mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-15 18:29:46 +00:00
215 lines
6.5 KiB
PHP
215 lines
6.5 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace pocketmine\command\defaults;
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use pocketmine\block\Block;
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use pocketmine\command\CommandSender;
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use pocketmine\event\TranslationContainer;
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use pocketmine\item\Item;
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use pocketmine\level\particle\AngryVillagerParticle;
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use pocketmine\level\particle\BubbleParticle;
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use pocketmine\level\particle\CriticalParticle;
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use pocketmine\level\particle\DustParticle;
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use pocketmine\level\particle\EnchantmentTableParticle;
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use pocketmine\level\particle\EnchantParticle;
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use pocketmine\level\particle\ExplodeParticle;
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use pocketmine\level\particle\FlameParticle;
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use pocketmine\level\particle\HappyVillagerParticle;
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use pocketmine\level\particle\HeartParticle;
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use pocketmine\level\particle\HugeExplodeParticle;
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use pocketmine\level\particle\InkParticle;
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use pocketmine\level\particle\InstantEnchantParticle;
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use pocketmine\level\particle\ItemBreakParticle;
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use pocketmine\level\particle\LargeExplodeParticle;
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use pocketmine\level\particle\LavaDripParticle;
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use pocketmine\level\particle\LavaParticle;
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use pocketmine\level\particle\Particle;
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use pocketmine\level\particle\PortalParticle;
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use pocketmine\level\particle\RainSplashParticle;
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use pocketmine\level\particle\RedstoneParticle;
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use pocketmine\level\particle\SmokeParticle;
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use pocketmine\level\particle\SplashParticle;
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use pocketmine\level\particle\SporeParticle;
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use pocketmine\level\particle\TerrainParticle;
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use pocketmine\level\particle\WaterDripParticle;
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use pocketmine\level\particle\WaterParticle;
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use pocketmine\math\Vector3;
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use pocketmine\Player;
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use pocketmine\utils\Random;
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use pocketmine\utils\TextFormat;
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class ParticleCommand extends VanillaCommand{
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public function __construct($name){
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parent::__construct(
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$name,
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"%pocketmine.command.particle.description",
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"%pocketmine.command.particle.usage"
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);
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$this->setPermission("pocketmine.command.particle");
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}
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public function execute(CommandSender $sender, $currentAlias, array $args){
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if(!$this->testPermission($sender)){
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return true;
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}
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if(count($args) < 7){
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$sender->sendMessage(new TranslationContainer("commands.generic.usage", [$this->usageMessage]));
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return true;
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}
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if($sender instanceof Player){
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$level = $sender->getLevel();
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}else{
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$level = $sender->getServer()->getDefaultLevel();
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}
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$name = strtolower($args[0]);
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$pos = new Vector3((float) $args[1], (float) $args[2], (float) $args[3]);
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$xd = (float) $args[4];
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$yd = (float) $args[5];
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$zd = (float) $args[6];
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$count = isset($args[7]) ? max(1, (int) $args[7]) : 1;
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$data = isset($args[8]) ? (int) $args[8] : null;
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$particle = $this->getParticle($name, $pos, $xd, $yd, $zd, $data);
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if($particle === null){
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$sender->sendMessage(new TranslationContainer(TextFormat::RED . "%commands.particle.notFound", [$name]));
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return true;
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}
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$sender->sendMessage(new TranslationContainer("commands.particle.success", [$name, $count]));
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$random = new Random((int) (microtime(true) * 1000) + mt_rand());
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for($i = 0; $i < $count; ++$i){
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$particle->setComponents(
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$pos->x + $random->nextSignedFloat() * $xd,
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$pos->y + $random->nextSignedFloat() * $yd,
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$pos->z + $random->nextSignedFloat() * $zd
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);
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$level->addParticle($particle);
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}
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return true;
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}
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/**
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* @param $name
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*
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* @return Particle
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*/
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private function getParticle($name, Vector3 $pos, $xd, $yd, $zd, $data){
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switch($name){
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case "explode":
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return new ExplodeParticle($pos);
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case "largeexplode":
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return new LargeExplodeParticle($pos);
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case "hugeexplosion":
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return new HugeExplodeParticle($pos);
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case "bubble":
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return new BubbleParticle($pos);
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case "splash":
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return new SplashParticle($pos);
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case "wake":
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case "water":
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return new WaterParticle($pos);
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case "crit":
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return new CriticalParticle($pos);
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case "smoke":
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return new SmokeParticle($pos, $data !== null ? $data : 0);
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case "spell":
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return new EnchantParticle($pos);
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case "instantspell":
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return new InstantEnchantParticle($pos);
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case "dripwater":
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return new WaterDripParticle($pos);
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case "driplava":
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return new LavaDripParticle($pos);
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case "townaura":
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case "spore":
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return new SporeParticle($pos);
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case "portal":
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return new PortalParticle($pos);
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case "flame":
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return new FlameParticle($pos);
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case "lava":
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return new LavaParticle($pos);
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case "reddust":
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return new RedstoneParticle($pos, $data !== null ? $data : 1);
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case "snowballpoof":
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return new ItemBreakParticle($pos, Item::get(Item::SNOWBALL));
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case "slime":
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return new ItemBreakParticle($pos, Item::get(Item::SLIMEBALL));
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case "itembreak":
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if($data !== null and $data !== 0){
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return new ItemBreakParticle($pos, $data);
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}
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break;
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case "terrain":
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if($data !== null and $data !== 0){
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return new TerrainParticle($pos, $data);
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}
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break;
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case "heart":
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return new HeartParticle($pos, $data !== null ? $data : 0);
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case "ink":
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return new InkParticle($pos, $data !== null ? $data : 0);
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case "droplet":
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return new RainSplashParticle($pos);
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case "enchantmenttable":
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return new EnchantmentTableParticle($pos);
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case "happyvillager":
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return new HappyVillagerParticle($pos);
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case "angryvillager":
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return new AngryVillagerParticle($pos);
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}
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if(substr($name, 0, 10) === "iconcrack_"){
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$d = explode("_", $name);
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if(count($d) === 3){
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return new ItemBreakParticle($pos, Item::get((int) $d[1], (int) $d[2]));
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}
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}elseif(substr($name, 0, 11) === "blockcrack_"){
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$d = explode("_", $name);
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if(count($d) === 2){
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return new TerrainParticle($pos, Block::get($d[1] & 0xff, $d[1] >> 12));
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}
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}elseif(substr($name, 0, 10) === "blockdust_"){
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$d = explode("_", $name);
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if(count($d) >= 4){
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return new DustParticle($pos, $d[1] & 0xff, $d[2] & 0xff, $d[3] & 0xff, isset($d[4]) ? $d[4] & 0xff : 255);
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}
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}
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return null;
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}
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} |