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PocketMine-MP/src/block/tile/ItemFrame.php
Dylan K. Taylor 995309424e updated pocketmine/nbt dependency
this is going to need work on exception handling, but right now it's so inconsistent that it doesn't matter anyway.
2020-03-04 17:53:37 +00:00

105 lines
2.9 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block\tile;
use pocketmine\item\Item;
use pocketmine\item\ItemFactory;
use pocketmine\math\Vector3;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\world\World;
/**
* @deprecated
* @see \pocketmine\block\ItemFrame
*/
class ItemFrame extends Spawnable{
public const TAG_ITEM_ROTATION = "ItemRotation";
public const TAG_ITEM_DROP_CHANCE = "ItemDropChance";
public const TAG_ITEM = "Item";
/** @var Item */
private $item;
/** @var int */
private $itemRotation = 0;
/** @var float */
private $itemDropChance = 1.0;
public function __construct(World $world, Vector3 $pos){
$this->item = ItemFactory::air();
parent::__construct($world, $pos);
}
public function readSaveData(CompoundTag $nbt) : void{
if(($itemTag = $nbt->getCompoundTag(self::TAG_ITEM)) !== null){
$this->item = Item::nbtDeserialize($itemTag);
}
$this->itemRotation = $nbt->getByte(self::TAG_ITEM_ROTATION, $this->itemRotation);
$this->itemDropChance = $nbt->getFloat(self::TAG_ITEM_DROP_CHANCE, $this->itemDropChance);
}
protected function writeSaveData(CompoundTag $nbt) : void{
$nbt->setFloat(self::TAG_ITEM_DROP_CHANCE, $this->itemDropChance);
$nbt->setByte(self::TAG_ITEM_ROTATION, $this->itemRotation);
$nbt->setTag(self::TAG_ITEM, $this->item->nbtSerialize());
}
public function hasItem() : bool{
return !$this->item->isNull();
}
public function getItem() : Item{
return clone $this->item;
}
public function setItem(?Item $item) : void{
if($item !== null and !$item->isNull()){
$this->item = clone $item;
}else{
$this->item = ItemFactory::air();
}
}
public function getItemRotation() : int{
return $this->itemRotation;
}
public function setItemRotation(int $rotation) : void{
$this->itemRotation = $rotation;
}
public function getItemDropChance() : float{
return $this->itemDropChance;
}
public function setItemDropChance(float $chance) : void{
$this->itemDropChance = $chance;
}
protected function addAdditionalSpawnData(CompoundTag $nbt) : void{
$nbt->setFloat(self::TAG_ITEM_DROP_CHANCE, $this->itemDropChance);
$nbt->setByte(self::TAG_ITEM_ROTATION, $this->itemRotation);
$nbt->setTag(self::TAG_ITEM, $this->item->nbtSerialize());
}
}