mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-30 14:38:36 +00:00
287 lines
8.0 KiB
PHP
287 lines
8.0 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\InvalidBlockStateException;
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use pocketmine\item\Item;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\BlockTransaction;
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use function array_map;
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use function array_reverse;
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use function array_search;
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use function array_shift;
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use function count;
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use function implode;
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use function in_array;
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abstract class BaseRail extends Flowable{
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protected const FLAG_ASCEND = 1 << 24; //used to indicate direction-up
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protected const CONNECTIONS = [
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//straights
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BlockLegacyMetadata::RAIL_STRAIGHT_NORTH_SOUTH => [
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Facing::NORTH,
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Facing::SOUTH
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],
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BlockLegacyMetadata::RAIL_STRAIGHT_EAST_WEST => [
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Facing::EAST,
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Facing::WEST
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],
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//ascending
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BlockLegacyMetadata::RAIL_ASCENDING_EAST => [
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Facing::WEST,
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Facing::EAST | self::FLAG_ASCEND
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],
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BlockLegacyMetadata::RAIL_ASCENDING_WEST => [
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Facing::EAST,
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Facing::WEST | self::FLAG_ASCEND
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],
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BlockLegacyMetadata::RAIL_ASCENDING_NORTH => [
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Facing::SOUTH,
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Facing::NORTH | self::FLAG_ASCEND
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],
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BlockLegacyMetadata::RAIL_ASCENDING_SOUTH => [
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Facing::NORTH,
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Facing::SOUTH | self::FLAG_ASCEND
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]
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];
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/** @var int[] */
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protected $connections = [];
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public function __construct(BlockIdentifier $idInfo, string $name, ?BlockBreakInfo $breakInfo = null){
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parent::__construct($idInfo, $name, $breakInfo ?? new BlockBreakInfo(0.7));
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}
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protected function writeStateToMeta() : int{
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if(empty($this->connections)){
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return BlockLegacyMetadata::RAIL_STRAIGHT_NORTH_SOUTH;
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}
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return $this->getMetaForState($this->connections);
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}
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public function readStateFromData(int $id, int $stateMeta) : void{
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$connections = $this->getConnectionsFromMeta($stateMeta);
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if($connections === null){
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throw new InvalidBlockStateException("Invalid rail type meta $stateMeta");
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}
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$this->connections = $connections;
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}
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public function getStateBitmask() : int{
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return 0b1111;
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}
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if(!$blockReplace->getSide(Facing::DOWN)->isTransparent()){
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return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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return false;
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}
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public function onPostPlace() : void{
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$this->tryReconnect();
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}
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protected static function searchState(array $connections, array $lookup) : int{
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$meta = array_search($connections, $lookup, true);
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if($meta === false){
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$meta = array_search(array_reverse($connections), $lookup, true);
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}
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if($meta === false){
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throw new \InvalidArgumentException("No meta value matches connections " . implode(", ", array_map('\dechex', $connections)));
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}
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return $meta;
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}
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/**
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* Returns a meta value for the rail with the given connections.
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*
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* @param array $connections
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*
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* @return int
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*
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* @throws \InvalidArgumentException if no state matches the given connections
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*/
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protected function getMetaForState(array $connections) : int{
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return self::searchState($connections, self::CONNECTIONS);
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}
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/**
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* Returns the connection directions of this rail (depending on the current block state)
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*
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* @param int $meta
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*
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* @return int[]
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*/
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abstract protected function getConnectionsFromMeta(int $meta) : ?array;
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/**
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* Returns all the directions this rail is already connected in.
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*
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* @return int[]
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*/
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private function getConnectedDirections() : array{
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/** @var int[] $connections */
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$connections = [];
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/** @var int $connection */
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foreach($this->connections as $connection){
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$other = $this->getSide($connection & ~self::FLAG_ASCEND);
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$otherConnection = Facing::opposite($connection & ~self::FLAG_ASCEND);
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if(($connection & self::FLAG_ASCEND) !== 0){
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$other = $other->getSide(Facing::UP);
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}elseif(!($other instanceof BaseRail)){ //check for rail sloping up to meet this one
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$other = $other->getSide(Facing::DOWN);
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$otherConnection |= self::FLAG_ASCEND;
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}
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if(
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$other instanceof BaseRail and
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in_array($otherConnection, $other->connections, true)
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){
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$connections[] = $connection;
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}
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}
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return $connections;
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}
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private function getPossibleConnectionDirections(array $constraints) : array{
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switch(count($constraints)){
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case 0:
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//No constraints, can connect in any direction
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$possible = [
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Facing::NORTH => true,
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Facing::SOUTH => true,
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Facing::WEST => true,
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Facing::EAST => true
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];
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foreach($possible as $p => $_){
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$possible[$p | self::FLAG_ASCEND] = true;
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}
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return $possible;
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case 1:
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return $this->getPossibleConnectionDirectionsOneConstraint(array_shift($constraints));
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case 2:
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return [];
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default:
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throw new \InvalidArgumentException("Expected at most 2 constraints, got " . count($constraints));
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}
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}
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protected function getPossibleConnectionDirectionsOneConstraint(int $constraint) : array{
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$opposite = Facing::opposite($constraint & ~self::FLAG_ASCEND);
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$possible = [$opposite => true];
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if(($constraint & self::FLAG_ASCEND) === 0){
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//We can slope the other way if this connection isn't already a slope
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$possible[$opposite | self::FLAG_ASCEND] = true;
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}
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return $possible;
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}
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private function tryReconnect() : void{
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$thisConnections = $this->getConnectedDirections();
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$changed = false;
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do{
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$possible = $this->getPossibleConnectionDirections($thisConnections);
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$continue = false;
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foreach($possible as $thisSide => $_){
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$otherSide = Facing::opposite($thisSide & ~self::FLAG_ASCEND);
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$other = $this->getSide($thisSide & ~self::FLAG_ASCEND);
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if(($thisSide & self::FLAG_ASCEND) !== 0){
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$other = $other->getSide(Facing::UP);
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}elseif(!($other instanceof BaseRail)){ //check if other rails can slope up to meet this one
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$other = $other->getSide(Facing::DOWN);
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$otherSide |= self::FLAG_ASCEND;
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}
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if(!($other instanceof BaseRail) or count($otherConnections = $other->getConnectedDirections()) >= 2){
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//we can only connect to a rail that has less than 2 connections
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continue;
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}
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$otherPossible = $other->getPossibleConnectionDirections($otherConnections);
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if(isset($otherPossible[$otherSide])){
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$otherConnections[] = $otherSide;
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$other->setConnections($otherConnections);
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$other->world->setBlock($other, $other);
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$changed = true;
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$thisConnections[] = $thisSide;
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$continue = count($thisConnections) < 2;
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break; //force recomputing possible directions, since this connection could invalidate others
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}
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}
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}while($continue);
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if($changed){
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$this->setConnections($thisConnections);
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$this->world->setBlock($this, $this);
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}
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}
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private function setConnections(array $connections) : void{
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if(count($connections) === 1){
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$connections[] = Facing::opposite($connections[0] & ~self::FLAG_ASCEND);
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}elseif(count($connections) !== 2){
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throw new \InvalidArgumentException("Expected exactly 2 connections, got " . count($connections));
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}
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$this->connections = $connections;
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}
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public function onNearbyBlockChange() : void{
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if($this->getSide(Facing::DOWN)->isTransparent()){
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$this->world->useBreakOn($this);
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}else{
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foreach($this->connections as $connection){
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if(($connection & self::FLAG_ASCEND) !== 0 and $this->getSide($connection & ~self::FLAG_ASCEND)->isTransparent()){
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$this->world->useBreakOn($this);
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break;
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}
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}
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}
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}
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}
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