mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-05-18 19:55:33 +00:00
1326 lines
31 KiB
PHP
1326 lines
31 KiB
PHP
<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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/**
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* All Level related classes are here, like Generators, Populators, Noise, ...
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*/
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namespace pocketmine\level;
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use pocketmine\block\Air;
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use pocketmine\block\Block;
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use pocketmine\entity\DroppedItem;
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use pocketmine\entity\Entity;
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use pocketmine\event\block\BlockBreakEvent;
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use pocketmine\event\block\BlockPlaceEvent;
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use pocketmine\event\player\PlayerInteractEvent;
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use pocketmine\item\Item;
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use pocketmine\level\format\pmf\LevelFormat;
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use pocketmine\level\generator\Flat;
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use pocketmine\level\generator\Generator;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Vector2;
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use pocketmine\math\Vector3 as Vector3;
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use pocketmine\nbt\NBT;
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use pocketmine\nbt\tag\Byte;
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use pocketmine\nbt\tag\Compound;
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use pocketmine\nbt\tag\Double;
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use pocketmine\nbt\tag\Enum;
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use pocketmine\nbt\tag\Float;
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use pocketmine\nbt\tag\Int;
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use pocketmine\nbt\tag\Short;
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use pocketmine\nbt\tag\String;
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use pocketmine\network\protocol\SetTimePacket;
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use pocketmine\network\protocol\UpdateBlockPacket;
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use pocketmine\Player;
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use pocketmine\Server;
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use pocketmine\tile\Chest;
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use pocketmine\tile\Furnace;
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use pocketmine\tile\Sign;
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use pocketmine\tile\Tile;
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use pocketmine\utils\Cache;
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use pocketmine\utils\Random;
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use pocketmine\utils\ReversePriorityQueue;
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/**
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* Main Level handling class, includes all the methods used on them.
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*/
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class Level{
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const BLOCK_UPDATE_NORMAL = 1;
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const BLOCK_UPDATE_RANDOM = 2;
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const BLOCK_UPDATE_SCHEDULED = 3;
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const BLOCK_UPDATE_WEAK = 4;
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const BLOCK_UPDATE_TOUCH = 5;
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/** @var Player[] */
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public $players = [];
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/** @var Entity[] */
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protected $entities = [];
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/** @var Entity[][] */
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public $chunkEntities = [];
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/** @var Tile[] */
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protected $tiles = [];
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/** @var Tile[][] */
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public $chunkTiles = [];
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public $nextSave;
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/** @var LevelFormat */
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public $level;
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public $stopTime;
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private $time;
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private $startCheck;
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private $startTime;
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/** @var Server */
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private $server;
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private $name;
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private $usedChunks;
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private $changedBlocks;
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private $changedCount;
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/** @var Generator */
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private $generator;
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/** @var ReversePriorityQueue */
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private $updateQueue;
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private $autoSave = true;
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/**
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* @param Server $server
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* @param LevelFormat $level
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* @param string $name
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*/
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public function __construct(Server $server, LevelFormat $level, $name){
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$this->server = $server;
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$this->updateQueue = new ReversePriorityQueue();
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$this->updateQueue->setExtractFlags(\SplPriorityQueue::EXTR_BOTH);
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$this->level = $level;
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$this->level->level = $this;
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$this->startTime = $this->time = (int) $this->level->getData("time");
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$this->nextSave = $this->startCheck = microtime(true);
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$this->nextSave += 90;
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$this->stopTime = false;
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$this->name = $name;
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$this->usedChunks = [];
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$this->changedBlocks = [];
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$this->changedCount = [];
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$gen = Generator::getGenerator($this->level->levelData["generator"]);
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$this->generator = new $gen((array) $this->level->levelData["generatorSettings"]);
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$this->generator->init($this, new Random($this->level->levelData["seed"]));
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}
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/**
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* @return bool
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*/
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public function getAutoSave(){
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return $this->autoSave === true;
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}
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/**
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* @param bool $value
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*/
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public function setAutoSave($value){
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$this->autoSave = $value;
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}
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public function close(){
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$this->__destruct();
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}
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/**
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* Unloads the current level from memory safely
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*
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* @param bool $force default false, force unload of default level
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*
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* @return bool
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*/
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public function unload($force = false){
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if($this === $this->server->getDefaultLevel() and $force !== true){
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return false;
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}
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console("[INFO] Unloading level \"" . $this->getName() . "\"");
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$this->nextSave = PHP_INT_MAX;
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$this->save();
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$defaultLevel = $this->server->getDefaultLevel();
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foreach($this->getPlayers() as $player){
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if($this === $defaultLevel or $defaultLevel === null){
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$player->close($player->getName() . " has left the game", "forced default level unload");
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}elseif($defaultLevel instanceof Level){
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$player->teleport($this->server->getDefaultLevel()->getSafeSpawn());
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}
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}
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$this->close();
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if($this === $defaultLevel){
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$this->server->setDefaultLevel(null);
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}
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return true;
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}
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/**
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* Gets the chunks being used by players
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*
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* @param int $X
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* @param int $Z
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*
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* @return Player[][]
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*/
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public function getUsingChunk($X, $Z){
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$index = LevelFormat::getIndex($X, $Z);
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return isset($this->usedChunks[$index]) ? $this->usedChunks[$index] : [];
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}
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/**
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* WARNING: Do not use this, it's only for internal use.
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* Changes to this function won't be recorded on the version.
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*
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* @param int $X
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* @param int $Z
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* @param Player $player
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*/
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public function useChunk($X, $Z, Player $player){
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$index = LevelFormat::getIndex($X, $Z);
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$this->loadChunk($X, $Z);
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$this->usedChunks[$index][$player->CID] = $player;
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}
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/**
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* WARNING: Do not use this, it's only for internal use.
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* Changes to this function won't be recorded on the version.
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*
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* @param Player $player
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*/
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public function freeAllChunks(Player $player){
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foreach($this->usedChunks as $i => $c){
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unset($this->usedChunks[$i][$player->CID]);
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}
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}
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/**
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* WARNING: Do not use this, it's only for internal use.
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* Changes to this function won't be recorded on the version.
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*
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* @param int $X
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* @param int $Z
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* @param Player $player
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*/
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public function freeChunk($X, $Z, Player $player){
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unset($this->usedChunks[LevelFormat::getIndex($X, $Z)][$player->CID]);
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}
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/**
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* @param int $X
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* @param int $Z
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*
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* @return bool
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*/
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public function isChunkPopulated($X, $Z){
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return $this->level->isPopulated($X, $Z);
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}
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/**
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* WARNING: Do not use this, it's only for internal use.
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* Changes to this function won't be recorded on the version.
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*/
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public function checkTime(){
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if(!isset($this->level)){
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return;
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}
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$now = microtime(true);
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if($this->stopTime == true){
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return;
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}else{
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$time = $this->startTime + ($now - $this->startCheck) * 20;
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}
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$this->time = $time;
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$pk = new SetTimePacket;
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$pk->time = (int) $this->time;
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$pk->started = $this->stopTime == false;
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$this->server->broadcastPacket($this->players, $pk);
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return;
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}
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/**
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* WARNING: Do not use this, it's only for internal use.
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* Changes to this function won't be recorded on the version.
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*
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* @param int $currentTick
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*
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* @return bool
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*/
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public function doTick($currentTick){
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if(!isset($this->level)){
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return false;
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}
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if(($currentTick % 200) === 0){
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$this->checkTime();
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}
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if($this->level->isGenerating === 0 and count($this->changedCount) > 0){
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foreach($this->changedCount as $index => $mini){
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for($Y = 0; $Y < 8; ++$Y){
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if(($mini & (1 << $Y)) === 0){
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continue;
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}
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if(count($this->changedBlocks[$index][$Y]) < 582){ //Optimal value, calculated using the relation between minichunks and single packets
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continue;
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}else{
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foreach($this->players as $p){
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$p->setChunkIndex($index, $mini);
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}
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unset($this->changedBlocks[$index][$Y]);
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}
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}
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}
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$this->changedCount = [];
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if(count($this->changedBlocks) > 0){
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foreach($this->changedBlocks as $index => $mini){
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foreach($mini as $blocks){
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/** @var Block $b */
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foreach($blocks as $b){
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$pk = new UpdateBlockPacket;
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$pk->x = $b->x;
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$pk->y = $b->y;
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$pk->z = $b->z;
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$pk->block = $b->getID();
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$pk->meta = $b->getDamage();
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$this->server->broadcastPacket($this->players, $pk);
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}
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}
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}
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$this->changedBlocks = [];
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}
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$X = null;
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$Z = null;
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//Do chunk updates
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while($this->updateQueue->count() > 0 and $this->updateQueue->current()["priority"] <= $currentTick){
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$block = $this->getBlock($this->updateQueue->extract()["data"]);
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$block->onUpdate(self::BLOCK_UPDATE_SCHEDULED);
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}
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foreach($this->usedChunks as $index => $p){
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LevelFormat::getXZ($index, $X, $Z);
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for($Y = 0; $Y < 8; ++$Y){
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if(!$this->level->isMiniChunkEmpty($X, $Z, $Y)){
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for($i = 0; $i < 3; ++$i){
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$block = $this->getBlock(new Vector3(($X << 4) + mt_rand(0, 15), ($Y << 4) + mt_rand(0, 15), ($Z << 4) + mt_rand(0, 15)));
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if($block instanceof Block){
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if($block->onUpdate(self::BLOCK_UPDATE_RANDOM) === self::BLOCK_UPDATE_NORMAL){
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$this->updateAround($block, self::BLOCK_UPDATE_NORMAL);
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}
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}
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}
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}
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}
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}
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}
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if($this->nextSave < microtime(true)){
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$X = null;
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$Z = null;
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foreach($this->usedChunks as $i => $c){
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if(count($c) === 0){
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unset($this->usedChunks[$i]);
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LevelFormat::getXZ($i, $X, $Z);
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if(!$this->isSpawnChunk($X, $Z)){
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$this->level->unloadChunk($X, $Z, $this->getAutoSave());
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}
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}
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}
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$this->save(false, false);
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}
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}
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/**
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* @param int $X
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* @param int $Z
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*
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* @return bool
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*/
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public function generateChunk($X, $Z){
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++$this->level->isGenerating;
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$this->generator->generateChunk($X, $Z);
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--$this->level->isGenerating;
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return true;
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}
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/**
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* @param int $X
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* @param int $Z
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*
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* @return bool
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*/
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public function populateChunk($X, $Z){
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$this->level->setPopulated($X, $Z);
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$this->generator->populateChunk($X, $Z);
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return true;
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}
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public function __destruct(){
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if(isset($this->level)){
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$this->save(false, false);
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$this->level->closeLevel();
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if($this->isLoaded()){
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unset($this->level);
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$this->server->unloadLevel($this, true);
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}
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}
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}
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/**
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* @return bool
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*/
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public function isLoaded(){
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return isset($this->level) and $this->level instanceof LevelFormat;
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}
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/**
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* @param bool $force
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* @param bool $extra
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*
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* @return bool
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*/
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public function save($force = false, $extra = true){
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if(!isset($this->level)){
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return false;
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}
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if($this->getAutoSave() === false and $force === false){
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return;
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}
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if($extra !== false){
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$this->doSaveRoundExtra();
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}
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$this->level->setData("time", (int) $this->time);
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$this->level->doSaveRound($force);
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$this->level->saveData();
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$this->nextSave = microtime(true) + 45;
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return true;
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}
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protected function doSaveRoundExtra(){
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foreach($this->usedChunks as $index => $d){
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LevelFormat::getXZ($index, $X, $Z);
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$nbt = new Compound("", array(
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new Enum("Entities", []),
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new Enum("TileEntities", []),
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));
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$nbt->Entities->setTagType(NBT::TAG_Compound);
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$nbt->TileEntities->setTagType(NBT::TAG_Compound);
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$i = 0;
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foreach($this->chunkEntities[$index] as $entity){
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/** @var Entity $entity */
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if($entity->closed !== true){
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$entity->saveNBT();
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$nbt->Entities[$i] = $entity->namedtag;
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++$i;
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}
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}
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$i = 0;
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foreach($this->chunkTiles[$index] as $tile){
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/** @var Tile $tile */
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if($tile->closed !== true){
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$tile->saveNBT();
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$nbt->TileEntities[$i] = $tile->namedtag;
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++$i;
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}
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}
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$this->level->setChunkNBT($X, $Z, $nbt);
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}
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}
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/**
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* @param Vector3 $pos
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* @param int $type
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*/
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public function updateAround(Vector3 $pos, $type = self::BLOCK_UPDATE_NORMAL){
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$block = $this->getBlockRaw($pos);
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$block->getSide(0)->onUpdate($type);
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$block->getSide(1)->onUpdate($type);
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$block->getSide(2)->onUpdate($type);
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$block->getSide(3)->onUpdate($type);
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$block->getSide(4)->onUpdate($type);
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$block->getSide(5)->onUpdate($type);
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}
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/**
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* @param Vector3 $pos
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* @param int $delay
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*/
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public function scheduleUpdate(Vector3 $pos, $delay){
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$this->updateQueue->insert($pos, (int) $delay);
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}
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/**
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* @deprecated
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*
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* @param Vector3 $pos
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*
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* @return Block
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*/
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public function getBlockRaw(Vector3 $pos){
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return $this->getBlock($pos);
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}
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/**
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* @param Vector3 $pos
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*
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* @return bool|Block
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*/
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public function getBlock(Vector3 $pos){
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$b = $this->level->getBlock($pos->x, $pos->y, $pos->z);
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return Block::get($b[0], $b[1], new Position($pos->x, $pos->y, $pos->z, $this));
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}
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/**
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* @param Entity $entity
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* @param AxisAlignedBB $bb
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*
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* @return AxisAlignedBB[]
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*/
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public function getCollisionCubes(Entity $entity, AxisAlignedBB $bb){
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$minX = floor($bb->minX);
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$minY = floor($bb->minY);
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$minZ = floor($bb->minZ);
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$maxX = floor($bb->maxX + 1);
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$maxY = floor($bb->maxY + 1);
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$maxZ = floor($bb->maxZ + 1);
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$collides = [];
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for($z = $minZ; $z < $maxZ; ++$z){
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for($x = $minX; $x < $maxX; ++$x){
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if($this->isChunkLoaded($x >> 4, $z >> 4)){
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for($y = $minY - 1; $y < $maxY; ++$y){
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$this->getBlock(new Vector3($x, $y, $z))->collidesWithBB($bb, $collides);
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}
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}
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}
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}
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foreach($entity->getNearbyEntities($bb->expand(0.25, 0.25, 0.25)) as $ent){
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$collides[] = $ent->boundingBox;
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}
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return $collides;
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}
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/**
|
|
* @param Vector3 $pos
|
|
* @param Block $block
|
|
* @param bool $direct
|
|
* @param bool $send
|
|
*
|
|
* @return bool
|
|
*/
|
|
public function setBlockRaw(Vector3 $pos, Block $block, $direct = true, $send = true){
|
|
if(($ret = $this->level->setBlock($pos->x, $pos->y, $pos->z, $block->getID(), $block->getDamage())) === true and $send !== false){
|
|
if($direct === true){
|
|
$pk = new UpdateBlockPacket;
|
|
$pk->x = $pos->x;
|
|
$pk->y = $pos->y;
|
|
$pk->z = $pos->z;
|
|
$pk->block = $block->getID();
|
|
$pk->meta = $block->getDamage();
|
|
$this->server->broadcastPacket($this->players, $pk);
|
|
}elseif($direct === false){
|
|
if(!($pos instanceof Position)){
|
|
$pos = new Position($pos->x, $pos->y, $pos->z, $this);
|
|
}
|
|
$block->position($pos);
|
|
$index = LevelFormat::getIndex($pos->x >> 4, $pos->z >> 4);
|
|
if(ADVANCED_CACHE == true){
|
|
Cache::remove("world:{$this->name}:{$index}");
|
|
}
|
|
if(!isset($this->changedBlocks[$index])){
|
|
$this->changedBlocks[$index] = [];
|
|
$this->changedCount[$index] = 0;
|
|
}
|
|
$Y = $pos->y >> 4;
|
|
if(!isset($this->changedBlocks[$index][$Y])){
|
|
$this->changedBlocks[$index][$Y] = [];
|
|
$this->changedCount[$index] |= 1 << $Y;
|
|
}
|
|
$this->changedBlocks[$index][$Y][] = clone $block;
|
|
}
|
|
}
|
|
|
|
return $ret;
|
|
}
|
|
|
|
/**
|
|
* @param Vector3 $pos
|
|
* @param Block $block
|
|
* @param bool $update
|
|
* @param bool $tiles
|
|
* @param bool $direct
|
|
*
|
|
* @return bool
|
|
*/
|
|
public function setBlock(Vector3 $pos, Block $block, $update = true, $tiles = false, $direct = false){
|
|
if((($pos instanceof Position) and $pos->getLevel() !== $this) or $pos->x < 0 or $pos->y < 0 or $pos->z < 0){
|
|
return false;
|
|
}
|
|
|
|
$ret = $this->level->setBlock($pos->x, $pos->y, $pos->z, $block->getID(), $block->getDamage());
|
|
if($ret === true){
|
|
if(!($pos instanceof Position)){
|
|
$pos = new Position($pos->x, $pos->y, $pos->z, $this);
|
|
}
|
|
$block->position($pos);
|
|
|
|
if($direct === true){
|
|
$pk = new UpdateBlockPacket;
|
|
$pk->x = $pos->x;
|
|
$pk->y = $pos->y;
|
|
$pk->z = $pos->z;
|
|
$pk->block = $block->getID();
|
|
$pk->meta = $block->getDamage();
|
|
$this->server->broadcastPacket($this->players, $pk);
|
|
}else{
|
|
$index = LevelFormat::getIndex($pos->x >> 4, $pos->z >> 4);
|
|
if(ADVANCED_CACHE == true){
|
|
Cache::remove("world:{$this->name}:{$index}");
|
|
}
|
|
if(!isset($this->changedBlocks[$index])){
|
|
$this->changedBlocks[$index] = [];
|
|
$this->changedCount[$index] = 0;
|
|
}
|
|
$Y = $pos->y >> 4;
|
|
if(!isset($this->changedBlocks[$index][$Y])){
|
|
$this->changedBlocks[$index][$Y] = [];
|
|
$this->changedCount[$index] |= 1 << $Y;
|
|
}
|
|
$this->changedBlocks[$index][$Y][] = clone $block;
|
|
}
|
|
|
|
if($update === true){
|
|
$this->updateAround($pos, self::BLOCK_UPDATE_NORMAL);
|
|
$block->onUpdate(self::BLOCK_UPDATE_NORMAL);
|
|
}
|
|
if($tiles === true){
|
|
if(($t = $this->getTile($pos)) instanceof Tile){
|
|
$t->close();
|
|
}
|
|
}
|
|
}
|
|
|
|
return $ret;
|
|
}
|
|
|
|
public function dropItem(Vector3 $pos, Item $item){
|
|
if($item->getID() !== Item::AIR and $item->getCount() > 0){
|
|
$itemEntity = new DroppedItem($this, new Compound("", [
|
|
"Pos" => new Enum("Pos", [
|
|
new Double("", $pos->getX()),
|
|
new Double("", $pos->getY()),
|
|
new Double("", $pos->getZ())
|
|
]),
|
|
//TODO: add random motion with physics
|
|
"Motion" => new Enum("Motion", [
|
|
new Double("", 0),
|
|
new Double("", 0.05),
|
|
new Double("", 0)
|
|
]),
|
|
"Rotation" => new Enum("Rotation", [
|
|
new Float("", 0),
|
|
new Float("", 0)
|
|
]),
|
|
"Health" => new Short("Health", 5),
|
|
"Item" => new Compound("Item", [
|
|
"id" => new Short("id", $item->getID()),
|
|
"Damage" => new Short("Damage", $item->getDamage()),
|
|
"Count" => new Byte("Count", $item->getCount())
|
|
]),
|
|
]));
|
|
$itemEntity->spawnToAll();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Tries to break a block using a item, including Player time checks if available
|
|
*
|
|
* @param Vector3 $vector
|
|
* @param Item &$item (if null, can break anything)
|
|
* @param Player $player
|
|
*
|
|
* @return boolean
|
|
*/
|
|
public function useBreakOn(Vector3 $vector, Item &$item = null, Player $player = null){
|
|
$target = $this->getBlock($vector);
|
|
|
|
if($player instanceof Player){
|
|
$lastTime = $player->lastBreak - $player->getLag() / 1000;
|
|
if(($player->getGamemode() & 0x01) === 1 and ($lastTime + 0.15) >= microtime(true)){
|
|
return false;
|
|
}elseif(($lastTime + $target->getBreakTime($item)) >= microtime(true)){
|
|
return false;
|
|
}
|
|
$player->lastBreak = microtime(true);
|
|
}
|
|
|
|
//TODO: Adventure mode checks
|
|
|
|
if($player instanceof Player){
|
|
$ev = new BlockBreakEvent($player, $target, $item, ($player->getGamemode() & 0x01) === 1 ? true : false);
|
|
if($item instanceof Item and !$target->isBreakable($item) and $ev->getInstaBreak() === false){
|
|
$ev->setCancelled();
|
|
}
|
|
if(!$player->isOp() and ($distance = $this->server->getConfigInt("spawn-protection", 16)) > -1){
|
|
$t = new Vector2($target->x, $target->z);
|
|
$s = new Vector2($this->getSpawn()->x, $this->getSpawn()->z);
|
|
if($t->distance($s) <= $distance){ //set it to cancelled so plugins can bypass this
|
|
$ev->setCancelled();
|
|
}
|
|
}
|
|
$this->server->getPluginManager()->callEvent($ev);
|
|
if($ev->isCancelled()){
|
|
return false;
|
|
}
|
|
}elseif($item instanceof Item and !$target->isBreakable($item)){
|
|
return false;
|
|
}
|
|
|
|
$target->onBreak($item);
|
|
if($item instanceof Item){
|
|
$item->useOn($target);
|
|
if($item->isTool() and $item->getDamage() >= $item->getMaxDurability()){
|
|
$item = Item::get(Item::AIR, 0, 0);
|
|
}
|
|
}
|
|
|
|
if(!($player instanceof Player) or ($player->getGamemode() & 0x01) === 0){
|
|
foreach($target->getDrops($item) as $drop){
|
|
$this->dropItem($vector->add(0.5, 0.5, 0.5), Item::get($drop[0], $drop[1], $drop[2]));
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Uses a item on a position and face, placing it or activating the block
|
|
*
|
|
* @param Vector3 $vector
|
|
* @param Item $item
|
|
* @param int $face
|
|
* @param float $fx default 0.0
|
|
* @param float $fy default 0.0
|
|
* @param float $fz default 0.0
|
|
* @param Player $player default null
|
|
*
|
|
* @return boolean
|
|
*/
|
|
public function useItemOn(Vector3 $vector, Item &$item, $face, $fx = 0.0, $fy = 0.0, $fz = 0.0, Player $player = null){
|
|
$target = $this->getBlock($vector);
|
|
$block = $target->getSide($face);
|
|
|
|
if($block->y > 127 or $block->y < 0){
|
|
return false;
|
|
}
|
|
|
|
if($target->getID() === Item::AIR){
|
|
return false;
|
|
}
|
|
|
|
if($player instanceof Player){
|
|
$ev = new PlayerInteractEvent($player, $item, $target, $face);
|
|
if(!$player->isOp() and ($distance = $this->server->getConfigInt("spawn-protection", 16)) > -1){
|
|
$t = new Vector2($target->x, $target->z);
|
|
$s = new Vector2($this->getSpawn()->x, $this->getSpawn()->z);
|
|
if($t->distance($s) <= $distance){ //set it to cancelled so plugins can bypass this
|
|
$ev->setCancelled();
|
|
}
|
|
}
|
|
$this->server->getPluginManager()->callEvent($ev);
|
|
if(!$ev->isCancelled()){
|
|
$target->onUpdate(self::BLOCK_UPDATE_TOUCH);
|
|
if($target->isActivable === true and $target->onActivate($item, $player) === true){
|
|
return true;
|
|
}
|
|
}
|
|
}elseif($target->isActivable === true and $target->onActivate($item, $player) === true){
|
|
return true;
|
|
}
|
|
|
|
if($item->isPlaceable()){
|
|
$hand = $item->getBlock();
|
|
$hand->position($block);
|
|
}elseif($block->getID() === Item::FIRE){
|
|
$this->setBlock($block, new Air(), true, false, true);
|
|
return false;
|
|
}else{
|
|
return false;
|
|
}
|
|
|
|
if(!($block->isReplaceable === true or ($hand->getID() === Item::SLAB and $block->getID() === Item::SLAB))){
|
|
return false;
|
|
}
|
|
|
|
if($target->isReplaceable === true){
|
|
$block = $target;
|
|
$hand->position($block);
|
|
//$face = -1;
|
|
}
|
|
|
|
//TODO: Implement using Bounding Boxes, all entities
|
|
/*if($hand->isSolid === true and $player->inBlock($block)){
|
|
return false; //Entity in block
|
|
}*/
|
|
|
|
|
|
if($player instanceof Player){
|
|
$ev = new BlockPlaceEvent($player, $hand, $block, $target, $item);
|
|
if(!$player->isOp() and ($distance = $this->server->getConfigInt("spawn-protection", 16)) > -1){
|
|
$t = new Vector2($target->x, $target->z);
|
|
$s = new Vector2($this->getSpawn()->x, $this->getSpawn()->z);
|
|
if($t->distance($s) <= $distance){ //set it to cancelled so plugins can bypass this
|
|
$ev->setCancelled();
|
|
}
|
|
}
|
|
$this->server->getPluginManager()->callEvent($ev);
|
|
if($ev->isCancelled()){
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if($hand->place($item, $block, $target, $face, $fx, $fy, $fz, $player) === false){
|
|
return false;
|
|
}
|
|
|
|
if($hand->getID() === Item::SIGN_POST or $hand->getID() === Item::WALL_SIGN){
|
|
$tile = new Sign($this, new Compound(false, array(
|
|
new String("id", Tile::SIGN),
|
|
new Int("x", $block->x),
|
|
new Int("y", $block->y),
|
|
new Int("z", $block->z),
|
|
new String("Text1", ""),
|
|
new String("Text2", ""),
|
|
new String("Text3", ""),
|
|
new String("Text4", "")
|
|
)));
|
|
if($player instanceof Player){
|
|
$tile->namedtag->creator = new String("creator", $player->getName());
|
|
}
|
|
}
|
|
$item->setCount($item->getCount() - 1);
|
|
if($item->getCount() <= 0){
|
|
$item = Item::get(Item::AIR, 0, 0);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Gets the biome ID of a column
|
|
*
|
|
* @param int $x
|
|
* @param int $z
|
|
*
|
|
* @return int
|
|
*/
|
|
public function getBiome($x, $z){
|
|
return $this->level->getBiome((int) $x, (int) $z);
|
|
}
|
|
|
|
/**
|
|
* Sets the biome ID for a column
|
|
*
|
|
* @param int $x
|
|
* @param int $z
|
|
* @param int $biome
|
|
*
|
|
* @return int
|
|
*/
|
|
public function setBiome($x, $z, $biome){
|
|
return $this->level->getBiome((int) $x, (int) $z, $biome);
|
|
}
|
|
|
|
/**
|
|
* @param int $entityId
|
|
*
|
|
* @return Entity
|
|
*/
|
|
public function getEntity($entityId){
|
|
return isset($this->entities[$entityId]) ? $this->entities[$entityId] : null;
|
|
}
|
|
|
|
/**
|
|
* Gets the list of all the entitites in this level
|
|
*
|
|
* @return Entity[]
|
|
*/
|
|
public function getEntities(){
|
|
return $this->entities;
|
|
}
|
|
|
|
public function addEntity(Entity $entity){
|
|
//TODO: chunkIndex
|
|
$this->entities[$entity->getID()] = $entity;
|
|
}
|
|
|
|
public function removeEntity(Entity $entity){
|
|
unset($this->entities[$entity->getID()]);
|
|
}
|
|
|
|
public function addTile(Tile $tile){
|
|
//TODO: chunkIndex
|
|
$this->tiles[$tile->getID()] = $tile;
|
|
}
|
|
|
|
public function removeTile(Tile $tile){
|
|
unset($this->tiles[$tile->getID()]);
|
|
}
|
|
|
|
/**
|
|
* Returns a list of the Tile entities in this level
|
|
*
|
|
* @return Tile[]
|
|
*/
|
|
public function getTiles(){
|
|
return $this->tiles;
|
|
}
|
|
|
|
/**
|
|
* @param $tileId
|
|
*
|
|
* @return Tile
|
|
*/
|
|
public function getTileById($tileId){
|
|
return isset($this->tiles[$tileId]) ? $this->tiles[$tileId] : null;
|
|
}
|
|
|
|
/**
|
|
* Returns a list of the players in this level
|
|
*
|
|
* @return Player[]
|
|
*/
|
|
public function getPlayers(){
|
|
return $this->players;
|
|
}
|
|
|
|
/**
|
|
* Returns the Tile in a position, or false if not found
|
|
*
|
|
* @param Vector3 $pos
|
|
*
|
|
* @return bool|Tile
|
|
*/
|
|
public function getTile(Vector3 $pos){
|
|
if($pos instanceof Position and $pos->level !== $this){
|
|
return false;
|
|
}
|
|
$tiles = $this->getChunkTiles($pos->x >> 4, $pos->z >> 4);
|
|
if(count($tiles) > 0){
|
|
foreach($tiles as $tile){
|
|
if($tile->x === (int) $pos->x and $tile->y === (int) $pos->y and $tile->z === (int) $pos->z){
|
|
return $tile;
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Gets a raw minichunk
|
|
*
|
|
* @param int $X
|
|
* @param int $Z
|
|
* @param int $Y
|
|
*
|
|
* @return string
|
|
*/
|
|
public function getMiniChunk($X, $Z, $Y){
|
|
return $this->level->getMiniChunk($X, $Z, $Y);
|
|
}
|
|
|
|
/**
|
|
* Sets a raw minichunk
|
|
*
|
|
* @param int $X
|
|
* @param int $Z
|
|
* @param int $Y
|
|
* @param string $data (must be 4096 bytes)
|
|
*
|
|
* @return bool
|
|
*/
|
|
public function setMiniChunk($X, $Z, $Y, $data){
|
|
$this->changedCount[$X . ":" . $Y . ":" . $Z] = 4096;
|
|
if(ADVANCED_CACHE == true){
|
|
Cache::remove("world:{$this->name}:$X:$Z");
|
|
}
|
|
|
|
return $this->level->setMiniChunk($X, $Z, $Y, $data);
|
|
}
|
|
|
|
/**
|
|
* Returns a list of the entities on a given chunk
|
|
*
|
|
* @param int $X
|
|
* @param int $Z
|
|
*
|
|
* @return Entity[]
|
|
*/
|
|
public function getChunkEntities($X, $Z){
|
|
$index = LevelFormat::getIndex($X, $Z);
|
|
if(isset($this->usedChunks[$index]) or $this->loadChunk($X, $Z) === true){
|
|
return $this->chunkEntities[$index];
|
|
}
|
|
|
|
return [];
|
|
}
|
|
|
|
/**
|
|
* Gives a list of the Tile entities on a given chunk
|
|
*
|
|
* @param int $X
|
|
* @param int $Z
|
|
*
|
|
* @return Tile[]
|
|
*/
|
|
public function getChunkTiles($X, $Z){
|
|
$index = LevelFormat::getIndex($X, $Z);
|
|
if(isset($this->usedChunks[$index]) or $this->loadChunk($X, $Z) === true){
|
|
return $this->chunkTiles[$index];
|
|
}
|
|
|
|
return [];
|
|
}
|
|
|
|
public function isChunkLoaded($X, $Z){
|
|
return $this->level->isChunkLoaded($X, $Z);
|
|
}
|
|
|
|
/**
|
|
* Loads a chunk
|
|
*
|
|
* @param int $X
|
|
* @param int $Z
|
|
*
|
|
* @return bool
|
|
*/
|
|
public function loadChunk($X, $Z){
|
|
$index = LevelFormat::getIndex($X, $Z);
|
|
if(isset($this->usedChunks[$index])){
|
|
return true;
|
|
}elseif($this->level->loadChunk($X, $Z) !== false){
|
|
$this->usedChunks[$index] = [];
|
|
if(!isset($this->chunkTiles[$index])){
|
|
$this->chunkTiles[$index] = [];
|
|
}
|
|
if(!isset($this->chunkEntities[$index])){
|
|
$this->chunkEntities[$index] = [];
|
|
}
|
|
$tags = $this->level->getChunkNBT($X, $Z);
|
|
if(isset($tags->Entities)){
|
|
foreach($tags->Entities as $nbt){
|
|
if(!isset($nbt->id)){
|
|
continue;
|
|
}
|
|
|
|
if($nbt->id instanceof String){ //New format
|
|
switch($nbt["id"]){
|
|
case "Ttem":
|
|
(new DroppedItem($this, $nbt))->spawnToAll();
|
|
break;
|
|
}
|
|
}else{ //Old format
|
|
|
|
}
|
|
}
|
|
}
|
|
if(isset($tags->TileEntities)){
|
|
foreach($tags->TileEntities as $nbt){
|
|
if(!isset($nbt->id)){
|
|
continue;
|
|
}
|
|
switch($nbt["id"]){
|
|
case Tile::CHEST:
|
|
new Chest($this, $nbt);
|
|
break;
|
|
case Tile::FURNACE:
|
|
new Furnace($this, $nbt);
|
|
break;
|
|
case Tile::SIGN:
|
|
new Sign($this, $nbt);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Unloads a chunk
|
|
*
|
|
* @param int $X
|
|
* @param int $Z
|
|
* @param bool $force
|
|
*
|
|
* @return bool
|
|
*/
|
|
public function unloadChunk($X, $Z, $force = false){
|
|
if(!isset($this->level)){
|
|
return false;
|
|
}
|
|
|
|
if($force !== true and $this->isSpawnChunk($X, $Z)){
|
|
return false;
|
|
}
|
|
$index = LevelFormat::getIndex($X, $Z);
|
|
unset($this->usedChunks[$index]);
|
|
unset($this->chunkEntities[$index]);
|
|
unset($this->chunkTiles[$index]);
|
|
Cache::remove("world:{$this->name}:$X:$Z");
|
|
|
|
return $this->level->unloadChunk($X, $Z, $this->getAutoSave());
|
|
}
|
|
|
|
/**
|
|
* Returns true if the spawn is part of the spawn
|
|
*
|
|
* @param int $X
|
|
* @param int $Z
|
|
*
|
|
* @return bool
|
|
*/
|
|
public function isSpawnChunk($X, $Z){
|
|
$spawnX = $this->level->getData("spawnX") >> 4;
|
|
$spawnZ = $this->level->getData("spawnZ") >> 4;
|
|
|
|
return abs($X - $spawnX) <= 1 and abs($Z - $spawnZ) <= 1;
|
|
}
|
|
|
|
/**
|
|
* Gets a full chunk or parts of it for networking usage, allows cache usage
|
|
*
|
|
* @param int $X
|
|
* @param int $Z
|
|
* @param int $Yndex bitmap of chunks to be returned
|
|
*
|
|
* @return bool|mixed|string
|
|
*/
|
|
public function getOrderedChunk($X, $Z, $Yndex){
|
|
if(!isset($this->level)){
|
|
return false;
|
|
}
|
|
if(ADVANCED_CACHE == true and $Yndex === 0xff){
|
|
$identifier = "world:{$this->name}:" . LevelFormat::getIndex($X, $Z);
|
|
if(($cache = Cache::get($identifier)) !== false){
|
|
return $cache;
|
|
}
|
|
}
|
|
|
|
|
|
$raw = [];
|
|
for($Y = 0; $Y < 8; ++$Y){
|
|
if(($Yndex & (1 << $Y)) !== 0){
|
|
$raw[$Y] = $this->level->getMiniChunk($X, $Z, $Y);
|
|
}
|
|
}
|
|
|
|
$ordered = "";
|
|
$flag = chr($Yndex);
|
|
for($j = 0; $j < 256; ++$j){
|
|
$ordered .= $flag;
|
|
foreach($raw as $mini){
|
|
$ordered .= substr($mini, $j << 5, 24); //16 + 8
|
|
}
|
|
}
|
|
if(ADVANCED_CACHE == true and $Yndex === 0xff){
|
|
Cache::add($identifier, $ordered, 60);
|
|
}
|
|
|
|
return $ordered;
|
|
}
|
|
|
|
/**
|
|
* Returns the network minichunk for a given Y
|
|
*
|
|
* @param int $X
|
|
* @param int $Z
|
|
* @param int $Y
|
|
*
|
|
* @return bool|string
|
|
*/
|
|
public function getOrderedMiniChunk($X, $Z, $Y){
|
|
if(!isset($this->level)){
|
|
return false;
|
|
}
|
|
$raw = $this->level->getMiniChunk($X, $Z, $Y);
|
|
$ordered = "";
|
|
$flag = chr(1 << $Y);
|
|
for($j = 0; $j < 256; ++$j){
|
|
$ordered .= $flag . substr($raw, $j << 5, 24); //16 + 8
|
|
}
|
|
|
|
return $ordered;
|
|
}
|
|
|
|
/**
|
|
* Returns the raw spawnpoint
|
|
*
|
|
* @return Position
|
|
*/
|
|
public function getSpawn(){
|
|
return new Position($this->level->getData("spawnX"), $this->level->getData("spawnY"), $this->level->getData("spawnZ"), $this);
|
|
}
|
|
|
|
/**
|
|
* @param Vector3 $spawn default null
|
|
*
|
|
* @return bool|Position
|
|
*/
|
|
public function getSafeSpawn($spawn = null){
|
|
if(!($spawn instanceof Vector3)){
|
|
$spawn = $this->getSpawn();
|
|
}
|
|
if($spawn instanceof Vector3){
|
|
$x = (int) round($spawn->x);
|
|
$y = (int) round($spawn->y);
|
|
$z = (int) round($spawn->z);
|
|
for(; $y > 0; --$y){
|
|
$v = new Vector3($x, $y, $z);
|
|
$b = $this->getBlock($v->getSide(0));
|
|
if($b === false){
|
|
return $spawn;
|
|
}elseif(!($b instanceof Air)){
|
|
break;
|
|
}
|
|
}
|
|
for(; $y < 128; ++$y){
|
|
$v = new Vector3($x, $y, $z);
|
|
if($this->getBlock($v->getSide(1)) instanceof Air){
|
|
if($this->getBlock($v) instanceof Air){
|
|
return new Position($x, $y, $z, $this);
|
|
}
|
|
}else{
|
|
++$y;
|
|
}
|
|
}
|
|
|
|
return new Position($x, $y, $z, $this);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Sets the spawnpoint
|
|
*
|
|
* @param Vector3 $pos
|
|
*/
|
|
public function setSpawn(Vector3 $pos){
|
|
$this->level->setData("spawnX", $pos->x);
|
|
$this->level->setData("spawnY", $pos->y);
|
|
$this->level->setData("spawnZ", $pos->z);
|
|
}
|
|
|
|
/**
|
|
* Gets the current time
|
|
*
|
|
* @return int
|
|
*/
|
|
public function getTime(){
|
|
return (int) $this->time;
|
|
}
|
|
|
|
/**
|
|
* Returns the Level name
|
|
*
|
|
* @return string
|
|
*/
|
|
public function getName(){
|
|
return $this->name; //return $this->level->getData("name");
|
|
}
|
|
|
|
/**
|
|
* Sets the current time on the level
|
|
*
|
|
* @param int $time
|
|
*/
|
|
public function setTime($time){
|
|
$this->startTime = $this->time = (int) $time;
|
|
$this->startCheck = microtime(true);
|
|
$this->checkTime();
|
|
}
|
|
|
|
/**
|
|
* Stops the time for the level, will not save the lock state to disk
|
|
*/
|
|
public function stopTime(){
|
|
$this->stopTime = true;
|
|
$this->startCheck = 0;
|
|
$this->checkTime();
|
|
}
|
|
|
|
/**
|
|
* Start the time again, if it was stopped
|
|
*/
|
|
public function startTime(){
|
|
$this->stopTime = false;
|
|
$this->startCheck = microtime(true);
|
|
$this->checkTime();
|
|
}
|
|
|
|
/**
|
|
* Gets the level seed
|
|
*
|
|
* @return int
|
|
*/
|
|
public function getSeed(){
|
|
return (int) $this->level->getData("seed");
|
|
}
|
|
|
|
/**
|
|
* Sets the seed for the level
|
|
*
|
|
* @param int $seed
|
|
*/
|
|
public function setSeed($seed){
|
|
$this->level->setData("seed", (int) $seed);
|
|
}
|
|
}
|