Files
PocketMine-MP/src/pocketmine/block/EndRod.php
Dylan K. Taylor 56d9943b0d Nuke Block->meta, split into variant and state properties, lots of cleanup
This is a major change to the way block metadata is handled within the PM core. This separates variant metadata (which really ought to be part of the ID) from state metadata, and in a couple of cases flattens separate states of blocks together.

The result of this is that invalid variants can be much more easily detected, and additionally state handling is much cleaner since meta is only needed at the serialize layer instead of throughout the code.
2018-09-21 19:28:10 +01:00

120 lines
2.6 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\Player;
class EndRod extends Flowable{
protected $id = Block::END_ROD;
/** @var int */
protected $facing = Facing::DOWN;
public function __construct(){
}
protected function writeStateToMeta() : int{
if(Facing::axis($this->facing) === Facing::AXIS_Y){
return $this->facing;
}
return $this->facing ^ 1; //TODO: in PC this is always the same as facing, just PE is stupid
}
public function readStateFromMeta(int $meta) : void{
if($meta === 0 or $meta === 1){
$this->facing = $meta;
}else{
$this->facing = $meta ^ 1; //TODO: see above
}
}
public function getStateBitmask() : int{
return 0b111;
}
public function getName() : string{
return "End Rod";
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
$this->facing = $face;
if($blockClicked instanceof EndRod and $blockClicked->facing === $this->facing){
$this->facing = Facing::opposite($face);
}
return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
public function isSolid() : bool{
return true;
}
public function getLightLevel() : int{
return 14;
}
protected function recalculateBoundingBox() : ?AxisAlignedBB{
$m = Facing::axis($this->facing);
$width = 0.375;
switch($m){
case Facing::AXIS_Y:
return new AxisAlignedBB(
$width,
0,
$width,
1 - $width,
1,
1 - $width
);
case Facing::AXIS_Z:
return new AxisAlignedBB(
0,
$width,
$width,
1,
1 - $width,
1 - $width
);
case Facing::AXIS_X:
return new AxisAlignedBB(
$width,
$width,
0,
1 - $width,
1 - $width,
1
);
}
return null;
}
}