Files
PocketMine-MP/src/pocketmine/block/Water.php
Dylan K. Taylor 4fd3bee360 Entity: Address fireticks crashdumps
This will now throw an exception at the source instead of crashing when the entity is saved, which should put the blame on the correct plugin responsible for this.
This also includes magic method hacks to preserve backwards compatibility, since the fireTicks field is now protected.
2019-01-19 16:05:10 +00:00

84 lines
2.1 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\entity\Entity;
use pocketmine\item\Item;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\Player;
class Water extends Liquid{
protected $id = self::FLOWING_WATER;
public function __construct(int $meta = 0){
$this->meta = $meta;
}
public function getName() : string{
return "Water";
}
public function getLightFilter() : int{
return 2;
}
public function getStillForm() : Block{
return BlockFactory::get(Block::STILL_WATER, $this->meta);
}
public function getFlowingForm() : Block{
return BlockFactory::get(Block::FLOWING_WATER, $this->meta);
}
public function getBucketFillSound() : int{
return LevelSoundEventPacket::SOUND_BUCKET_FILL_WATER;
}
public function getBucketEmptySound() : int{
return LevelSoundEventPacket::SOUND_BUCKET_EMPTY_WATER;
}
public function tickRate() : int{
return 5;
}
public function onEntityCollide(Entity $entity) : void{
$entity->resetFallDistance();
if($entity->isOnFire()){
$entity->extinguish();
}
$entity->resetFallDistance();
}
public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
$ret = $this->getLevel()->setBlock($this, $this, true, false);
$this->getLevel()->scheduleDelayedBlockUpdate($this, $this->tickRate());
return $ret;
}
}