mirror of
https://github.com/pmmp/PocketMine-MP.git
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116 lines
4.0 KiB
PHP
116 lines
4.0 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network\mcpe\handler;
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use pocketmine\network\mcpe\NetworkSession;
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use pocketmine\network\mcpe\protocol\AvailableActorIdentifiersPacket;
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use pocketmine\network\mcpe\protocol\BiomeDefinitionListPacket;
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use pocketmine\network\mcpe\protocol\RequestChunkRadiusPacket;
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use pocketmine\network\mcpe\protocol\SetLocalPlayerAsInitializedPacket;
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use pocketmine\network\mcpe\protocol\StartGamePacket;
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use pocketmine\network\mcpe\protocol\types\DimensionIds;
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use pocketmine\player\Player;
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use pocketmine\Server;
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/**
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* Handler used for the pre-spawn phase of the session.
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*/
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class PreSpawnPacketHandler extends PacketHandler{
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/** @var Server */
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private $server;
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/** @var Player */
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private $player;
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/** @var NetworkSession */
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private $session;
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public function __construct(Server $server, Player $player, NetworkSession $session){
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$this->player = $player;
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$this->server = $server;
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$this->session = $session;
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}
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public function setUp() : void{
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$spawnPosition = $this->player->getSpawn();
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$pk = new StartGamePacket();
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$pk->entityUniqueId = $this->player->getId();
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$pk->entityRuntimeId = $this->player->getId();
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$pk->playerGamemode = NetworkSession::getClientFriendlyGamemode($this->player->getGamemode());
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$pk->playerPosition = $this->player->getOffsetPosition($this->player);
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$pk->pitch = $this->player->pitch;
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$pk->yaw = $this->player->yaw;
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$pk->seed = -1;
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$pk->dimension = DimensionIds::OVERWORLD; //TODO: implement this properly
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$pk->worldGamemode = NetworkSession::getClientFriendlyGamemode($this->server->getGamemode());
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$pk->difficulty = $this->player->getWorld()->getDifficulty();
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$pk->spawnX = $spawnPosition->getFloorX();
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$pk->spawnY = $spawnPosition->getFloorY();
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$pk->spawnZ = $spawnPosition->getFloorZ();
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$pk->hasAchievementsDisabled = true;
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$pk->time = $this->player->getWorld()->getTime();
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$pk->eduMode = false;
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$pk->rainLevel = 0; //TODO: implement these properly
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$pk->lightningLevel = 0;
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$pk->commandsEnabled = true;
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$pk->levelId = "";
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$pk->worldName = $this->server->getMotd();
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$this->session->sendDataPacket($pk);
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$this->session->sendDataPacket(new AvailableActorIdentifiersPacket());
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$this->session->sendDataPacket(new BiomeDefinitionListPacket());
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$this->player->setImmobile(); //HACK: fix client-side falling pre-spawn
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$this->session->syncAttributes($this->player, true);
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$this->session->syncAvailableCommands();
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$this->session->syncAdventureSettings($this->player);
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foreach($this->player->getEffects()->all() as $effect){
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$this->session->onEntityEffectAdded($this->player, $effect, false);
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}
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$this->player->sendData($this->player);
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$this->session->getInvManager()->syncAll();
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$this->session->getInvManager()->syncCreative();
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$this->session->getInvManager()->syncSelectedHotbarSlot();
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$this->session->queueCompressed($this->server->getCraftingManager()->getCraftingDataPacket());
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$this->session->syncPlayerList();
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}
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public function handleRequestChunkRadius(RequestChunkRadiusPacket $packet) : bool{
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$this->player->setViewDistance($packet->radius);
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return true;
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}
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public function handleSetLocalPlayerAsInitialized(SetLocalPlayerAsInitializedPacket $packet) : bool{
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$this->player->setImmobile(false); //HACK: this is set to prevent client-side falling before spawn
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$this->session->onSpawn();
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return true;
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}
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}
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