PocketMine-MP/src/network/mcpe/handler/PreSpawnPacketHandler.php
2019-07-30 19:14:57 +01:00

116 lines
4.0 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\network\mcpe\handler;
use pocketmine\network\mcpe\NetworkSession;
use pocketmine\network\mcpe\protocol\AvailableActorIdentifiersPacket;
use pocketmine\network\mcpe\protocol\BiomeDefinitionListPacket;
use pocketmine\network\mcpe\protocol\RequestChunkRadiusPacket;
use pocketmine\network\mcpe\protocol\SetLocalPlayerAsInitializedPacket;
use pocketmine\network\mcpe\protocol\StartGamePacket;
use pocketmine\network\mcpe\protocol\types\DimensionIds;
use pocketmine\player\Player;
use pocketmine\Server;
/**
* Handler used for the pre-spawn phase of the session.
*/
class PreSpawnPacketHandler extends PacketHandler{
/** @var Server */
private $server;
/** @var Player */
private $player;
/** @var NetworkSession */
private $session;
public function __construct(Server $server, Player $player, NetworkSession $session){
$this->player = $player;
$this->server = $server;
$this->session = $session;
}
public function setUp() : void{
$spawnPosition = $this->player->getSpawn();
$pk = new StartGamePacket();
$pk->entityUniqueId = $this->player->getId();
$pk->entityRuntimeId = $this->player->getId();
$pk->playerGamemode = NetworkSession::getClientFriendlyGamemode($this->player->getGamemode());
$pk->playerPosition = $this->player->getOffsetPosition($this->player);
$pk->pitch = $this->player->pitch;
$pk->yaw = $this->player->yaw;
$pk->seed = -1;
$pk->dimension = DimensionIds::OVERWORLD; //TODO: implement this properly
$pk->worldGamemode = NetworkSession::getClientFriendlyGamemode($this->server->getGamemode());
$pk->difficulty = $this->player->getWorld()->getDifficulty();
$pk->spawnX = $spawnPosition->getFloorX();
$pk->spawnY = $spawnPosition->getFloorY();
$pk->spawnZ = $spawnPosition->getFloorZ();
$pk->hasAchievementsDisabled = true;
$pk->time = $this->player->getWorld()->getTime();
$pk->eduMode = false;
$pk->rainLevel = 0; //TODO: implement these properly
$pk->lightningLevel = 0;
$pk->commandsEnabled = true;
$pk->levelId = "";
$pk->worldName = $this->server->getMotd();
$this->session->sendDataPacket($pk);
$this->session->sendDataPacket(new AvailableActorIdentifiersPacket());
$this->session->sendDataPacket(new BiomeDefinitionListPacket());
$this->player->setImmobile(); //HACK: fix client-side falling pre-spawn
$this->session->syncAttributes($this->player, true);
$this->session->syncAvailableCommands();
$this->session->syncAdventureSettings($this->player);
foreach($this->player->getEffects()->all() as $effect){
$this->session->onEntityEffectAdded($this->player, $effect, false);
}
$this->player->sendData($this->player);
$this->session->getInvManager()->syncAll();
$this->session->getInvManager()->syncCreative();
$this->session->getInvManager()->syncSelectedHotbarSlot();
$this->session->queueCompressed($this->server->getCraftingManager()->getCraftingDataPacket());
$this->session->syncPlayerList();
}
public function handleRequestChunkRadius(RequestChunkRadiusPacket $packet) : bool{
$this->player->setViewDistance($packet->radius);
return true;
}
public function handleSetLocalPlayerAsInitialized(SetLocalPlayerAsInitializedPacket $packet) : bool{
$this->player->setImmobile(false); //HACK: this is set to prevent client-side falling before spawn
$this->session->onSpawn();
return true;
}
}