2019-07-30 19:14:57 +01:00

75 lines
2.1 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\protocol;
use pocketmine\network\BadPacketException;
use pocketmine\network\mcpe\handler\PacketHandler;
interface Packet{
public function setOffset(int $offset) : void;
public function setBuffer(string $buffer = "", int $offset = 0);
public function getOffset() : int;
public function getBuffer() : string;
/**
* Returns whether the offset has reached the end of the buffer.
* @return bool
*/
public function feof() : bool;
public function pid() : int;
public function getName() : string;
public function canBeSentBeforeLogin() : bool;
/**
* @throws BadPacketException
*/
public function decode() : void;
public function encode() : void;
/**
* Performs handling for this packet. Usually you'll want an appropriately named method in the session handler for
* this.
*
* This method returns a bool to indicate whether the packet was handled or not. If the packet was unhandled, a
* debug message will be logged with a hexdump of the packet.
*
* Typically this method returns the return value of the handler in the supplied PacketHandler. See other packets
* for examples how to implement this.
*
* @param PacketHandler $handler
*
* @return bool true if the packet was handled successfully, false if not.
* @throws BadPacketException if broken data was found in the packet
*/
public function handle(PacketHandler $handler) : bool;
}