PocketMine-MP/src/network/mcpe/protocol/RespawnPacket.php
Dylan K. Taylor 5c2ae0257c DataPacket: inject buffer via parameter instead of class field (packet & stream separation, step 2)
this is not complete yet, but the final change (having the binarystream actually come from outside) is a little more disruptive, and some extra changes need to be made. This will grant some sanity in the meantime without breaking too much stuff.
2020-02-25 16:19:11 +00:00

70 lines
2.1 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\handler\PacketHandler;
use pocketmine\network\mcpe\serializer\NetworkBinaryStream;
class RespawnPacket extends DataPacket implements ClientboundPacket, ServerboundPacket{
public const NETWORK_ID = ProtocolInfo::RESPAWN_PACKET;
public const SEARCHING_FOR_SPAWN = 0;
public const READY_TO_SPAWN = 1;
public const CLIENT_READY_TO_SPAWN = 2;
/** @var Vector3 */
public $position;
/** @var int */
public $respawnState = self::SEARCHING_FOR_SPAWN;
/** @var int */
public $entityRuntimeId;
public static function create(Vector3 $position, int $respawnStatus, int $entityRuntimeId) : self{
$result = new self;
$result->position = $position->asVector3();
$result->respawnState = $respawnStatus;
$result->entityRuntimeId = $entityRuntimeId;
return $result;
}
protected function decodePayload(NetworkBinaryStream $in) : void{
$this->position = $in->getVector3();
$this->respawnState = $in->getByte();
$this->entityRuntimeId = $in->getEntityRuntimeId();
}
protected function encodePayload(NetworkBinaryStream $out) : void{
$out->putVector3($this->position);
$out->putByte($this->respawnState);
$out->putEntityRuntimeId($this->entityRuntimeId);
}
public function handle(PacketHandler $handler) : bool{
return $handler->handleRespawn($this);
}
}