mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-10 03:47:48 +00:00
this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
70 lines
2.2 KiB
PHP
70 lines
2.2 KiB
PHP
<?php
|
|
|
|
/*
|
|
*
|
|
* ____ _ _ __ __ _ __ __ ____
|
|
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
|
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
|
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
|
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* @author PocketMine Team
|
|
* @link http://www.pocketmine.net/
|
|
*
|
|
*
|
|
*/
|
|
|
|
declare(strict_types=1);
|
|
|
|
namespace pocketmine\item;
|
|
|
|
use pocketmine\block\Block;
|
|
use pocketmine\block\Liquid;
|
|
use pocketmine\block\VanillaBlocks;
|
|
use pocketmine\event\player\PlayerBucketFillEvent;
|
|
use pocketmine\math\Vector3;
|
|
use pocketmine\player\Player;
|
|
|
|
class Bucket extends Item{
|
|
|
|
public function getMaxStackSize() : int{
|
|
return 16;
|
|
}
|
|
|
|
public function onActivate(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : ItemUseResult{
|
|
//TODO: move this to generic placement logic
|
|
if($blockClicked instanceof Liquid and $blockClicked->isSource()){
|
|
$stack = clone $this;
|
|
$stack->pop();
|
|
|
|
$resultItem = ItemFactory::get(ItemIds::BUCKET, $blockClicked->getFlowingForm()->getId());
|
|
$ev = new PlayerBucketFillEvent($player, $blockReplace, $face, $this, $resultItem);
|
|
$ev->call();
|
|
if(!$ev->isCancelled()){
|
|
$player->getWorld()->setBlock($blockClicked->getPos(), VanillaBlocks::AIR());
|
|
$player->getWorld()->addSound($blockClicked->getPos()->add(0.5, 0.5, 0.5), $blockClicked->getBucketFillSound());
|
|
if($player->hasFiniteResources()){
|
|
if($stack->getCount() === 0){
|
|
$player->getInventory()->setItemInHand($ev->getItem());
|
|
}else{
|
|
$player->getInventory()->setItemInHand($stack);
|
|
$player->getInventory()->addItem($ev->getItem());
|
|
}
|
|
}else{
|
|
$player->getInventory()->addItem($ev->getItem());
|
|
}
|
|
return ItemUseResult::SUCCESS();
|
|
}
|
|
|
|
return ItemUseResult::FAIL();
|
|
}
|
|
|
|
return ItemUseResult::NONE();
|
|
}
|
|
}
|