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This is a major change to the way block metadata is handled within the PM core. This separates variant metadata (which really ought to be part of the ID) from state metadata, and in a couple of cases flattens separate states of blocks together. The result of this is that invalid variants can be much more easily detected, and additionally state handling is much cleaner since meta is only needed at the serialize layer instead of throughout the code.
119 lines
3.0 KiB
PHP
119 lines
3.0 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\entity\Entity;
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use pocketmine\event\entity\EntityCombustByBlockEvent;
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use pocketmine\event\entity\EntityDamageByBlockEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\math\Facing;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\Server;
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class Lava extends Liquid{
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protected $id = self::FLOWING_LAVA;
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public function __construct(){
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}
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public function getLightLevel() : int{
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return 15;
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}
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public function getName() : string{
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return "Lava";
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}
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public function getStillForm() : Block{
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return BlockFactory::get(Block::STILL_LAVA, $this->getDamage());
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}
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public function getFlowingForm() : Block{
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return BlockFactory::get(Block::FLOWING_LAVA, $this->getDamage());
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}
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public function getBucketFillSound() : int{
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return LevelSoundEventPacket::SOUND_BUCKET_FILL_LAVA;
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}
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public function getBucketEmptySound() : int{
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return LevelSoundEventPacket::SOUND_BUCKET_EMPTY_LAVA;
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}
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public function tickRate() : int{
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return 30;
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}
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public function getFlowDecayPerBlock() : int{
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return 2; //TODO: this is 1 in the nether
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}
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protected function checkForHarden(){
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$colliding = null;
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foreach(Facing::ALL as $side){
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if($side === Facing::DOWN){
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continue;
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}
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$blockSide = $this->getSide($side);
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if($blockSide instanceof Water){
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$colliding = $blockSide;
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break;
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}
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}
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if($colliding !== null){
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if($this->decay === 0){
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$this->liquidCollide($colliding, BlockFactory::get(Block::OBSIDIAN));
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}elseif($this->decay <= 4){
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$this->liquidCollide($colliding, BlockFactory::get(Block::COBBLESTONE));
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}
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}
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}
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protected function flowIntoBlock(Block $block, int $newFlowDecay, bool $falling) : void{
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if($block instanceof Water){
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$block->liquidCollide($this, BlockFactory::get(Block::STONE));
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}else{
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parent::flowIntoBlock($block, $newFlowDecay, $falling);
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}
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}
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public function onEntityCollide(Entity $entity) : void{
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$entity->fallDistance *= 0.5;
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$ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_LAVA, 4);
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$entity->attack($ev);
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$ev = new EntityCombustByBlockEvent($this, $entity, 15);
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Server::getInstance()->getPluginManager()->callEvent($ev);
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if(!$ev->isCancelled()){
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$entity->setOnFire($ev->getDuration());
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}
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$entity->resetFallDistance();
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}
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}
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