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this is not complete yet, but the final change (having the binarystream actually come from outside) is a little more disruptive, and some extra changes need to be made. This will grant some sanity in the meantime without breaking too much stuff.
79 lines
2.2 KiB
PHP
79 lines
2.2 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\protocol;
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#include <rules/DataPacket.h>
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use pocketmine\network\mcpe\handler\PacketHandler;
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use pocketmine\network\mcpe\serializer\NetworkBinaryStream;
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class SetSpawnPositionPacket extends DataPacket implements ClientboundPacket{
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public const NETWORK_ID = ProtocolInfo::SET_SPAWN_POSITION_PACKET;
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public const TYPE_PLAYER_SPAWN = 0;
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public const TYPE_WORLD_SPAWN = 1;
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/** @var int */
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public $spawnType;
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/** @var int */
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public $x;
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/** @var int */
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public $y;
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/** @var int */
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public $z;
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/** @var bool */
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public $spawnForced;
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public static function playerSpawn(int $x, int $y, int $z, bool $forced) : self{
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$result = new self;
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$result->spawnType = self::TYPE_PLAYER_SPAWN;
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[$result->x, $result->y, $result->z] = [$x, $y, $z];
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$result->spawnForced = $forced;
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return $result;
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}
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public static function worldSpawn(int $x, int $y, int $z) : self{
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$result = new self;
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$result->spawnType = self::TYPE_WORLD_SPAWN;
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[$result->x, $result->y, $result->z] = [$x, $y, $z];
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return $result;
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}
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protected function decodePayload(NetworkBinaryStream $in) : void{
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$this->spawnType = $in->getVarInt();
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$in->getBlockPosition($this->x, $this->y, $this->z);
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$this->spawnForced = $in->getBool();
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}
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protected function encodePayload(NetworkBinaryStream $out) : void{
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$out->putVarInt($this->spawnType);
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$out->putBlockPosition($this->x, $this->y, $this->z);
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$out->putBool($this->spawnForced);
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}
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public function handle(PacketHandler $handler) : bool{
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return $handler->handleSetSpawnPosition($this);
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}
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}
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