mirror of
https://github.com/pmmp/PocketMine-MP.git
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112 lines
3.3 KiB
PHP
112 lines
3.3 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block\tile;
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use pocketmine\item\Item;
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use pocketmine\item\VanillaItems;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\FloatTag;
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use pocketmine\network\mcpe\convert\TypeConverter;
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use pocketmine\world\World;
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/**
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* @deprecated
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* @see \pocketmine\block\ItemFrame
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*/
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class ItemFrame extends Spawnable{
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public const TAG_ITEM_ROTATION = "ItemRotation";
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public const TAG_ITEM_DROP_CHANCE = "ItemDropChance";
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public const TAG_ITEM = "Item";
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private Item $item;
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private int $itemRotation = 0;
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private float $itemDropChance = 1.0;
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public function __construct(World $world, Vector3 $pos){
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$this->item = VanillaItems::AIR();
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parent::__construct($world, $pos);
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}
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public function readSaveData(CompoundTag $nbt) : void{
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if(($itemTag = $nbt->getCompoundTag(self::TAG_ITEM)) !== null){
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$this->item = Item::nbtDeserialize($itemTag);
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}
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if($nbt->getTag(self::TAG_ITEM_ROTATION) instanceof FloatTag){
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$this->itemRotation = (int) ($nbt->getFloat(self::TAG_ITEM_ROTATION, $this->itemRotation * 45) / 45);
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} else {
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$this->itemRotation = $nbt->getByte(self::TAG_ITEM_ROTATION, $this->itemRotation);
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}
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$this->itemDropChance = $nbt->getFloat(self::TAG_ITEM_DROP_CHANCE, $this->itemDropChance);
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}
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protected function writeSaveData(CompoundTag $nbt) : void{
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$nbt->setFloat(self::TAG_ITEM_DROP_CHANCE, $this->itemDropChance);
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$nbt->setFloat(self::TAG_ITEM_ROTATION, $this->itemRotation * 45);
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if(!$this->item->isNull()){
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$nbt->setTag(self::TAG_ITEM, $this->item->nbtSerialize());
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}
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}
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public function hasItem() : bool{
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return !$this->item->isNull();
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}
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public function getItem() : Item{
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return clone $this->item;
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}
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public function setItem(?Item $item) : void{
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if($item !== null && !$item->isNull()){
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$this->item = clone $item;
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}else{
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$this->item = VanillaItems::AIR();
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}
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}
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public function getItemRotation() : int{
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return $this->itemRotation;
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}
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public function setItemRotation(int $rotation) : void{
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$this->itemRotation = $rotation;
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}
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public function getItemDropChance() : float{
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return $this->itemDropChance;
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}
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public function setItemDropChance(float $chance) : void{
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$this->itemDropChance = $chance;
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}
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protected function addAdditionalSpawnData(CompoundTag $nbt) : void{
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$nbt->setFloat(self::TAG_ITEM_DROP_CHANCE, $this->itemDropChance);
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$nbt->setFloat(self::TAG_ITEM_ROTATION, $this->itemRotation * 45);
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if(!$this->item->isNull()){
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$nbt->setTag(self::TAG_ITEM, TypeConverter::getInstance()->getItemTranslator()->toNetworkNbt($this->item));
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}
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}
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}
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