PocketMine-MP/src/world/format/io/leveldb/SubChunkVersion.php
2022-02-07 00:54:00 +00:00

58 lines
1.9 KiB
PHP

<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\format\io\leveldb;
final class SubChunkVersion{
private function __construct(){
//NOOP
}
/** Original subchunk format as of MCPE 1.0 */
public const CLASSIC = 0;
/** First paletted version, seen in 1.2.13 */
public const PALETTED_SINGLE = 1;
//the following are not used by vanilla, but treated the same as version 0 due to a legacy converter which
//erroneously used the version byte as subchunk height
public const CLASSIC_BUG_2 = 2;
public const CLASSIC_BUG_3 = 3;
public const CLASSIC_BUG_4 = 4;
public const CLASSIC_BUG_5 = 5;
public const CLASSIC_BUG_6 = 6;
public const CLASSIC_BUG_7 = 7;
/**
* Paletted with layers, almost identical to v1, but includes a length prefix and 0 or more storages.
* First seen in 1.4 Update Aquatic to support water inside other blocks.
*/
public const PALETTED_MULTI = 8;
/**
* Paletted with layers, identical to v8 except for a height byte after the layercount byte.
* This seems like a pointless change, but newest versions of the game use it.
* First seen in 1.18 for Caves and Cliffs update (and some experimental versions prior to 1.18).
*/
public const PALETTED_MULTI_WITH_OFFSET = 9;
}