2017-06-07 12:53:16 +01:00

90 lines
2.2 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\entity;
use pocketmine\nbt\tag\IntTag;
use pocketmine\network\mcpe\protocol\AddEntityPacket;
use pocketmine\Player;
class Villager extends Creature implements NPC, Ageable{
const PROFESSION_FARMER = 0;
const PROFESSION_LIBRARIAN = 1;
const PROFESSION_PRIEST = 2;
const PROFESSION_BLACKSMITH = 3;
const PROFESSION_BUTCHER = 4;
const PROFESSION_GENERIC = 5;
const NETWORK_ID = 15;
public $width = 0.6;
public $length = 0.6;
public $height = 1.8;
public function getName(){
return "Villager";
}
protected function initEntity(){
parent::initEntity();
if(!isset($this->namedtag->Profession)){
$this->setProfession(self::PROFESSION_GENERIC);
}
}
public function spawnTo(Player $player){
$pk = new AddEntityPacket();
$pk->entityRuntimeId = $this->getId();
$pk->type = Villager::NETWORK_ID;
$pk->x = $this->x;
$pk->y = $this->y;
$pk->z = $this->z;
$pk->speedX = $this->motionX;
$pk->speedY = $this->motionY;
$pk->speedZ = $this->motionZ;
$pk->yaw = $this->yaw;
$pk->pitch = $this->pitch;
$pk->metadata = $this->dataProperties;
$player->dataPacket($pk);
parent::spawnTo($player);
}
/**
* Sets the villager profession
*
* @param $profession
*/
public function setProfession($profession){
$this->namedtag->Profession = new IntTag("Profession", $profession);
}
public function getProfession(){
return $this->namedtag["Profession"];
}
public function isBaby(){
return $this->getDataFlag(self::DATA_FLAGS, self::DATA_FLAG_BABY);
}
}