PocketMine-MP/src/network/mcpe/protocol/SetSpawnPositionPacket.php
Dylan K. Taylor 5c2ae0257c DataPacket: inject buffer via parameter instead of class field (packet & stream separation, step 2)
this is not complete yet, but the final change (having the binarystream actually come from outside) is a little more disruptive, and some extra changes need to be made. This will grant some sanity in the meantime without breaking too much stuff.
2020-02-25 16:19:11 +00:00

79 lines
2.2 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\network\mcpe\handler\PacketHandler;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream;
class SetSpawnPositionPacket extends DataPacket implements ClientboundPacket{
public const NETWORK_ID = ProtocolInfo::SET_SPAWN_POSITION_PACKET;
public const TYPE_PLAYER_SPAWN = 0;
public const TYPE_WORLD_SPAWN = 1;
/** @var int */
public $spawnType;
/** @var int */
public $x;
/** @var int */
public $y;
/** @var int */
public $z;
/** @var bool */
public $spawnForced;
public static function playerSpawn(int $x, int $y, int $z, bool $forced) : self{
$result = new self;
$result->spawnType = self::TYPE_PLAYER_SPAWN;
[$result->x, $result->y, $result->z] = [$x, $y, $z];
$result->spawnForced = $forced;
return $result;
}
public static function worldSpawn(int $x, int $y, int $z) : self{
$result = new self;
$result->spawnType = self::TYPE_WORLD_SPAWN;
[$result->x, $result->y, $result->z] = [$x, $y, $z];
return $result;
}
protected function decodePayload(NetworkBinaryStream $in) : void{
$this->spawnType = $in->getVarInt();
$in->getBlockPosition($this->x, $this->y, $this->z);
$this->spawnForced = $in->getBool();
}
protected function encodePayload(NetworkBinaryStream $out) : void{
$out->putVarInt($this->spawnType);
$out->putBlockPosition($this->x, $this->y, $this->z);
$out->putBool($this->spawnForced);
}
public function handle(PacketHandler $handler) : bool{
return $handler->handleSetSpawnPosition($this);
}
}