use pocketmine\block\Block;
use pocketmine\block\BlockFactory;
use pocketmine\entity\EffectInstance;
use pocketmine\entity\Living;
use pocketmine\event\entity\ProjectileHitBlockEvent;
use pocketmine\event\entity\ProjectileHitEntityEvent;
use pocketmine\event\entity\ProjectileHitEvent;
use pocketmine\item\Potion;
use pocketmine\network\mcpe\protocol\LevelEventPacket;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\utils\Color;
class SplashPotion extends Throwable{
public const NETWORK_ID = self::SPLASH_POTION;
protected $gravity = 0.05;
protected $drag = 0.01;
protected function initEntity() : void{
parent::initEntity();
$this->setPotionId($this->namedtag->getShort("PotionId", 0));
}
public function saveNBT() : void{
parent::saveNBT();
$this->namedtag->setShort("PotionId", $this->getPotionId());
}
public function getResultDamage() : int{
return -1; //no damage
}
protected function onHit(ProjectileHitEvent $event) : void{
$effects = $this->getPotionEffects();
$hasEffects = true;
if(empty($effects)){
$colors = [
new Color(0x38, 0x5d, 0xc6) //Default colour for splash water bottle and similar with no effects.
];
$hasEffects = false;
}else{
$colors = [];
foreach($effects as $effect){
$level = $effect->getEffectLevel();
for($j = 0; $j < $level; ++$j){
$colors[] = $effect->getColor();
}
}
}
$this->level->broadcastLevelEvent($this, LevelEventPacket::EVENT_PARTICLE_SPLASH, Color::mix(...$colors)->toARGB());
$this->level->broadcastLevelSoundEvent($this, LevelSoundEventPacket::SOUND_GLASS);
if($hasEffects){
if(!$this->willLinger()){
foreach($this->level->getNearbyEntities($this->boundingBox->expandedCopy(4.125, 2.125, 4.125), $this) as $entity){
if($entity instanceof Living and $entity->isAlive()){
$distanceSquared = $entity->distanceSquared($this);
if($distanceSquared > 16){ //4 blocks
continue;
}
$distanceMultiplier = 1 - (sqrt($distanceSquared) / 4);
if($event instanceof ProjectileHitEntityEvent and $entity === $event->getEntityHit()){
$distanceMultiplier = 1.0;
}
foreach($this->getPotionEffects() as $effect){
//getPotionEffects() is used to get COPIES to avoid accidentally modifying the same effect instance already applied to another entity
if(!$effect->getType()->isInstantEffect()){
$newDuration = (int) round($effect->getDuration() * 0.75 * $distanceMultiplier);
if($newDuration < 20){
continue;
}
$effect->setDuration($newDuration);
$entity->addEffect($effect);
}else{
$effect->getType()->applyEffect($entity, $effect, $distanceMultiplier, $this, $this->getOwningEntity());
}
}
}
}
}else{
//TODO: lingering potions
}
}elseif($event instanceof ProjectileHitBlockEvent and $this->getPotionId() === Potion::WATER){
$blockIn = $event->getBlockHit()->getSide($event->getRayTraceResult()->getHitFace());
if($blockIn->getId() === Block::FIRE){
$this->level->setBlock($blockIn, BlockFactory::get(Block::AIR));
}
foreach($blockIn->getHorizontalSides() as $horizontalSide){
if($horizontalSide->getId() === Block::FIRE){
$this->level->setBlock($horizontalSide, BlockFactory::get(Block::AIR));
}
}
}
}
/**
* Returns the meta value of the potion item that this splash potion corresponds to. This decides what effects will be applied to the entity when it collides with its target.
* @return int
*/
public function getPotionId() : int{
return $this->propertyManager->getShort(self::DATA_POTION_AUX_VALUE) ?? 0;
}
/**
* @param int $id
*/
public function setPotionId(int $id) : void{
$this->propertyManager->setShort(self::DATA_POTION_AUX_VALUE, $id);
}
/**
* Returns whether this splash potion will create an area-effect cloud when it lands.
* @return bool
*/
public function willLinger() : bool{
return $this->getDataFlag(self::DATA_FLAGS, self::DATA_FLAG_LINGER);
}
/**
* Sets whether this splash potion will create an area-effect-cloud when it lands.
*
* @param bool $value
*/
public function setLinger(bool $value = true) : void{
$this->setDataFlag(self::DATA_FLAGS, self::DATA_FLAG_LINGER, $value);
}
/**
* @return EffectInstance[]
*/
public function getPotionEffects() : array{
return Potion::getPotionEffectsById($this->getPotionId());
}
}