PocketMine-MP/src/block/BaseRail.php
2019-07-30 19:14:57 +01:00

287 lines
8.0 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\utils\InvalidBlockStateException;
use pocketmine\item\Item;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
use function array_map;
use function array_reverse;
use function array_search;
use function array_shift;
use function count;
use function implode;
use function in_array;
abstract class BaseRail extends Flowable{
protected const FLAG_ASCEND = 1 << 24; //used to indicate direction-up
protected const CONNECTIONS = [
//straights
BlockLegacyMetadata::RAIL_STRAIGHT_NORTH_SOUTH => [
Facing::NORTH,
Facing::SOUTH
],
BlockLegacyMetadata::RAIL_STRAIGHT_EAST_WEST => [
Facing::EAST,
Facing::WEST
],
//ascending
BlockLegacyMetadata::RAIL_ASCENDING_EAST => [
Facing::WEST,
Facing::EAST | self::FLAG_ASCEND
],
BlockLegacyMetadata::RAIL_ASCENDING_WEST => [
Facing::EAST,
Facing::WEST | self::FLAG_ASCEND
],
BlockLegacyMetadata::RAIL_ASCENDING_NORTH => [
Facing::SOUTH,
Facing::NORTH | self::FLAG_ASCEND
],
BlockLegacyMetadata::RAIL_ASCENDING_SOUTH => [
Facing::NORTH,
Facing::SOUTH | self::FLAG_ASCEND
]
];
/** @var int[] */
protected $connections = [];
public function __construct(BlockIdentifier $idInfo, string $name, ?BlockBreakInfo $breakInfo = null){
parent::__construct($idInfo, $name, $breakInfo ?? new BlockBreakInfo(0.7));
}
protected function writeStateToMeta() : int{
if(empty($this->connections)){
return BlockLegacyMetadata::RAIL_STRAIGHT_NORTH_SOUTH;
}
return $this->getMetaForState($this->connections);
}
public function readStateFromData(int $id, int $stateMeta) : void{
$connections = $this->getConnectionsFromMeta($stateMeta);
if($connections === null){
throw new InvalidBlockStateException("Invalid rail type meta $stateMeta");
}
$this->connections = $connections;
}
public function getStateBitmask() : int{
return 0b1111;
}
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if(!$blockReplace->getSide(Facing::DOWN)->isTransparent()){
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
return false;
}
public function onPostPlace() : void{
$this->tryReconnect();
}
protected static function searchState(array $connections, array $lookup) : int{
$meta = array_search($connections, $lookup, true);
if($meta === false){
$meta = array_search(array_reverse($connections), $lookup, true);
}
if($meta === false){
throw new \InvalidArgumentException("No meta value matches connections " . implode(", ", array_map('\dechex', $connections)));
}
return $meta;
}
/**
* Returns a meta value for the rail with the given connections.
*
* @param array $connections
*
* @return int
*
* @throws \InvalidArgumentException if no state matches the given connections
*/
protected function getMetaForState(array $connections) : int{
return self::searchState($connections, self::CONNECTIONS);
}
/**
* Returns the connection directions of this rail (depending on the current block state)
*
* @param int $meta
*
* @return int[]
*/
abstract protected function getConnectionsFromMeta(int $meta) : ?array;
/**
* Returns all the directions this rail is already connected in.
*
* @return int[]
*/
private function getConnectedDirections() : array{
/** @var int[] $connections */
$connections = [];
/** @var int $connection */
foreach($this->connections as $connection){
$other = $this->getSide($connection & ~self::FLAG_ASCEND);
$otherConnection = Facing::opposite($connection & ~self::FLAG_ASCEND);
if(($connection & self::FLAG_ASCEND) !== 0){
$other = $other->getSide(Facing::UP);
}elseif(!($other instanceof BaseRail)){ //check for rail sloping up to meet this one
$other = $other->getSide(Facing::DOWN);
$otherConnection |= self::FLAG_ASCEND;
}
if(
$other instanceof BaseRail and
in_array($otherConnection, $other->connections, true)
){
$connections[] = $connection;
}
}
return $connections;
}
private function getPossibleConnectionDirections(array $constraints) : array{
switch(count($constraints)){
case 0:
//No constraints, can connect in any direction
$possible = [
Facing::NORTH => true,
Facing::SOUTH => true,
Facing::WEST => true,
Facing::EAST => true
];
foreach($possible as $p => $_){
$possible[$p | self::FLAG_ASCEND] = true;
}
return $possible;
case 1:
return $this->getPossibleConnectionDirectionsOneConstraint(array_shift($constraints));
case 2:
return [];
default:
throw new \InvalidArgumentException("Expected at most 2 constraints, got " . count($constraints));
}
}
protected function getPossibleConnectionDirectionsOneConstraint(int $constraint) : array{
$opposite = Facing::opposite($constraint & ~self::FLAG_ASCEND);
$possible = [$opposite => true];
if(($constraint & self::FLAG_ASCEND) === 0){
//We can slope the other way if this connection isn't already a slope
$possible[$opposite | self::FLAG_ASCEND] = true;
}
return $possible;
}
private function tryReconnect() : void{
$thisConnections = $this->getConnectedDirections();
$changed = false;
do{
$possible = $this->getPossibleConnectionDirections($thisConnections);
$continue = false;
foreach($possible as $thisSide => $_){
$otherSide = Facing::opposite($thisSide & ~self::FLAG_ASCEND);
$other = $this->getSide($thisSide & ~self::FLAG_ASCEND);
if(($thisSide & self::FLAG_ASCEND) !== 0){
$other = $other->getSide(Facing::UP);
}elseif(!($other instanceof BaseRail)){ //check if other rails can slope up to meet this one
$other = $other->getSide(Facing::DOWN);
$otherSide |= self::FLAG_ASCEND;
}
if(!($other instanceof BaseRail) or count($otherConnections = $other->getConnectedDirections()) >= 2){
//we can only connect to a rail that has less than 2 connections
continue;
}
$otherPossible = $other->getPossibleConnectionDirections($otherConnections);
if(isset($otherPossible[$otherSide])){
$otherConnections[] = $otherSide;
$other->setConnections($otherConnections);
$other->world->setBlock($other, $other);
$changed = true;
$thisConnections[] = $thisSide;
$continue = count($thisConnections) < 2;
break; //force recomputing possible directions, since this connection could invalidate others
}
}
}while($continue);
if($changed){
$this->setConnections($thisConnections);
$this->world->setBlock($this, $this);
}
}
private function setConnections(array $connections) : void{
if(count($connections) === 1){
$connections[] = Facing::opposite($connections[0] & ~self::FLAG_ASCEND);
}elseif(count($connections) !== 2){
throw new \InvalidArgumentException("Expected exactly 2 connections, got " . count($connections));
}
$this->connections = $connections;
}
public function onNearbyBlockChange() : void{
if($this->getSide(Facing::DOWN)->isTransparent()){
$this->world->useBreakOn($this);
}else{
foreach($this->connections as $connection){
if(($connection & self::FLAG_ASCEND) !== 0 and $this->getSide($connection & ~self::FLAG_ASCEND)->isTransparent()){
$this->world->useBreakOn($this);
break;
}
}
}
}
}