mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-19 04:05:31 +00:00
208 lines
6.3 KiB
PHP
208 lines
6.3 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\entity;
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use pocketmine\inventory\InventoryHolder;
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use pocketmine\inventory\PlayerInventory;
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use pocketmine\item\Item;
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use pocketmine\nbt\NBT;
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use pocketmine\nbt\tag\Byte;
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use pocketmine\nbt\tag\Compound;
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use pocketmine\nbt\tag\Enum;
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use pocketmine\nbt\tag\Short;
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use pocketmine\Network;
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use pocketmine\network\protocol\AddPlayerPacket;
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use pocketmine\network\protocol\RemovePlayerPacket;
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use pocketmine\network\protocol\SetEntityMotionPacket;
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use pocketmine\Player;
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class Human extends Creature implements ProjectileSource, InventoryHolder{
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protected $nameTag = "TESTIFICATE";
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/** @var PlayerInventory */
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protected $inventory;
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public function getInventory(){
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return $this->inventory;
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}
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protected function initEntity(){
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$this->inventory = new PlayerInventory($this);
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if($this instanceof Player){
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$this->addWindow($this->inventory, 0);
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}
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if(isset($this->namedtag->NameTag)){
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$this->nameTag = $this->namedtag["NameTag"];
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}
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foreach($this->namedtag->Inventory as $item){
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if($item["Slot"] >= 0 and $item["Slot"] < 9){ //Hotbar
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$this->inventory->setHotbarSlotIndex($item["Slot"], isset($item["TrueSlot"]) ? $item["TrueSlot"] : -1);
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}elseif($item["Slot"] >= 100 and $item["Slot"] < 104){ //Armor
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$this->inventory->setItem($this->inventory->getSize() + $item["Slot"] - 100, Item::get($item["id"], $item["Damage"], $item["Count"]));
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}else{
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$this->inventory->setItem($item["Slot"] - 9, Item::get($item["id"], $item["Damage"], $item["Count"]));
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}
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}
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$this->height = 1.8; //Or 1.62?
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$this->width = 0.6;
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}
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public function saveNBT(){
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parent::saveNBT();
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$this->namedtag->Inventory = new Enum("Inventory", []);
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$this->namedtag->Inventory->setTagType(NBT::TAG_Compound);
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for($slot = 0; $slot < 9; ++$slot){
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$hotbarSlot = $this->inventory->getHotbarSlotIndex($slot);
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if($hotbarSlot !== -1){
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$item = $this->inventory->getItem($hotbarSlot);
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if($item->getID() !== 0 and $item->getCount() > 0){
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$this->namedtag->Inventory[$slot] = new Compound(false, array(
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new Byte("Count", $item->getCount()),
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new Short("Damage", $item->getDamage()),
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new Byte("Slot", $slot),
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new Byte("TrueSlot", $hotbarSlot),
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new Short("id", $item->getID()),
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));
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continue;
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}
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}
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$this->namedtag->Inventory[$slot] = new Compound(false, array(
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new Byte("Count", 0),
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new Short("Damage", 0),
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new Byte("Slot", $slot),
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new Byte("TrueSlot", -1),
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new Short("id", 0),
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));
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}
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//Normal inventory
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$slotCount = Player::SURVIVAL_SLOTS + 9;
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//$slotCount = (($this instanceof Player and ($this->gamemode & 0x01) === 1) ? Player::CREATIVE_SLOTS : Player::SURVIVAL_SLOTS) + 9;
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for($slot = 9; $slot < $slotCount; ++$slot){
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$item = $this->inventory->getItem($slot - 9);
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$this->namedtag->Inventory[$slot] = new Compound(false, array(
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new Byte("Count", $item->getCount()),
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new Short("Damage", $item->getDamage()),
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new Byte("Slot", $slot),
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new Short("id", $item->getID()),
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));
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}
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//Armor
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for($slot = 100; $slot < 104; ++$slot){
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$item = $this->inventory->getItem($this->inventory->getSize() + $slot - 100);
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if($item instanceof Item and $item->getID() !== Item::AIR){
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$this->namedtag->Inventory[$slot] = new Compound(false, array(
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new Byte("Count", $item->getCount()),
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new Short("Damage", $item->getDamage()),
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new Byte("Slot", $slot),
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new Short("id", $item->getID()),
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));
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}
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}
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}
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public function spawnTo(Player $player){
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if($player !== $this and !isset($this->hasSpawned[$player->getID()])){
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$this->hasSpawned[$player->getID()] = $player;
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$pk = new AddPlayerPacket;
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$pk->clientID = 0;
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$pk->username = $this->nameTag;
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$pk->eid = $this->getID();
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$pk->x = $this->x;
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$pk->y = $this->y;
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$pk->z = $this->z;
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$pk->yaw = 0;
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$pk->pitch = 0;
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$pk->unknown1 = 0;
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$pk->unknown2 = 0;
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$pk->metadata = $this->getData();
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$player->dataPacket($pk);
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$pk = new SetEntityMotionPacket;
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$pk->eid = $this->getID();
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$pk->speedX = $this->motionX;
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$pk->speedY = $this->motionY;
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$pk->speedZ = $this->motionZ;
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$player->dataPacket($pk);
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$this->inventory->sendHeldItem($player);
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$this->inventory->sendArmorContents($player);
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}
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}
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public function despawnFrom(Player $player){
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if(isset($this->hasSpawned[$player->getID()])){
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$pk = new RemovePlayerPacket;
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$pk->eid = $this->id;
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$pk->clientID = 0;
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$player->dataPacket($pk);
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unset($this->hasSpawned[$player->getID()]);
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}
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}
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public function getData(){ //TODO
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$flags = 0;
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$flags |= $this->fireTicks > 0 ? 1 : 0;
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//$flags |= ($this->crouched === true ? 0b10:0) << 1;
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//$flags |= ($this->inAction === true ? 0b10000:0);
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$d = array(
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0 => array("type" => 0, "value" => $flags),
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1 => array("type" => 1, "value" => $this->airTicks),
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16 => array("type" => 0, "value" => 0),
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17 => array("type" => 6, "value" => array(0, 0, 0)),
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);
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/*if($this->class === ENTITY_MOB and $this->type === MOB_SHEEP){
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if(!isset($this->data["Sheared"])){
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$this->data["Sheared"] = 0;
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$this->data["Color"] = mt_rand(0,15);
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}
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$d[16]["value"] = (($this->data["Sheared"] == 1 ? 1:0) << 4) | ($this->data["Color"] & 0x0F);
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}elseif($this->type === OBJECT_PRIMEDTNT){
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$d[16]["value"] = (int) max(0, $this->data["fuse"] - (microtime(true) - $this->spawntime) * 20);
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}elseif($this->class === ENTITY_PLAYER){
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if($this->player->sleeping !== false){
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$d[16]["value"] = 2;
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$d[17]["value"] = array($this->player->sleeping->x, $this->player->sleeping->y, $this->player->sleeping->z);
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}
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}*/
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return $d;
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}
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public function attack($damage, $source = "generic"){
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}
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public function heal($amount, $source = "generic"){
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}
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}
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