mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-02 08:09:55 +00:00
133 lines
4.2 KiB
PHP
133 lines
4.2 KiB
PHP
<?php
|
|
|
|
/**
|
|
*
|
|
* ____ _ _ __ __ _ __ __ ____
|
|
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
|
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
|
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
|
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* @author PocketMine Team
|
|
* @link http://www.pocketmine.net/
|
|
*
|
|
*
|
|
*/
|
|
|
|
/***REM_START***/
|
|
require_once("LevelGenerator.php");
|
|
/***REM_END***/
|
|
|
|
class NormalGenerator implements LevelGenerator{
|
|
|
|
private $populators = array();
|
|
private $level;
|
|
private $random;
|
|
private $worldHeight = 64;
|
|
private $waterHeight = 60;
|
|
private $blockLevels = array();
|
|
private $noiseGen1;
|
|
private $noiseGen2;
|
|
private $noiseGen3;
|
|
private $noiseGen4;
|
|
private $noiseGen5;
|
|
private $noiseGen6;
|
|
private $noiseArray = array();
|
|
private $noise;
|
|
|
|
public function __construct(array $options = array()){
|
|
|
|
}
|
|
|
|
public function init(Level $level, Random $random){
|
|
$this->level = $level;
|
|
$this->random = $random;
|
|
$this->random->setSeed($this->level->getSeed());
|
|
$this->noise = new NoiseGeneratorPerlin($this->random);
|
|
$this->noiseGen1 = new PerlinOctaveGenerator($this->random, 16);
|
|
$this->noiseGen2 = new PerlinOctaveGenerator($this->random, 16);
|
|
$this->noiseGen3 = new PerlinOctaveGenerator($this->random, 8);
|
|
$this->noiseGen4 = new PerlinOctaveGenerator($this->random, 4);
|
|
$this->noiseGen5 = new PerlinOctaveGenerator($this->random, 10);
|
|
$this->noiseGen6 = new PerlinOctaveGenerator($this->random, 16);
|
|
|
|
$ores = new OrePopulator();
|
|
$ores->setOreTypes(array(
|
|
new OreType(new CoalOreBlock(), 20, 16, 0, 128),
|
|
new OreType(New IronOreBlock(), 20, 8, 0, 64),
|
|
new OreType(new RedstoneOreBlock(), 8, 7, 0, 16),
|
|
new OreType(new LapisOreBlock(), 1, 6, 0, 32),
|
|
new OreType(new GoldOreBlock(), 2, 8, 0, 32),
|
|
new OreType(new DiamondOreBlock(), 1, 7, 0, 16),
|
|
new OreType(new DirtBlock(), 20, 32, 0, 128),
|
|
new OreType(new GravelBlock(), 10, 16, 0, 128),
|
|
));
|
|
$this->populators[] = $ores;
|
|
}
|
|
|
|
public function generateChunk($chunkX, $chunkZ){
|
|
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
|
|
|
|
//$this->noiseArray = $this->initializeNoiseArray($chunkX * $byte0, 0, $chunkZ * $byte0, $byte0 + 1, ($this->worldHeight / 8) + 1, $byte0 + 1);
|
|
|
|
|
|
$chunks = array();
|
|
for($chunkY = 0; $chunkY < 8; ++$chunkY){
|
|
$chunk = "";
|
|
$startY = $chunkY << 4;
|
|
$endY = $startY + 16;
|
|
for($z = 0; $z < 16; ++$z){
|
|
for($x = 0; $x < 16; ++$x){
|
|
$height = (int) ($this->worldHeight + $this->noise->noise3D($x + ($chunkX << 4), 0, $z + ($chunkZ << 4), 4, 0.5, 24));
|
|
for($y = $startY; $y < $endY; ++$y){
|
|
$diff = $height - $y;
|
|
if($y <= 4 and ($y === 0 or $this->random->nextFloat() < 0.75)){
|
|
$chunk .= "\x07"; //bedrock
|
|
}elseif($diff > 3){
|
|
$chunk .= "\x01"; //stone
|
|
}elseif($diff > 0){
|
|
$chunk .= "\x03"; //dirt
|
|
}elseif($y <= $this->waterHeight){
|
|
$chunk .= "\x09"; //still_water
|
|
}elseif($diff === 0){
|
|
$chunk .= "\x02"; //grass
|
|
}else{
|
|
$chunk .= "\x00";
|
|
}
|
|
}
|
|
$chunk .= "\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00";
|
|
}
|
|
}
|
|
$this->level->setMiniChunk($chunkX, $chunkZ, $chunkY, $chunk);
|
|
}
|
|
|
|
}
|
|
|
|
private function initializeNoiseArray($x, $y, $z, $sizeX, $sizeY, $sizeZ){
|
|
$noiseArray = array_fill(0, $sizeX * $sizeY * $sizeZ, 0.0);
|
|
|
|
$noise5 = $this->noiseGen5->generateNoiseOctaves($x, $y, $z);
|
|
|
|
}
|
|
|
|
public function populateChunk($chunkX, $chunkZ){
|
|
foreach($this->populators as $populator){
|
|
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
|
|
$populator->populate($this->level, $chunkX, $chunkZ, $this->random);
|
|
}
|
|
}
|
|
|
|
public function populateLevel(){
|
|
|
|
}
|
|
|
|
public function getSpawn(){
|
|
return $this->level->getSafeSpawn(new Vector3(127.5, 128, 127.5));
|
|
}
|
|
|
|
} |